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Wide Angle (Pull The Camera Back)
"See where you are actually going, for once."
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How do I install Wide Angle (Pull The Camera Back)?
Download the free ProjectMods desktop app, then install Wide Angle (Pull The Camera Back) for Super Bunny Man in one click.
</>What does Wide Angle (Pull The Camera Back) do?
Super Bunny Man's camera tries to keep everyone on screen, which in co-op means it zooms out when you spread apart and shoves everyone into a tiny corner of the screen. Wide Angle lets you pull it back further than the game normally allows. You get more of the level in view, more warning about what is coming, and a lot less squinting when your partner rolls off in the wrong direction. It is also the easiest way to get a good wide shot of a level for a clip. Set it back to 1 for the standard framing.
</>What is Wide Angle (Pull The Camera Back)?
Super Bunny Man's camera tries to keep everyone on screen, which in couch co-op means it shoves you all into a tiny corner the moment you spread out. Wide Angle lets you pull it back further than the game normally allows, so you get more of the level in view and more warning about what is coming. It is one of the free Super Bunny Man mods on ProjectMods.
</>Common questions about Wide Angle (Pull The Camera Back)
What does Wide Angle do in Super Bunny Man?
Wide Angle pulls the Super Bunny Man camera further back than the game normally lets it go. The stock camera tries to keep every player on screen, which in couch co-op means it zooms out when you spread apart and then squeezes everyone into a small corner of the display. This mod adds a zoom slider on top of that, so you can widen the view yourself. You get more of the level in shot, more warning about what is ahead, and considerably less squinting when your partner heads off in the wrong direction.
How far back can I pull the camera?
The Zoom Out slider treats 1 as Super Bunny Man's standard framing and goes further back from there. A small increase is the practical setting — enough extra view to see an incoming boulder or the next platform without your bunny becoming a dot. Larger values pull back a long way, which is excellent for taking a wide shot of a level or for seeing how a whole section fits together, and less good for actually playing since precise hops get hard to judge. Set it back to 1 for the normal view.
Does Wide Angle help in couch co-op?
That is the main reason it exists. Super Bunny Man's camera has to fit every player on one screen, so the moment one bunny rolls off in the wrong direction everyone else gets crammed into a corner while the view scrambles to keep up. Pulling the camera back with Wide Angle gives that framing much more room to work with, so a split-up group stays visible and readable instead of turning into tiny dots. It pairs especially well with Spin Cycle, since a fast bunny drags the framing around constantly.
How do I get back to the normal camera quickly?
Switch Custom Zoom off. That is the master switch, and with it off Super Bunny Man's camera goes straight back to its own framing rules no matter where the Zoom Out slider is sitting, so you do not lose the value you had set. Turn it on and your zoom takes over again. That split is useful when you are switching between filming and playing, since the wide framing that makes a great clip is usually further back than you would actually want for a serious attempt at a level.
Is Wide Angle useful for capturing footage?
It is the easiest way to get a good wide shot of a Super Bunny Man level. The default camera sits close enough that a lot of the level design never makes it into frame, and pulling back means you can show a whole section, a full launch arc or a boulder arriving from off screen. It works particularly well alongside Clean Shot, which strips the interface out, and Bullet Bunny, which slows the moment down — a wide, clean, slow-motion frame of your bunny's worst decision.
What options does Wide Angle (Pull The Camera Back) include?
Custom Zoom
Master switch for the camera pull-back. Turn off to go back to normal.
Zoom Out
How far the camera pulls back. 1 is the normal view.
Wide Angle is a ProjectMods mod for Super Bunny Man that pulls the camera further back than the game normally allows, so you see more of the level ahead and stop fighting your co-op partner for framing.
System Requirements
What features does Wide Angle (Pull The Camera Back) include?
- Pull the camera back further than the game normally allows and get much more of the level in frame
- See what is coming well before it arrives instead of discovering it at the very last second
- Stop squinting at a tiny corner of the screen when your co-op partner heads off the wrong way
- Set the slider back to 1 for the standard framing any time you want it
Best For
- Couch co-op partners who keep splitting up and squeezing the camera down to almost nothing
- Creators who want a wide establishing shot of a whole level before the run properly starts
- Players learning a new level who want the full layout in view rather than the next two metres of it
- Pairing it with Clean Shot for a wide, interface-free capture of an entire level
More Mods for Super Bunny Man
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Spin Cycle (Turbo Roll)
Crank up how hard you roll and how fast you can spin. Blast through levels at a pace the game never intended.

Bullet Bunny (Slow-Mo Slapstick)
Slow the game to a crawl to savour a spectacular fail, or speed it up to blitz through the easy stretches. Built for solo and split-screen - it pauses itself during online games.
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Nine Lives (Death-Proof Bunny)
Survive anything the level throws at you. Spikes, drowning, falling and getting flattened all stop being a problem.























































































































