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</> PREMIUM MOD

Resource Lockdown (Lock All Essentials)

"Your resources called. They're staying exactly where you put them."

Fallout Shelter — Resource Lockdown (Lock All Essentials)
</> resources
PREMIUM

How do I install Resource Lockdown (Lock All Essentials)?

Download the free ProjectMods desktop app, then install Resource Lockdown (Lock All Essentials) for Fallout Shelter in one click.

Version1.0.0
Updated2026/07/16
AuthorProjectMods
ResourcesInfiniteStatsUtility

</>What does Resource Lockdown (Lock All Essentials) do?

Resources in Fallout Shelter have a nasty habit of going down. Dwellers eat food, rooms use energy, wasteland explorers burn through Stim Packs — it's a constant drain. Resource Lockdown puts a stop to all of that. Set any resource to the exact amount you want, flip the lock, and that number stays frozen no matter what happens. Your vault could be on fire, overrun with Deathclaws, and feeding 200 dwellers simultaneously — your food meter won't budge. Each resource has its own toggle and amount slider, so you can lock some and leave others alone. It's not unlimited resources — it's exactly-what-you-want resources. Precision control for the Overseer who has better things to worry about.

</>What is Resource Lockdown (Lock All Essentials)?

Resource Lockdown turns Fallout Shelter's constant drain into something you control to the exact number. Set caps, energy, food, water, Nuka-Cola Quantums, RadAways, or Stim Packs to any value, flip the lock, and that number stays frozen — dwellers eat, rooms consume, explorers burn through supplies, and your meters don't budge. Each resource has its own toggle and value, so lock some and leave others on vanilla flow. Free with one-click install from the ProjectMods desktop app, part of a 1,600+ mod catalog.

</>Common questions about Resource Lockdown (Lock All Essentials)

What does Resource Lockdown do in Fallout Shelter?

Resource Lockdown is a Fallout Shelter mod from ProjectMods that lets you pin any of your vault's resources at an exact value of your choice. The seven supported resources are caps, energy, food, water, Nuka-Cola Quantums, RadAways, and Stim Packs. For each one, you pick a number and flip its lock toggle. From that point on, no matter what happens — dwellers eating, rooms consuming energy, explorers burning Stim Packs in the wasteland — that resource stays frozen at the number you set. It's not unlimited resources in the loose sense; it's precision control. Want exactly 50 Stim Packs at all times? Lock it. Want a calm vault with caps frozen at one million? Done. Free, one-click install.

How do per-resource toggles let me mix locked and unlocked resources?

Each of the seven resources in Resource Lockdown has its own independent toggle and value field. You can lock only the ones you want frozen and leave the rest running on Fallout Shelter's normal supply-and-demand. A common setup: lock food and water (because the constant drain is annoying) but leave caps unlocked so you still feel the economy when buying rooms. Another: lock RadAways and Stim Packs (so the wasteland is always safe) but leave Quantums unlocked because you want to earn them. The toggles update live, so you can flip one resource off mid-game without affecting the others. Total flexibility — every resource is its own switch.

Does locking a resource break dweller AI or quest scripts?

No. Resource Lockdown intercepts the value of the resource as it changes — dwellers still eat their food, rooms still consume their energy, the game's internal counters still tick — but the visible value snaps back to your locked number after every change. So all the AI and scripted systems that depend on dwellers consuming things continue running normally. Quest scripts that check for resource costs still work because the cost is paid in the moment, even if the visible total returns to its locked value a fraction of a second later. Achievements that track resource milestones still fire. The mod is a display-and-storage lock, not a system override; nothing under the hood is bypassed.

Can I use Resource Lockdown to set resources to zero, not just high?

Yes. Resource Lockdown's value field accepts any non-negative number you type, including zero. Locking caps at zero means you'll never accumulate any (handy for a self-imposed challenge run where you want to survive on raw production). Locking Stim Packs at zero means your dwellers will always be unarmed for medical situations — a hardcore wasteland challenge. The same goes for any resource. The mod doesn't judge what you set; it just enforces it. Combine low locks with Chaos Control's emergency triggers (also from ProjectMods) for a precisely-tuned hard mode where you script your own difficulty rather than relying on the game's RNG.

Why would I use Resource Lockdown instead of an infinite-resource mod?

Infinite resources sound great until everything trivialises — at that point your vault stops needing diners, water plants, or generators, and half the game's systems become decoration. Resource Lockdown is for players who want their vault to feel alive but want to remove the specific annoyances. Lock food and water so you can stop micro-managing diners. Lock caps at a comfortable number so you can build freely without grinding. Leave the production rooms running because that's the fun part. Common audiences: theme-vault builders, content creators staging specific scenarios, returning players doing a relaxed second playthrough. Free, one-click install from ProjectMods' Fallout Shelter catalog.

What options does Resource Lockdown (Lock All Essentials) include?

Lock Stim Packs

Enable to freeze your Stim Pack count. Infinite healing supplies!

Locked RadAway Amount

How many RadAways your vault should have when locked.

Lock Caps

Turn this on to freeze your caps at the amount you set below. The game can't change it no matter what!

Lock Food

Enable to freeze your food supply. Nobody goes hungry tonight!

Locked Caps Amount

How many caps your vault should have when locked.

Locked Food Amount

How much food your vault should have when locked.

Lock Energy

Enable this to freeze your energy at a set amount. No more blackouts!

Locked Nuka Cola Amount

How many Nuka Colas your vault should have when locked.

Lock RadAways

Enable to freeze your RadAway stock. Always ready for radiation!

Lock Nuka Cola Quantum

Enable to freeze your Nuka Cola Quantum count. Infinite speedups!

Lock Water

Enable to freeze your water supply at a set amount. Hydration secured!

Locked Energy Amount

How much energy your vault should have when locked.

Locked Water Amount

How much water your vault should have when locked.

Locked Stim Pack Amount

How many Stim Packs your vault should have when locked.

Quick Answer

Resource Lockdown is a free Fallout Shelter mod from ProjectMods that lets you lock any resource at a fixed amount, freezing caps, energy, food, water, Nuka-Cola Quantums, RadAways, or Stim Packs in place no matter what your vault does.

System Requirements

OS *: Windows 7 64 bit
Processor: Intel Core 2 Quad CPU Q9550 @2.83GHZ
Memory: 2 GB RAM
Graphics: NVIDIA GeForce GTS 250 1Ghz, Radeon HD 6970 1GHz
Storage: 2 GB available space

What features does Resource Lockdown (Lock All Essentials) include?

  • Lock any of seven resources at a precise value — caps, energy, food, water, Quantums, RadAways, Stim Packs
  • Each resource has its own independent toggle, value field, and on-off switch
  • Locked values hold steady even while dwellers eat, rooms drain, and explorers burn through supplies
  • Set zero locks for self-imposed challenge runs or huge locks for stress-free creative builds
  • Live updates — flip a lock mid-session without needing to reload your vault

Best For

  • Theme-vault builders who want the production rooms running but the totals comfortably fixed
  • Content creators staging specific resource scenarios that need to stay stable through filming
  • Returning players doing a relaxed run who want the management depth without the constant drain
  • Challenge runners locking resources to zero for a brutally constrained playthrough
  • Layout planners who want one variable removed while they fine-tune the rest of the vault

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