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Infinite Ammo

"Keep the Happy Room arsenal firing without running dry."

Happy Room — Infinite Ammo
</> gameplay
FREE

How do I install Infinite Ammo?

Download the free ProjectMods desktop app, then install Infinite Ammo for Happy Room in one click.

Version1.0.0
Updated2026/08/21
AuthorProjectMods
AmmoWeaponsGameplayFree

</>What does Infinite Ammo do?

Infinite Ammo keeps Happy Room weapons supplied throughout a test. Guns, launchers, traps, and other weapons built on the shared ammunition system continue attacking instead of stopping when their normal count reaches zero. Turn the option off whenever you want ordinary ammunition limits back. The mod only affects active weapons and does not unlock weapons, change their damage, or alter your saved currency.

</>What is Infinite Ammo?

Infinite Ammo supports Happy Room laboratory experiments by refilling active weapons and allowing the shared weapon family to continue firing. Disable it at any time to return newly fired shots to ordinary ammunition limits.

</>Common questions about Infinite Ammo

What does Infinite Ammo do in Happy Room?

Infinite Ammo for Happy Room keeps active laboratory weapons supplied while the ProjectMods option is enabled. It restores ammunition to the proper maximum for each weapon and allows the shared weapon family to continue when the normal empty check would stop it. This is useful for long experiments, large trap rooms, and damage-record attempts where weapons would otherwise finish early and leave the dummy sitting in an inactive setup.

Which Happy Room weapons receive infinite ammo?

Infinite Ammo for Happy Room covers weapons built from the shared weapon family, including many guns, launchers, automated devices, and ammunition-driven traps. Each item keeps its original maximum count rather than receiving one arbitrary number. A few unusual weapons use unique lifetime or scene rules instead of ordinary ammunition; those can still end for their own designed reason even while the main arsenal remains supplied.

Does Infinite Ammo change weapon damage or firing speed?

Infinite Ammo for Happy Room changes ammunition availability only. It does not increase weapon damage, alter attack delay, move placed items, unlock equipment, or grant currency. That separation makes it useful for fair weapon comparisons: the same setup can run longer without changing the strength of each hit. Pair it with Damage Multiplier only when you deliberately want both continuous fire and stronger damage in the same laboratory test.

What happens when I disable Infinite Ammo?

Infinite Ammo for Happy Room stops refilling active weapons as soon as the option is disabled and restores the normal empty-ammo decision. Ammunition already restored while it was enabled remains on those weapon objects until it is spent or the room resets; the mod does not subtract ammunition to reconstruct an earlier count. New shots then consume the available amount normally, giving you a predictable return to standard play.

Why might an unusual weapon still stop?

Infinite Ammo for Happy Room targets the common ammunition behaviour used across the main arsenal. Some special devices stop because their effect expires, their object is destroyed, their target disappears, or their individual sequence finishes rather than because ammunition reached zero. The mod does not force those unique effects to remain alive forever. Replacing or restarting that device may still be necessary while ordinary guns and launchers continue firing normally.

What options does Infinite Ammo include?

Infinite Ammo

Keep placed weapons supplied with ammunition while enabled.

Quick Answer

Infinite Ammo for Happy Room by ProjectMods keeps active weapons supplied and bypasses ordinary empty-ammo stops.

System Requirements

OS *: Windows 7
Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
Memory: 4 GB RAM
Graphics: GeForce 240 GT or Radeon HD 6570 - 1024 MB (1 gig)
Storage: 400 MB available space

What features does Infinite Ammo include?

  • Keep active weapons at their full ammunition count
  • Allow the shared weapon family to attack when normally empty
  • Return to ordinary ammo use by disabling one option

Best For

  • Running long damage-record experiments
  • Testing large rooms without replacing spent weapons
  • Recording continuous weapon combinations and chain reactions

Last updated: 2026/08/21

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