Want more mods for Hypermarket Simulator? Explore our entire collection!
Crowd Control (Customer Flow)
"Pack your aisles or enjoy the quiet — your call."
/HypermarketSimulatorCrowdControl1.jpg)
How do I install Crowd Control (Customer Flow)?
Download the free ProjectMods desktop app, then install Crowd Control (Customer Flow) for Hypermarket Simulator in one click.
</>What does Crowd Control (Customer Flow) do?
Your store looks incredible but the foot traffic doesn't match. Crowd Control lets you dial up the customer count so your aisles actually feel alive and your registers actually ring. Set how many extra shoppers you want, hit Set Extra Customers, and they filter in across the trading day. Or smash the spawn button to send someone through the door right now. It's perfect for stress-testing your checkout setup before a big expansion, or just for cranking up the chaos to see if your staff can handle it. More customers means more income, more action, and more of those satisfying checkout queues that make the whole tycoon loop click. Anything from 1 to 500 extra, and you can dial it back down whenever things get too hectic.
</>What is Crowd Control (Customer Flow)?
Crowd Control puts customer flow in your hands in Hypermarket Simulator. Add up to 500 extra shoppers to the trading day, or send one through the door on demand. Great for stress-testing a checkout layout or lifting income during slow stretches. Available through ProjectMods, a community-first PC mod manager for 400+ games across Unity, Unreal, and Godot, including Supermarket Together and Two Point Campus.
</>Common questions about Crowd Control (Customer Flow)
What does Crowd Control do in Hypermarket Simulator?
Crowd Control is a Hypermarket Simulator mod from ProjectMods that gives you direct control over how many shoppers walk into your store. It works two ways. You can set a number of extra customers and apply it to the day's foot traffic, so the store fills out beyond its usual rhythm, or you can send a single new shopper through the door on the spot. The first is for busier trading days overall, the second is for quick tests or filling a quiet stretch. Between them you can shape the shop floor to match your checkout capacity and your income goals.
What is the difference between extra customers and the spawn button in Crowd Control?
Crowd Control gives you three controls in Hypermarket Simulator. Extra Customers is where you type the number you want. Set Extra Customers is the button that applies it — press it once you're in your store and those shoppers get spread through the rest of the trading day rather than dumped at the door all at once. Spawn Customer is separate: it sends one shopper in immediately, no waiting. So the number plus the Set button is your tool for a busier day overall, and the spawn button is your tool for an instant arrival. Typing a number on its own does nothing until you press Set.
Can I use Crowd Control to stress-test my checkout setup?
Yes — stress-testing is one of the things Crowd Control is best at in Hypermarket Simulator. Raising Extra Customers builds pressure gradually, because the extra shoppers filter in across the trading day, which is closer to how a genuinely busy store behaves. If you want the sharp spike instead, tap Spawn Customer repeatedly and watch a queue form in seconds. Either way you find out fast where your bottleneck is — one register doing all the work, staff stuck restocking, or a layout that funnels everyone down the same aisle. Fix it before a real busy day exposes it, rather than after.
How many extra customers can I add with Crowd Control?
Extra Customers runs from 1 to 500, with 50 as the default, and it moves in steps of 5. Fifty is already a noticeably busier day in Hypermarket Simulator; 500 is the pack-the-aisles setting and will absolutely expose a thin checkout setup. Whatever you pick stacks on top of the game's normal foot traffic, so you never end up with fewer shoppers than usual — only more. Remember to press Set Extra Customers after changing the number, or nothing happens. That cap is also why Crowd Control doubles as a planning tool: pick a figure, watch how the store copes, and adjust from there.
Does Crowd Control help increase daily income in Hypermarket Simulator?
More shoppers means more purchases, so yes — Crowd Control lifts your daily income in Hypermarket Simulator, as long as your shelves stay stocked and your registers can keep up. That second part matters: extra customers who can't reach a register, or who find empty shelves, don't turn into revenue. Pair it with Carry More so restocking keeps pace and Dream Team so your staff can handle the volume, and the whole loop tightens up. It's most useful in the mid-to-late game, when you've got the floor space and the shelving for bigger crowds but the natural foot traffic hasn't caught up yet.
What options does Crowd Control (Customer Flow) include?
Spawn Customer
Send one new shopper through the door right now.
Set Extra Customers
Apply the extra customer count to today's schedule.
Extra Customers
How many extra shoppers to add to each day's foot traffic.
Crowd Control from ProjectMods lets you add up to 500 extra shoppers to the trading day in Hypermarket Simulator, or send one through the door on demand, so your aisles are as busy as you decide to make them.
What features does Crowd Control (Customer Flow) include?
- Add up to 500 extra shoppers to the trading day and keep your registers busy and income climbing
- Spawn individual customers on demand to test specific layouts and checkout bottlenecks
- Dial the number in steps of 5, press Set Extra Customers, and the new crowd applies to the current day
- Pair with Dream Team for maximum chaos — faster staff handling bigger crowds
Best For
- Store owners who've built a massive hypermarket but feel like the default customer count doesn't do it justice
- Content creators filming store walkthroughs who need packed aisles for better footage
- Players stress-testing their checkout layout before dropping money on more registers or staff
More Mods for Hypermarket Simulator
/HypermarketSimulatorTimeWarp1.png)
Time Warp (Day Control)
Control how fast time passes in your store. Slow it down to deal with a rush, or speed it up when you're just waiting for the next delivery.
/HypermarketSimulatorDreamTeam1.jpg)
Dream Team (Super Staff)
Multiply how fast your staff move, stock shelves, and scan checkouts. Great for handling a customer rush without hiring a whole new crew.

Booster Pack (Buff Bonanza)
Supercharge the booster system: make boosters last longer, cost almost nothing, and give you a full refund chance. One click to apply, one click to reset.
























































































































































