Want more mods for Ship of Fools? Explore our entire collection!
Deck Sprinter
"Get to the other cannon before it matters."

How do I install Deck Sprinter?
Download the free ProjectMods desktop app, then install Deck Sprinter for Ship of Fools in one click.
</>What does Deck Sprinter do?
The Stormstrider is small until you are trying to be in three places on it at once. Something is climbing the rail, a cannon needs loading, there is a hole taking on water, and you are jogging. Deck Sprinter raises your foot speed so you actually get there. Slide it from a gentle nudge up to properly quick, and everyone aboard moves at the new pace, which matters a lot when you are playing solo and covering both jobs yourself. It is the single most useful quality-of-life change for higher tiers, where the game starts asking you to handle two emergencies at the same time. Turn it off and your speed goes straight back to normal.
</>What is Deck Sprinter?
The Stormstrider feels small right up until you need to be in three places on it at once. Something is climbing the rail, a cannon is empty, water is coming through the hull, and you are jogging. Deck Sprinter raises your foot speed so you actually get there, on a slider from a gentle nudge up to four times normal. It is the single most useful quality-of-life change for the harder tiers, where the game deliberately starts asking you to handle two emergencies at the same time, and it is close to essential for solo players covering both crew jobs.
</>Common questions about Deck Sprinter
What does Deck Sprinter do in Ship of Fools?
Deck Sprinter raises how fast you move around the deck in Ship of Fools, on a single slider that runs from normal speed up to about four times quicker. The Stormstrider feels small right until you need to be in three places on it at once, with something climbing the rail, a cannon empty and water coming in through the hull, and the base walking pace is what turns two small problems into one big one. Turn Deck Sprinter on and you actually get there. Everyone aboard moves at the new pace, so it works the same solo or crewed, and turning it off puts your speed straight back to normal.
How is Deck Sprinter different from the speed boosts Ship of Fools already gives you?
The speed effects Ship of Fools hands out during a run are temporary by design. They give you a burst and then quietly expire, often right when the next thing goes wrong. Deck Sprinter holds your pace for as long as the toggle is on. There is no timer, nothing wearing off mid-emergency, and no wondering whether you are still quick or back to jogging. That consistency is the real value: you learn how far you can get between one wave and the next, and that judgement keeps being true for the rest of the run. Switch the mod off and your original walking speed comes straight back, exactly as it was.
Does Deck Sprinter speed up anything other than walking?
No. Deck Sprinter only changes how fast you move on foot. Loading a cannon, firing it, patching a hull breach, batting a projectile back with the oar and swinging at boarders all happen at their usual pace in Ship of Fools, and your dash is unchanged. That is deliberate: the mod is there to shorten the walking, not to rewrite the fights. In practice it still transforms the harder tiers, because the time you lose in Ship of Fools is almost never the time spent doing a job. It is the time spent travelling between two jobs while a third one starts. If you want your dodges topped up as well, that is Second Wind's department.
How high can I set the Foot Speed slider?
Deck Sprinter's Foot Speed slider runs from 100%, which is the untouched Ship of Fools walking pace, up to roughly four times that. The floor is there on purpose so you can never accidentally make yourself slower than the base game. Where you land is mostly a matter of taste. Somewhere in the low hundreds feels like a natural quality-of-life fix, where you still recognise the boat's sense of scale and simply stop being late to everything. Push it towards the top and the Stormstrider starts feeling more like a corridor than a deck, which is genuinely useful when you are solo and covering two crew roles, and quite funny the first time you overshoot the cannon.
When does Deck Sprinter matter most?
In solo runs and in the higher difficulty tiers, where Ship of Fools deliberately starts handing you two emergencies at the same time. Playing alone means you are the gunner, the repair crew and the person swatting things off the rail, and the base walking pace assumes there are two of you. Deck Sprinter closes that gap more effectively than any other single change. It is also the quiet fix for co-op crews with a big skill gap: the newer player stops being permanently out of position, which makes the whole run less frantic for both of you. Off the clock it is just nice for exploring the boat between sectors.
What options does Deck Sprinter include?
Foot Speed
How fast you move around the deck. 100% is untouched.
Deck Sprinter
Master switch. Turn off to go back to normal walking speed.
Deck Sprinter raises how fast you move around the deck, on a slider from normal speed up to four times faster.
System Requirements
What features does Deck Sprinter include?
- Foot speed slider from normal up to four times faster.
- Applies to everyone on board, so co-op crews keep pace together.
- Makes covering two jobs at once genuinely possible in solo runs.
- Returns you to normal walking speed the moment you switch it off.
Best For
- Solo runs where you are loading a cannon, patching a hull breach and swatting a boarder at once.
- Higher tiers that start throwing two emergencies at you simultaneously.
- Anyone who simply finds the default pace a bit slow for the size of the ship.
More Mods for Ship of Fools

Full Armoury
Unlocks the game's ships, cannons and gear in one press, so you can build whatever run you fancy.

Treasure Tide
Drops cash, harpoons, shields, shards or planks straight onto your deck, in whatever quantity you fancy.
/ShipOfFoolsUnsinkable1.png)
Unsinkable (Hull of Steel)
Your ship stops taking damage, so a bad wave or a missed block no longer ends the run.
























































































































































