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Spin Cycle (Turbo Roll)
"Roll faster than your own ragdoll can keep up with."
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How do I install Spin Cycle (Turbo Roll)?
Download the free ProjectMods desktop app, then install Spin Cycle (Turbo Roll) for Super Bunny Man in one click.
</>What does Spin Cycle (Turbo Roll) do?
Rolling is how you get anywhere in Super Bunny Man, and by default your bunny takes its sweet time. Spin Cycle gives you two dials: how hard you push into a roll, and how fast you are allowed to spin. Turn them up and you cross a level in seconds, carrying enough momentum to launch off any ramp you meet. Great for chasing a faster time, great for chaos in co-op when nobody can catch you. Turn it off and your bunny goes back to rolling like it is deeply tired.
</>What is Spin Cycle (Turbo Roll)?
Rolling is how you get anywhere in Super Bunny Man, and by default your bunny takes its sweet time. Spin Cycle gives you two dials: how hard you push into a roll, and how fast you are allowed to spin. Turn them up and a level goes by in seconds, with enough momentum to launch off any ramp. Part of the ProjectMods Super Bunny Man catalog, on the free tier.
</>Common questions about Spin Cycle (Turbo Roll)
What does Spin Cycle do in Super Bunny Man?
Spin Cycle speeds up how your bunny rolls in Super Bunny Man. Rolling is the main way you get anywhere in this game, and by default your bunny is in no hurry about it. This mod gives you two dials — how hard you push into a roll, and the fastest you are allowed to spin — so you can cross a level in seconds instead of minutes. Turned up, you carry enough momentum to launch off any ramp you meet, which is either extremely useful or an immediate disaster depending on what is on the other side.
What is the difference between Roll Power and Top Spin Speed?
Roll Power is how hard your Super Bunny Man bunny pushes into a roll — think of it as acceleration, so a high value gets you up to speed almost instantly. Top Spin Speed is the ceiling on how fast you are allowed to spin, so raising it lets that momentum keep building instead of levelling off. Turning up power alone makes you quick off the mark but still capped. Raising the ceiling alone lets you eventually get very fast if there is room to build. Both together is the runaway setting.
Can I still control the bunny at high speed?
Up to a point, and that point arrives sooner than you would hope. Super Bunny Man is a ragdoll physics game, so a bunny spinning at several times its normal speed is carrying momentum it cannot easily shed — you will overshoot ledges, fly off ramps you meant to roll gently down, and discover walls at speed. Modest settings are genuinely useful for cutting travel time in a level. Extreme settings turn steering into a suggestion, which is fine when chaos is the aim and less fine mid time attack.
Is Spin Cycle useful for beating time attack badges?
It can be, with a light touch. Each Super Bunny Man level has a time attack badge attached to a par time, and a lot of that time is simply spent travelling. A modest bump to Roll Power gets you moving sooner without wrecking your control, which is where the practical gains are. Push both dials high and you will usually lose more time to overshooting and recovering than you gained on the straights. If you would rather have the badge without the run, that is what Badge Broker is for.
How does Spin Cycle behave in couch co-op?
It makes you the player nobody can catch. Super Bunny Man's camera tries to keep everyone on screen, so a bunny rolling at several times normal speed drags the framing around and leaves everyone else squinting at a tiny corner. That is extremely funny once and slightly antisocial after that. Wide Angle helps by pulling the camera back further than the game normally allows, which keeps the rest of the group visible while you tear across the level. Turn the dials down when it is someone else's turn.
What options does Spin Cycle (Turbo Roll) include?
Boosted Rolling
Master switch for faster rolling. Turn off to go back to normal.
Roll Power
How hard you push into a roll. 1 is normal.
Top Spin Speed
The fastest you are allowed to spin. Higher means more runaway momentum.
In Super Bunny Man, Spin Cycle gives you two dials — how hard you push into a roll and the top speed you can spin at — so you can blast across a level at a pace the game never intended. From ProjectMods.
System Requirements
What features does Spin Cycle (Turbo Roll) include?
- Push the roll power up and cross a level in seconds instead of trundling patiently through it
- Raise the top spin speed for runaway momentum that launches you off every ramp you happen to meet
- Combine the two dials — a steady push with a low ceiling, or full chaos with both of them maxed
- Switch it off and your bunny goes back to rolling like it is deeply tired
Best For
- Players chasing a level's time attack badge who need more speed than the default roll will ever give them
- Couch co-op races where nobody stands a chance of catching the person who turned both dials up
- Replaying early levels you know by heart and would rather not sit through at the intended pace
- Creators capturing a full-level traversal shot that actually moves at a watchable speed
More Mods for Super Bunny Man

Launch Party (Spring Loaded)
Make springs fling you across the map and give your kicks enough force to send objects into orbit. In online games the host's settings apply to everyone.
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Nine Lives (Death-Proof Bunny)
Survive anything the level throws at you. Spikes, drowning, falling and getting flattened all stop being a problem.
/SuperBunnyManBadgeBroker1.png)
Badge Broker (Instant Medals)
Award yourself the completion, carrot and time-attack badges for a level, or for every level at once.























































































































