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</> PREMIUM MOD

Damage Dial

"Crank your guns up to devastating, or dial them down for a fair fight."

Enter the Gungeon — Damage Dial
</> gameplay
PREMIUM

How do I install Damage Dial?

Download the free ProjectMods desktop app, then install Damage Dial for Enter the Gungeon in one click.

Version1.0.0
Updated2026/07/16
AuthorProjectMods
CombatDamageDifficultyTweak

</>What does Damage Dial do?

Damage Dial puts a single number in your hands: how hard your shots hit. Leave it at 2 to double your damage and melt bosses, push it higher to clear rooms in a blink, or drop it below 1 if you want a tougher, slower fight. It affects everything you fire, so whatever gun you are holding rides the dial with you. Turn it back to 1 any time to return to normal damage.

</>What is Damage Dial?

Damage Dial hands you one simple control in Enter the Gungeon: how hard your shots hit. Leave this free ProjectMods mod at 2 to double your damage and melt bosses, push it higher to clear rooms in a blink, or drop it below 1 for a slower, tougher run. It rides along with whatever gun you are holding and snaps back to normal the moment you set it to 1.

</>Common questions about Damage Dial

What does Damage Dial do in Enter the Gungeon?

Damage Dial is a mod for Enter the Gungeon from ProjectMods that gives you one simple control: how hard your shots hit. You set a multiplier, and every bullet you fire scales to match it. Leave it at 2 to double your damage and melt bosses, push it higher to clear whole rooms in a blink, or drop it below 1 if you want a slower, tougher fight. It works with whatever gun you are holding, so your entire arsenal rides the dial with you. Set it back to 1 at any time to return to the Gungeon's normal damage. Install it through the ProjectMods desktop app and tune the challenge to your mood.

How does the damage multiplier actually work?

Damage Dial works off a single number that multiplies the damage of every shot you land in Enter the Gungeon. A value of 2 means double damage, 3 means triple, and so on, so a gun that normally chips away at a boss suddenly takes big bites out of its health bar. Values below 1 scale your damage down instead, turning 0.5 into half damage for a deliberately harder run. Because it is a multiplier rather than a fixed bonus, weak starter pistols and heavy-hitting legendaries both scale proportionally, keeping the relative feel of your arsenal intact while shifting the overall power level to wherever you set it.

Does Damage Dial affect every gun, or just some?

Damage Dial affects everything you fire in Enter the Gungeon, not just one weapon. Whatever gun is in your hands at the moment rides the same multiplier, so swapping from a starter pistol to a legendary you just picked up changes nothing about how the dial applies. This makes it great for testing a whole loadout at a consistent power level, or for chasing synergies without one weak gun dragging the run down. It scales your damage output specifically, so enemy attacks and hazards still behave exactly as the Gungeon intends. If you want the boost gone, setting the dial back to 1 instantly returns every gun to its normal damage.

How high can I set the damage multiplier, and how do I go back to normal?

You can push Damage Dial well past double, setting the multiplier high enough to clear rooms in a single blink if that is the run you want. There is no need to commit; the dial is fully adjustable mid-run, so you can crank it up for a tough boss and ease it back down afterward. To return to Enter the Gungeon's normal damage, simply set the value to 1 and every shot behaves exactly as it does in the vanilla game. Because the change is reversible and lives on a single ProjectMods card, you are free to experiment with big numbers and dial back the instant it stops being fun.

Why would I set the dial below 1?

Dropping Damage Dial below 1 is for players who want Enter the Gungeon to hit back harder. Setting it to 0.5, for example, halves your damage, so bosses take longer to fall and every room becomes a real test of dodging and positioning. It is a self-imposed challenge without touching enemy stats, which keeps the fight feeling fair rather than artificially spongy. Some players use it to practise bullet-hell patterns under pressure, others just want a slower, more deliberate run than the default offers. And because the dial is instant, you can tighten the screws for one floor and loosen them the next, tailoring the difficulty to exactly how much of a fight you are in the mood for.

What options does Damage Dial include?

Damage Multiplier

How hard your shots hit. 1 is normal, 2 is double damage, higher melts bosses. Set below 1 for a harder run.

Quick Answer

With Damage Dial, a ProjectMods mod for Enter the Gungeon, you set a single damage multiplier so every gun you fire hits harder or softer depending on the number you pick.

System Requirements

OS *: Windows 7 or later
Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
Memory: 2 GB RAM
Graphics: GeForce 7600 GS (512 MB) or equivalent
Storage: 2 GB available space

What features does Damage Dial include?

  • Set one number that decides how hard every shot lands, whatever gun you happen to be holding
  • Leave it at 2 to double your damage and melt bosses in a fraction of the usual time
  • Push it way up to vaporize whole rooms the instant they load in
  • Drop it below 1 for a slower, tougher fight when you want more of a challenge
  • Turn the dial back to 1 whenever you want plain vanilla damage again

Best For

  • Players stuck on a brutal boss who just want to punch through and finally see the next floor
  • Streamers running a chaotic one-shot-everything bit for the chat
  • Speedrun practicers who want to skip the slog and rehearse late-floor routes
  • Players chasing a self-imposed hard mode by dialing damage down below normal

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