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</> PREMIUM MOD

Second Wind (Endless Energy)

"Chop, mine, craft and dig all day. You never run out of steam."

Graveyard Keeper — Second Wind (Endless Energy)
</> character
PREMIUM

How do I install Second Wind (Endless Energy)?

Download the free ProjectMods desktop app, then install Second Wind (Endless Energy) for Graveyard Keeper in one click.

Version1.0.0
Updated2026/08/12
AuthorProjectMods
EnergyStaminaNo GrindSurvival

</>What does Second Wind (Endless Energy) do?

Second Wind removes the energy grind from Graveyard Keeper. Turn it on and your energy bar stays full no matter how much you swing a pickaxe, chop wood, till fields, or hammer away at the workbench — and because you never run yourself into the ground, the tired debuff never shows up either. Graveyard Keeper normally makes you plan your whole day around energy: eat, sleep, work a little, repeat. This mod hands those hours back to you so you can just play. There's an optional toggle to keep your sanity meter full as well, handy for the darker underground work. Flip it off whenever you want the energy budget back.

</>What is Second Wind (Endless Energy)?

Graveyard Keeper makes you plan every day around energy — eat, sleep, work a little, repeat. Second Wind keeps your energy bar full so the tired debuff never hits and you can mine, farm and craft for as long as you like. An optional toggle keeps sanity topped up for long dungeon stints. Free on ProjectMods, a community-first PC mod manager for 400+ games.

</>Common questions about Second Wind (Endless Energy)

What does Second Wind do in Graveyard Keeper?

Second Wind is a free Graveyard Keeper mod from ProjectMods that keeps your energy bar full so you never have to stop for a nap or a plate of food. Turn it on and your energy stays topped up no matter how much you swing a pickaxe, chop wood, till fields or hammer away at the workbench. Because you never run yourself into the ground, the tired debuff that normally slows you down never shows up either. Graveyard Keeper usually makes you plan your whole day around energy — eat, sleep, work a little, repeat — and this mod hands those hours back so you can just play. There's also an optional toggle to keep your sanity meter full, handy for long underground stints.

Does Second Wind stop the tired debuff as well as keeping my energy full?

Yes. In Graveyard Keeper, letting your energy bottom out normally leaves you tired, which slows down your actions and makes everything a slog until you rest. Because Second Wind keeps your energy bar full at all times, you never actually hit that empty state — so the tired debuff simply never triggers while the mod is on. It's not that the penalty is being hidden; you just never reach the condition that causes it. The practical result is that you can work flat-out all day and night without your keeper ever getting sluggish. Mine, chop, farm and craft back to back, and your character keeps performing at full pace, because the energy that would normally drain away and drag you down never runs low in the first place.

Does Second Wind work for long dungeon and underground sessions?

It's especially good for them. The deep, dark parts of Graveyard Keeper — the catacombs and mines — are exactly where long sessions would normally drain both your energy and, over time, your sanity. Second Wind keeps your energy bar full so you can dig, fight and explore underground for as long as you like without surfacing to eat or sleep. On top of that, its optional Keep Sanity Full toggle can hold your sanity meter topped up too, which is a real help during extended stretches away from daylight. Together that means you can settle into a proper underground marathon — clearing tunnels, farming resources, pushing deeper — without the game pulling you back up for a rest. Leave the sanity option off if you'd rather only manage energy.

What does the Keep Sanity Full toggle do?

Keep Sanity Full is an optional extra toggle in Second Wind, separate from the main energy switch. When you turn it on, it keeps your sanity meter topped up in Graveyard Keeper alongside your full energy bar. Sanity drops in the darker, more unsettling parts of the game — particularly long stretches underground in the mines and catacombs — so this option is aimed squarely at players who want to camp down there for extended sessions without heading back to the surface. You can run Second Wind with just the energy effect and leave sanity to behave normally, or flick this toggle on for a fully worry-free underground marathon. It's there as a convenience for the times you want it, and easy to leave off when you don't.

Why would I use Second Wind in Graveyard Keeper?

Energy is one of Graveyard Keeper's biggest time taxes: nearly every action costs it, and once it's gone you're forced to stop, eat, and sleep before you can be productive again, which chops your day into small chunks. Second Wind from ProjectMods removes that ceiling so you can play in long, uninterrupted stretches. It's ideal when you want to power through a big crafting backlog, spend a full day in the mines, or just enjoy building your graveyard without babysitting a meter. It pairs naturally with other ProjectMods time-savers like Fleet Feet for faster travel. And because it's a simple toggle, you can switch it off whenever you'd like the normal eat-sleep-work rhythm back as part of the challenge.

What options does Second Wind (Endless Energy) include?

Keep Sanity Full

Also keeps your sanity meter topped up while the mod is on — handy for long stretches underground.

Enabled

Master switch. While on, your energy bar stays full and you never get tired. Turn off to use energy normally again.

Quick Answer

Second Wind is a free Graveyard Keeper mod from ProjectMods that keeps your energy bar full so you never stop to nap or eat, with an option to hold your sanity topped up too.

System Requirements

OS *: Windows 7 (SP1+)
Processor: Intel core i5, 1.5 GHz and up
Memory: 4 GB RAM
Graphics: 1 Gb dedicated video card, shader model 3.0+
DirectX: Version 10
Storage: 1 GB available space

What features does Second Wind (Endless Energy) include?

  • Hold your energy bar full no matter how much you mine, chop, farm or hammer away.
  • Skip the naps and meals — because you never run down, the tired debuff never shows up.
  • Flip on the optional toggle to keep sanity topped up too, handy for long stretches underground.
  • Reclaim the hours you'd normally spend planning your whole day around eating and sleeping.
  • Turn it off whenever you want the energy budget and its trade-offs back.

Best For

  • Marathon crafting sessions where stopping to eat and sleep every few tasks kills your momentum.
  • Long mining or dungeon trips where you'd otherwise run out of steam far from home.
  • Players who want to build and farm freely instead of budgeting every swing against an energy bar.
  • Underground work where the optional sanity toggle keeps the creeping dark from slowing you down.

Last updated: 2026/08/12

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