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Accessibility

"See which way the ringing phone is, tell colours apart and read the HUD."

Playrooms — Accessibility
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FREE

How do I install Accessibility?

Download the free ProjectMods desktop app, then install Accessibility for Playrooms in one click.

Version1.0.0
Updated2026/11/12
AuthorProjectMods
AccessibilityColourblindVisualsAudio

</>What does Accessibility do?

Playrooms has settings for head bobbing, reduced camera motion, reduced flashing, motion blur and robot subtitles, but no colour-blind mode, no brightness or contrast setting, no text size, and nothing that shows a ringing phone to a player who can't hear it. This mod adds those, set from the launcher. Ringing Phone Alert puts a line on screen while a phone rings: which way it is from where you look, whether it's on a floor above or below, and how far away it is. The line updates every few seconds while the phone keeps ringing and tells you when it stops. Louder Phone makes the ring louder and carries it further, so at 200 the phone sounds as if it were twice as close. Colour Filter shifts the colours of the world so the ones you mix up stand further apart: Red-Green (Green-Weak), Red-Green (Red-Weak), Blue-Yellow, or Greyscale, with Filter Strength to ease it back. High Contrast and Brightness add to the game's own look, which helps in dark rooms and at night. The HUD and menus keep their own colours. Text Size makes the HUD text bigger: the ball and cash counters, tool labels, progress rows, room titles, notifications, the interact prompt and the message line at the bottom of the screen. Every option goes back to the game's normal look and sound when you set it back to its default.

</>What is Accessibility?

Playrooms gives you a phone that must be answered when it rings, but the only cue is the sound. This mod adds Ringing Phone Alert, a line on screen that says which way the phone is and how far, and Louder Phone, which carries the ring further. It also adds the visual settings the game doesn't have: a Colour Filter for colour blindness, a greyscale view, High Contrast, Brightness and a bigger HUD text size. Each one is a separate option, and each goes back to normal at its default.

</>Common questions about Accessibility

What does Accessibility do in Playrooms?

It adds the settings Playrooms doesn't have. A line on screen shows a ringing phone's direction and distance, and the ring can be louder. There is also a colour filter, a greyscale view, High Contrast, Brightness and bigger HUD text.

How does the phone alert show the direction?

It compares the phone's position with the way you're looking and says ahead, to your left or right, or behind you. It adds whether the phone is on a floor above or below, and how many metres away it is. The line updates every few seconds while the phone keeps ringing, so you can turn and follow it until you reach it, and a last line tells you when it stops.

Does the game already have these settings?

Some of them. Playrooms has its own settings for head bobbing, reduced camera motion, reduced flashing, motion blur and robot subtitles, so this mod doesn't repeat them. It adds only what the game lacks: the phone alert, a louder ring, colour filters, contrast, brightness and HUD text size.

Does the Colour Filter change the HUD?

No. The filter changes the colours of the game world: the rooms, the balls, the furniture and the lights. The HUD and menus are drawn after it and keep their own colours, so counters, prompts and the settings screen look the way the game made them.

How do I go back to normal?

Set each option back to its default. Colour Filter goes to Off, High Contrast and Brightness to 0, Text Size and Louder Phone to 100, and Ringing Phone Alert switches off. Each one puts the game's own look, text and ring back as soon as it is at its default.

What options does Accessibility include?

Filter Strength

How far the Colour Filter shifts colours, from 0 (no change) to 100 (the full shift). Lower it if colours look too strong.

Brightness

Lightens or darkens the world, on top of the game's own lights and night. 0 is the game's normal brightness; 100 doubles the light, -100 halves it.

Text Size

Makes the text on the HUD bigger: the ball and cash counters, tool labels, progress rows, room titles, notifications, the interact prompt and the message line. 100 is the game's normal size. Menus and signs in the world stay as they are.

Colour Filter

Shifts the colours of the world so the ones you mix up stand further apart. Pick the kind of colour vision you have: Red-Green (Green-Weak) is the most common, Red-Green (Red-Weak) makes reds look dark, Blue-Yellow is for mixing up blue with green, or yellow with pink. Greyscale removes colour entirely. The HUD and menus keep their own colours. Off leaves the game's colours as they are.

Ringing Phone Alert

Shows a line on screen while a phone is ringing, saying which way it is from where you look and how far, updated every few seconds, and tells you when it stops. Off leaves the ring as a sound only.

High Contrast

Makes light and dark parts of the world stand further apart and colours stronger, on top of the game's own look. 0 is the game's normal look.

Louder Phone

Makes ringing phones louder and heard from further away: 200 sounds as if the phone were twice as close. 100 is the game's normal ring.

Quick Answer

Accessibility is a ProjectMods mod for Playrooms that shows a line on screen when a phone rings, with its direction and distance, makes the ring louder, and adds a colour filter for red-green and blue-yellow colour blindness, a greyscale view, High Contrast, Brightness and bigger HUD text.

System Requirements

OS: Windows 10 64-bit
Processor: Intel Core i5-7600K or AMD Ryzen 5 1600
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1060 (6GB) or AMD RX 580
DirectX: Version 11
Storage: 10 GB available space

What features does Accessibility include?

  • Ringing Phone Alert: a line on screen with the phone's direction, floor and distance while it rings.
  • Louder Phone: the ring is louder and heard from further away, up to four times as close.
  • Colour Filter for the game world: Red-Green (Green-Weak), Red-Green (Red-Weak), Blue-Yellow or Greyscale.
  • Filter Strength eases the shift back if colours look too strong.
  • High Contrast and Brightness on top of the game's own look, for dark rooms and nights.
  • Text Size makes the HUD counters, prompts, room titles, notifications and message line bigger.

Best For

  • You're deaf or hard of hearing and miss the phone, so you switch on Ringing Phone Alert and the screen tells you it's ringing behind you, 14 m away.
  • You hear the ring only when you're close, so you set Louder Phone to 250.
  • You're red-green colour blind and some ball colours look the same, so you pick Red-Green (Green-Weak) and they separate.
  • The rooms are too dark to see at night, so you raise Brightness.
  • The ball counter and prompts are too small to read, so you set Text Size to 150.

Last updated: 2026/11/12

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