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Everflowing Energy (Endless Energy)

"Cast first, count never."

Ori and the Will of the Wisps — Everflowing Energy (Endless Energy)
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FREE

How do I install Everflowing Energy (Endless Energy)?

Download the free ProjectMods desktop app, then install Everflowing Energy (Endless Energy) for Ori and the Will of the Wisps in one click.

Version1.0.0
Updated2026/09/29
AuthorProjectMods
EnergySkillsCombatRelaxed

</>What does Everflowing Energy (Endless Energy) do?

Everflowing Energy keeps Ori's energy bar full no matter what you cast. Volleys of Spirit Arc, Spike after Spike, Light Burst after Light Burst, Regenerate whenever you like: none of it drains a thing. It turns tough fights into light shows and makes long, skill-heavy stretches far less stressful. Pair it with Unbreakable Light for a completely relaxed run, or keep the challenge and just stop worrying about energy. Switch it off and energy works exactly as normal again.

</>What is Everflowing Energy (Endless Energy)?

With Everflowing Energy switched on, energy stops being something to ration in Ori and the Will of the Wisps. Skills cost nothing and the energy bar stays full, so you can chain Spirit Arc, Light Burst, Flash, Sentry and Regenerate as often as you like. It doesn't add Energy Cells or stop Ori from taking damage. Made by ProjectMods, the community-first game modding platform.

</>Common questions about Everflowing Energy (Endless Energy)

What does Everflowing Energy do in Ori and the Will of the Wisps?

Everflowing Energy is a ProjectMods mod for Ori and the Will of the Wisps that gives Ori unlimited energy. With its one switch, Energy Never Runs Out, turned on, skills cost no energy and the energy bar is kept full, so every energy skill can be used as often as you like. That covers Spirit Arc, Spike, Light Burst, Flash, Blaze, Sentry, Regenerate, Launch and the rest of Ori's energy-hungry kit. It turns long, skill-heavy fights into a light show and takes the rationing out of exploration. Switch it off and energy works exactly as normal again.

Does Everflowing Energy add Energy Cells or raise Ori's maximum energy?

No. Everflowing Energy keeps the energy bar Ori already has full and makes skills cost nothing, but it never adds Energy Cells or raises maximum energy in Ori and the Will of the Wisps. Nothing is saved into your game either, and Ori's energy bar stays exactly the same size with the switch on or off. If you want a bigger energy bar that's saved with your game, Heart of the Forest, another ProjectMods mod for the game, adds Energy Cells up to the game's maximum. The two do different jobs: Heart of the Forest makes the bar itself bigger, while Everflowing Energy keeps whatever bar Ori has full for as long as the switch is on.

Can I switch on Everflowing Energy from the title screen?

Yes. You can turn on Energy Never Runs Out before you load a save. Everflowing Energy waits at the title screen of Ori and the Will of the Wisps and takes effect in whichever save you load next, so you can set it once and jump straight into play. It also works if you switch it on partway through a session, straight from the launcher's mod panel. Because nothing is saved into your game, the effect only lasts while the switch is on, and every save goes back to normal energy the moment you turn it off.

Which skills does Everflowing Energy work with?

Everflowing Energy works with every skill that costs energy in Ori and the Will of the Wisps. Spirit Arc, Spike, Light Burst, Flash, Blaze, Sentry, Regenerate and Launch all cost nothing while Energy Never Runs Out is on, and the energy bar stays full between casts, so you can fire them back to back. The mod doesn't give Ori any new skills, though: Ori still needs to know a skill before casting it, and Full Kit can teach any you're missing. It doesn't stop damage either, so enemies and hazards can still hurt Ori as usual.

How does Everflowing Energy pair with Unbreakable Light?

Everflowing Energy and Unbreakable Light cover opposite halves of survival in Ori and the Will of the Wisps. Everflowing Energy keeps the energy bar full and makes skills cost nothing, but it doesn't stop Ori from getting hurt. Unbreakable Light stops every source of damage but leaves energy alone. Switch both on for a completely relaxed run where you can throw Spike, Blaze and Light Burst around freely and never worry about a hit. Or keep the challenge and run Everflowing Energy by itself, so fights stay dangerous but you never have to ration a single skill.

What options does Everflowing Energy (Endless Energy) include?

Energy Never Runs Out

Keeps Ori's energy full and makes skills cost nothing. Switch off for normal energy.

Quick Answer

Everflowing Energy is a ProjectMods mod for Ori and the Will of the Wisps that keeps Ori's energy bar full and makes skills cost no energy, so Spirit Arc, Spike, Light Burst and Regenerate never run dry.

System Requirements

OS: Windows 10 Version 18362.0 or higher
Processor: AMD Athlon X4 | Intel Core i5 4460
Memory: 8 GB RAM
Graphics: Nvidia GTX 950 | AMD R7 370
DirectX: Version 11
Storage: 20 GB available space

What features does Everflowing Energy (Endless Energy) include?

  • Fire off every energy skill as often as you like: Spirit Arc, Spike, Light Burst, Blaze and Sentry cost no energy.
  • Watch the energy bar stay topped up to full the whole time Energy Never Runs Out is switched on.
  • Enable it right from the title screen and it takes effect in whichever save you load.
  • Go back to managing energy the normal way the moment you switch it off, and your save stays untouched.

Best For

  • Ranged-combat fans who'd rather keep peppering enemies with Spirit Arc and Spike than ration energy between fights.
  • Players trying out new skill wheel setups who want to feel how Blaze, Sentry and Light Burst play without eyeing the energy bar.
  • Content creators filming flashy combat clips who want Light Burst after Light Burst without an empty energy bar cutting the take short.
  • Players who want a calmer run through Niwen and would rather enjoy the scenery than count every drop of energy.

Last updated: 2026/09/29

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