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Damage Multiplier & One-Hit Kills

"Set how hard your own hits land in PAYDAY 2, or drop enemies in one hit."

PAYDAY 2 — Damage Multiplier & One-Hit Kills
</> gameplay
PREMIUM

How do I install Damage Multiplier & One-Hit Kills?

Download the free ProjectMods desktop app, then install Damage Multiplier & One-Hit Kills for PAYDAY 2 in one click.

Version1.0.0
Updated2026/11/14
AuthorProjectMods
damageone-hit killscombat

</>What does Damage Multiplier & One-Hit Kills do?

Damage Multiplier & One-Hit Kills for PAYDAY 2 changes how much damage your own heister deals. It has two controls, and each one works on its own. Damage % sets your damage from 10% to 1000% of normal, and 100 is the game's own value. It covers your bullets, melee hits, grenades and other explosions, fire and poison. The number is applied to the base damage of each hit, so headshots, critical hits and skill bonuses still count on top of it. It also scales your damage against SWAT turrets. Values under 100 make your hits weaker, which makes a run harder. One-Hit Kills makes any hit of yours that reaches an enemy take its whole health. The per-hit damage cap that some bosses and Captain Winters' shield squad have is set aside for your hits, a body plate doesn't stop your bullet, and a nearby Medic can't heal the enemy back up from that hit. While this switch is on, Damage % makes no difference against enemies. A few of the game's rules stay as they are. A hit has to reach the enemy, so a shot that a shield stops does nothing extra. Enemies a heist keeps alive on purpose stay alive, and Captain Winters keeps the health floor the game gives him. SWAT turrets keep their own shield and body limits, so One-Hit Kills doesn't apply to them. Only your own hits change. Other players, crew bots, converted cops and your sentry guns deal their normal damage. The mod works when you play solo, or when you host a lobby set to friends-only or private. In a public lobby, or when you join someone else's game, it stands down and a short note on the screen says why. Nothing is written to your save, and your damage is back to normal the moment you turn the mod off.

</>What is Damage Multiplier & One-Hit Kills?

This PAYDAY 2 mod from ProjectMods changes the damage your own heister deals. Damage % makes every hit stronger or weaker, and One-Hit Kills drops enemies, Bulldozers and capped bosses with a single hit that reaches them. Use it to clear loud heists at your own pace, test builds, or make a run harder with weaker hits, solo or with friends in a lobby you host.

</>Common questions about Damage Multiplier & One-Hit Kills

Does the damage multiplier work in online lobbies?

It works when you play solo, or when you host a lobby set to friends-only or private. In a public lobby, or when you join someone else's game, both controls stay off and a short note on the screen says why. When you host, only your own hits change, so your friends and the bots deal their normal damage.

Which attacks does Damage % change?

Your bullets, melee hits, grenades and other explosions, fire and poison, against enemies and SWAT turrets. At 100 the game's own damage is used, 200 doubles the base damage of each hit and 50 halves it. Hits from other players, crew bots, converted cops and your sentry guns are left alone.

Does One-Hit Kills work on Bulldozers and bosses?

Yes, as long as your hit reaches them. The per-hit damage cap that some bosses have is set aside for your hits, and a Medic can't heal the enemy back from that hit. A shot that a shield stops still does nothing, enemies a heist keeps alive on purpose stay alive, and Captain Winters keeps the health floor the game gives him. SWAT turrets are not covered by One-Hit Kills; use Damage % for them.

Can I make my damage lower than normal?

Yes. Damage % goes down to 10, which makes each hit deal a tenth of its normal base damage. The game still takes at least one small step of health per hit, as it always does, so very weak hits never drop to zero. Set it back to 100 for the game's own damage.

Does this mod change my save?

No. It only changes the damage of each hit while it lands, and nothing is written to your save. Turn the mod off and your damage is back to normal right away. Kills, rewards and experience from a heist are counted by the game as usual.

What options does Damage Multiplier & One-Hit Kills include?

One-Hit Kills

Any hit of yours that reaches an enemy takes all of its health, including bosses with a per-hit damage cap. Enemies a heist keeps alive on purpose stay alive, and SWAT turrets are not covered. Works solo or as host of a friends-only or private lobby. Off by default.

Damage %

How much damage your own bullets, melee hits, explosions, fire and poison deal, as a percentage of normal. 100 is the game's own damage, 200 is double and 50 is half. Works solo or as host of a friends-only or private lobby. Range 10 to 1000, default 100.

Quick Answer

Damage Multiplier & One-Hit Kills for PAYDAY 2 scales your own bullets, melee hits, explosions, fire and poison from 10% to 1000% of normal. A second switch makes any hit that reaches an enemy kill it. It works solo, or as host when your lobby isn't public.

System Requirements

OS: Windows 10 (64-bit)
Processor: 2 GHz Intel Dual Core 64-bit Processor
Memory: 4 GB RAM
Graphics: NVIDIA & AMD (1GB VRAM)
DirectX: Version 11
Storage: 32 GB available space

What features does Damage Multiplier & One-Hit Kills include?

  • Damage %: set your damage from 10% to 1000% of normal, with 100 as the game's own value
  • Covers your bullets, melee hits, grenades and other explosions, fire and poison
  • One-Hit Kills: any hit of yours that reaches an enemy takes all of its health
  • One-Hit Kills sets aside boss damage caps, body plates and Medic heals for your hits
  • Only your own hits change; other players, crew bots and sentry guns deal normal damage
  • Stands down in public lobbies and as a guest, and changes nothing in your save

Best For

  • Clear a loud heist on a high difficulty without long fights against Bulldozers and bosses
  • Raise Damage % a little so a favourite weapon stays useful on harder difficulties
  • Lower Damage % under 100 to make a run harder without changing the difficulty setting
  • Move through a heist quickly with One-Hit Kills while you learn its layout and objectives

Last updated: 2026/11/14

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