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</> PREMIUM MOD

Launch Party (Spring Loaded)

"Springs and kicks, dialled up to ridiculous."

Super Bunny Man — Launch Party (Spring Loaded)
</> world
PREMIUM

How do I install Launch Party (Spring Loaded)?

Download the free ProjectMods desktop app, then install Launch Party (Spring Loaded) for Super Bunny Man in one click.

Version1.0.0
Updated2026/07/20
AuthorProjectMods
SpringsPhysicsLaunchChaos

</>What does Launch Party (Spring Loaded) do?

Super Bunny Man is full of springs that give you a polite little nudge, and a kick that moves things a modest distance. Launch Party disagrees with both of those design decisions. Turn up the spring power and every bouncer in the level becomes a catapult, firing you clean past the obstacles you were meant to navigate. Turn up the kick power and anything you boot goes sailing off into the distance, which is enormously satisfying and occasionally useful. Both dials are separate, so you can have gentle springs and devastating kicks, or the other way round. Set them back to 1 for normal, disappointing physics.

</>What is Launch Party (Spring Loaded)?

Every bouncer in Super Bunny Man gives you a gentle little pop, and a kick nudges a crate about a metre. Launch Party hands you a dial for each. Wind the springs up and a bouncer fires your bunny clean over the obstacles you were meant to pick your way through. Wind the kicks up and anything you boot sails off toward the horizon. The two dials run independently, so you can crank one and leave the other exactly as the game intended. Installs in one click through the ProjectMods desktop app.

</>Common questions about Launch Party (Spring Loaded)

What does Launch Party do in Super Bunny Man?

Launch Party gives you two separate dials in Super Bunny Man: how hard the springs fling you, and how hard your kicks hit. By default the game's bouncers give you a polite little nudge and a kick shifts an object a modest distance. Turn the spring power up and every bouncer becomes a catapult that fires you straight past the obstacles you were supposed to carefully navigate. Turn the kick power up and anything you boot goes sailing off across the level. Each dial has its own master switch, so you can run one without the other.

Can I change the springs without changing the kicks?

Yes, and that is the point of the split. Launch Party keeps Stronger Springs and Stronger Kicks as separate switches, each with its own power slider, so you can have devastating kicks and completely normal springs, or a catapult-grade bouncer while your kick behaves exactly as Super Bunny Man intended. Some people only want the springs, because launching across a level is a shortcut. Others only want the kicks, because booting a crate into the distance never stops being funny. Running both together is chaos, which is also a valid choice.

Does the stronger kick affect other players and objects?

It affects whatever you kick in Super Bunny Man, which includes crates, props and the various bits of junk scattered around a level — and yes, in couch co-op, the friend standing in the wrong place. That is the main reason the kick dial exists. At a modest setting a boosted kick is genuinely useful for shifting an object out of your path. At a high setting it becomes a party trick, sending things far enough that you lose track of where they landed. Set both sliders to 1 for normal, disappointing physics.

How high should I set the spring power?

Start small. Both Launch Party sliders treat 1 as Super Bunny Man's normal force, and even a modest increase noticeably changes how the spring sections play — a bouncer that used to lift you onto a ledge now carries you well past it. Larger values will fire your bunny clean off the top of the level, which is spectacular but not especially useful if you were trying to finish. A gentle bump makes awkward spring puzzles trivial, while an extreme one turns the level into a launch pad and nothing else.

Why would I want stronger kicks in a game like this?

Partly because it is useful and mostly because it is funny. Super Bunny Man is a physics ragdoll platformer, so a boosted kick sends objects tumbling in ways the level designers never planned for, and watching a crate disappear over the horizon is reliably entertaining in couch co-op. On the practical side, a stronger kick clears obstacles out of your route without you having to carefully roll them. Pair Launch Party with Bullet Bunny to watch a launch in slow motion, or with Wide Angle so you can actually see where things end up.

What options does Launch Party (Spring Loaded) include?

Kick Power

How hard your kicks hit. 1 is normal.

Stronger Springs

Master switch for spring power. Turn off to go back to normal.

The Host Controls This Online

On your own or in split-screen this is all yours. In an online game the host sets spring and kick power for the session, so if you are joining someone else's game you will see their settings rather than your own.

Spring Power

How hard springs fling you. 1 is normal.

Stronger Kicks

Master switch for kick power. Turn off to go back to normal.

Quick Answer

In Super Bunny Man, Launch Party gives you separate dials for spring power and kick power, so bouncers can fire you clean across the map and your kicks can send objects into the distance. A ProjectMods mod.

System Requirements

OS *: Windows 7 (64-bit)
Processor: Requires a 64-bit processor and operating system
Memory: 2 GB RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 950 MB available space

What features does Launch Party (Spring Loaded) include?

  • Turn every spring in the level into a catapult that fires you clean past obstacles you were meant to navigate
  • Boost your kick until crates and junk sail off into the distance instead of shuffling a polite metre
  • Split the two dials — gentle springs with devastating kicks, or the other way round entirely
  • Drop both back to 1 for the springs and kicks the levels were actually designed around

Best For

  • Players stuck at a spring section who dial the power up and clear the whole thing in one enormous arc
  • Couch co-op partners booting each other across a level for no reason beyond it being extremely funny
  • Creators who need an object launched a ridiculous distance to land the punchline of a clip
  • Replaying a world you know inside out and hunting shortcuts the springs were never meant to allow

Last updated: 2026/07/20

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