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Moon Boots (Mega Hops)
"Same bunny, considerably more air."
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How do I install Moon Boots (Mega Hops)?
Download the free ProjectMods desktop app, then install Moon Boots (Mega Hops) for Super Bunny Man in one click.
</>What does Moon Boots (Mega Hops) do?
Super Bunny Man's jump is short, floaty and extremely committal. Moon Boots hands you a dial for it. Nudge it up a little and awkward gaps stop being awkward. Push it to the top and you are leaving the level geometry behind entirely, sailing over obstacles that were supposed to take three attempts. It pairs beautifully with Featherweight — big hop plus low gravity turns the whole map into a trampoline. Set it back to the bottom any time you want your normal, deeply inadequate bunny jump back.
</>What is Moon Boots (Mega Hops)?
Super Bunny Man's hop is short, floaty and extremely committal. Moon Boots hands you a dial for it — nudge it up and awkward gaps stop being awkward, or push it to the top and you leave the level geometry behind entirely. It pairs beautifully with Featherweight, since a big hop plus low gravity turns the map into a trampoline. From ProjectMods, a community-first PC mod manager for 400+ games.
</>Common questions about Moon Boots (Mega Hops)
What does Moon Boots do in Super Bunny Man?
Moon Boots adds a power dial to your hop in Super Bunny Man. The game's standard jump is short, floaty and hugely committal — once you have launched, you are along for the ride. This mod lets you decide how much lift that hop gets. Nudge the dial up a little and gaps that used to need three attempts stop being awkward at all. Push it right to the top and you clear the level geometry entirely, sailing over obstacles the designers spent real effort placing. A master switch returns your bunny to its normal, deeply inadequate jump.
How much extra height does the jump power dial give?
The Jump Power slider treats 1 as Super Bunny Man's normal hop, and the scale goes up from there. A small increase is the sensible setting — enough that a tricky gap becomes reliable without changing how the level fundamentally works. Middle values start letting you skip sections. High values launch your bunny far above the level, which is entertaining but makes precise landings nearly impossible since you are a ragdoll on the way down. A modest value is the setting for actually playing levels; the extremes are for messing about.
Does a bigger hop change how I land?
Very much so. Super Bunny Man is a ragdoll physics game, so the higher you go the harder you come down, and a boosted hop from Moon Boots means landings that your bunny is simply not built to absorb. Expect a lot more flailing and a lot more accidental tumbling off the edge you just cleared. If hard landings are ending your runs, Nine Lives has switches that stop your legs and neck giving out, which pairs well with a high jump setting. Or lower the dial and land like a normal bunny.
Can I switch back to the normal jump without losing my setting?
Yes, that is what the Boosted Jumps switch is for. Turn it off and your Super Bunny Man hop goes straight back to the stock jump no matter where the Jump Power slider is sitting, which makes it the fast route back to a normal run without having to remember your number. Turn it on and the slider takes effect again. That split is useful when you are alternating between messing about and a serious attempt at a level, since you can flip between the two without re-tuning anything.
What happens if I run Moon Boots and Featherweight together?
The whole map turns into a trampoline. Moon Boots increases the lift on your hop while Featherweight reduces the gravity pulling you back, so the two stack into truly ridiculous distances — your bunny leaves the ground and takes a long, slow, drifting age to come back. It is the obvious Super Bunny Man mod pairing and it does exactly what you would expect. Add Wide Angle to keep yourself in frame during the flight, and Bullet Bunny if you want to watch the whole arc in slow motion.
What options does Moon Boots (Mega Hops) include?
Jump Power
How much extra lift your hop gets. 1 is the normal jump.
Boosted Jumps
Master switch for the bigger hop. Turn off to go back to normal.
Moon Boots, from ProjectMods, adds a power dial to your hop in Super Bunny Man — nudge it up for awkward gaps, or push it right up and sail clean over the level geometry.
System Requirements
What features does Moon Boots (Mega Hops) include?
- Dial your hop up from a short floaty nudge into a launch that clears an awkward gap first time
- Nudge it slightly for the jumps that keep catching you out, or max it and leave the level geometry behind
- Pair it with Featherweight — big hop plus low gravity turns the whole map into a trampoline
- Slide it back to the bottom for the normal, deeply committal bunny jump
Best For
- Players stuck on one jump for twenty minutes who want past it and on to the rest of the level
- Carrot hunters who need extra height to reach a golden carrot tucked well above the intended path
- Couch co-op sessions where nobody can quite control where they land, which is rather the whole point
- Creators framing a shot from a height above the level that the normal hop could never reach
More Mods for Super Bunny Man
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Badge Broker (Instant Medals)
Award yourself the completion, carrot and time-attack badges for a level, or for every level at once.
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Featherweight (Moon Gravity)
Take control of gravity. Float like you are on the moon, or crank it up and get slammed into the floor. Built for solo and split-screen - it pauses itself during online games.

Launch Party (Spring Loaded)
Make springs fling you across the map and give your kicks enough force to send objects into orbit. In online games the host's settings apply to everyone.























































































































