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Unlock All Rooms & Upgrades
"Open every room key, upgrade and device the game's own way, without spending a cent of your earnings."

How do I install Unlock All Rooms & Upgrades?
Download the free ProjectMods desktop app, then install Unlock All Rooms & Upgrades for Playrooms in one click.
</>What does Unlock All Rooms & Upgrades do?
In Playrooms you clean ball pits to earn money, then spend it on keys for the next room, on upgrades in the skills window and on tools and devices in the terminal shop. This mod does that buying for you at no cost. Unlock All Rooms buys every room key from the Waiting Room to the Hotel, so their doors open. Unlock All Upgrades raises every upgrade to its highest level, one level at a time, the same way the skills window does. Unlock All Devices buys every tool and device: the hand vacuum, scanner, shovel, flashlight, robot station, robot vacuums, Ball Vents, clocks and the rest, up to each one's own limit. Ball Vents and clocks unlock in every room, including rooms you haven't opened yet. Unlock Everything does all three, in rounds, because a new key opens the room that later upgrades and devices wait for. Prices count as 0 only while a button runs, so your balance doesn't change and the shop goes back to its normal prices right after. Everything goes through the game's own purchase calls, so the doors, the shop, the skills window and the game's own achievement checks treat it like an ordinary purchase. What the game still wants first, such as a certain day, delivered balls or a ball pit, stays locked and the reply tells you how many are left. This changes your save on purpose: the game writes what you unlocked at its next save, the morning checkpoint. Achievements come from the game itself: it can award All Upgrades once every upgrade is at its top, and the room entry achievements come when you walk into each new room. Nothing here delivers balls, so the online community ball counter never sees any of it.
</>What is Unlock All Rooms & Upgrades?
This mod opens up Playrooms without the grind. One button opens the Waiting Room, Backrooms, Poolroom, School, Office and Hotel doors. Another tops out the skills window. A third fills your hands and rooms with robot vacuums, Ball Vents and every other gadget. Your money stays as it was, and the game keeps what you unlocked in your save.
</>Common questions about Unlock All Rooms & Upgrades
Does it spend my money?
No, your balance stays exactly where it was. Prices count as 0 only while a button runs, and the purchases still go through the game's own shop and skills calls. Right after the press the terminal shop and the skills window show their normal prices again, so later purchases you make yourself cost the usual amount.
Is it saved?
Yes, on purpose: what you unlock becomes part of your save. The game writes the keys, upgrades and devices to your save slot at its next save, the morning checkpoint, exactly like normal purchases. If you quit before that checkpoint, the game loads the last save and you can press the button again.
Why did some things stay locked?
The mod buys things the game's own way, so the game's other conditions still apply. A key, upgrade or device that waits for a certain day, delivered balls or a ball pit stays locked, and the reply after each press says how many are left. Ball Vents and clocks are the exception: they unlock in every room right away. Many upgrade levels wait for a room, so press Unlock All Rooms first, or use Unlock Everything, which repeats its rounds until a new key stops opening anything. Once you meet a remaining condition in your game, press the button again and it picks up whatever has opened since.
Does it award achievements?
The game awards them itself, the same way it does for purchases you make by hand. It can award All Upgrades once every upgrade is at its top level. The room entry achievements come later, when you actually walk into each new room, not when its key is bought.
Does it count toward the community ball counter?
No, nothing this mod does reaches the online community total. The counter only takes balls you deliver, and the mod doesn't deliver, add or respawn any balls or change any ball statistic, so your contribution stays exactly what you earned by cleaning.
What options does Unlock All Rooms & Upgrades include?
Unlock All Devices
Buys every tool and device at no cost, up to each one's own limit: hand vacuum, scanner, robot station, robot vacuums and the rest. Ball Vents and clocks unlock in every room, even rooms you haven't opened yet.
Unlock All Rooms
Buys every room key from the Waiting Room to the Hotel at no cost, so their doors open. Keys that still need something else first stay locked.
Unlock Everything
Opens every room key, device and upgrade the game will sell you right now, in the game's own way and at no cost. What still needs a day, delivered balls or a ball pit stays locked.
Unlock All Upgrades
Raises every upgrade to its highest level at no cost. Levels that wait for a room you haven't opened stay locked until you open it.
Unlock All Rooms & Upgrades opens every Playrooms door from the Waiting Room to the Hotel, maxes the skills window and stocks you with the terminal shop's tools, all through the game's own purchase calls with prices at 0 while a button runs. The game saves the results at its next save.
System Requirements
What features does Unlock All Rooms & Upgrades include?
- Unlock All Rooms: every room key, Waiting Room to Hotel
- Unlock All Upgrades: each skill one level at a time up to its cap
- Unlock All Devices: hand vacuum, scanner, robots, Ball Vents, clocks and more
- Unlock Everything runs all three in one press
- Uses the game's own purchases, so doors, shop and skills window stay right
- Your balance doesn't change, and the shop keeps its normal prices
Best For
- Start a new save with every room open to explore the Hotel straight away
- Try a Hardcore run with every upgrade already maxed
- Get the robot vacuums and Ball Vents working without saving up
- Skip the early grind and enjoy cleaning at your own pace
More Mods for Playrooms

Faster & Bigger Robot Vacuums
Makes Playrooms robot vacuums drive and suck up balls up to five times faster and hold up to ten times more balls, with the same boost for vacuum devices. Extra switches keep robot batteries from running down and speed up charging.

Unlock All Cosmetics
Makes every costume in the office computer's Locker and every wallpaper in its Display program selectable in Playrooms, including the community-goal rewards, holiday outfits and the sparrow hat.

No Jump Scares & Chasers
No Jump Scares & Chasers gives Playrooms two switches: No Jump Scares stops the staged scares, and Nothing Chases You keeps the night entity, hall-monitor Susanne and the phone's Supervisor away in Normal and Hardcore saves.







