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Featherweight (Moon Gravity)
"Turn the gravity down and let the ragdoll do the rest."
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How do I install Featherweight (Moon Gravity)?
Download the free ProjectMods desktop app, then install Featherweight (Moon Gravity) for Super Bunny Man in one click.
</>What does Featherweight (Moon Gravity) do?
Everything in Super Bunny Man is physics, which means gravity is the single funniest thing you can mess with. Slide it down and your bunny drifts through the air in long lazy arcs, every bump sending you tumbling into slow spins. Slide it up and the world turns heavy — you slam into the ground, boulders hit like trucks, and the whole level feels mean. It affects everything, not just you: crates, boulders, and anyone sharing your screen. Set it back to normal whenever the novelty wears off. Built for solo and couch co-op. When you are playing online with people on other machines it steps aside on its own so nobody's game gets shaky, then picks straight back up once you are on your own again.
</>What is Featherweight (Moon Gravity)?
Everything in Super Bunny Man is physics, which makes gravity the single funniest thing to change. Featherweight hands you the dial: drop it and your bunny drifts in long lazy arcs, or raise it and the whole level turns heavy and mean. It affects crates and boulders too, not just you. Built for solo and couch co-op, and part of the ProjectMods Super Bunny Man catalog.
</>Common questions about Featherweight (Moon Gravity)
What does Featherweight do in Super Bunny Man?
Featherweight puts Super Bunny Man's gravity on a slider. Set it below 1 and your bunny drifts through the air in long lazy arcs, tumbling into slow spins off every bump — proper moon gravity. Set it above 1 and the world turns heavy: you slam into the ground, hard landings send you sprawling, and the whole level starts feeling mean. Because the game is built almost entirely on physics, changing gravity changes more or less everything about how it plays. A master switch drops you back to normal gravity whenever the novelty runs out.
Does Featherweight only affect my bunny?
No — it affects everything in the Super Bunny Man level. Crates drift or crash, boulders float or hammer down, and anyone sharing your screen in couch co-op is under the same gravity you are. That is deliberate, because a world where only your bunny floats would look wrong and would break the physics puzzles the levels are built around. In low gravity a boulder that used to end your run gently bobs past instead. In high gravity the same boulder arrives like a freight train.
How low can I set the gravity before things stop working?
The Gravity slider uses 1 as Super Bunny Man's normal setting, and going down from there is where most of the entertainment lives. Small reductions make jumps float pleasantly and give you more air time to correct a bad launch. Take it very low and your bunny barely comes down at all, which turns level geometry into a suggestion and makes controlled landings nearly impossible. Going up has the opposite effect, and high values make even a modest drop punishing. There is no wrong number, just different flavours of chaos.
Why does Featherweight switch itself off in online games?
Because gravity is shared physics, and one player quietly changing it would make the game unstable for everyone else. When players on other machines are connected, Featherweight steps aside on its own so nobody's Super Bunny Man session goes wobbly, then picks straight back up once you are on your own again. You do not have to remember anything or flip a switch. Solo play and split-screen couch co-op are where it is built to run, and in couch co-op everyone shares the same screen and the same gravity anyway.
What happens if I combine Featherweight with Moon Boots?
The whole map becomes a trampoline. Moon Boots increases how much lift your hop gets while Featherweight reduces what is pulling you back down, so running both at once sends your bunny genuinely enormous distances. It is the pairing these two were practically built for, and it makes level geometry more or less irrelevant — you sail over obstacles that were supposed to take several attempts. Add Bullet Bunny in slow motion if you want to watch the arc properly, or Wide Angle to keep your bunny in frame on the way up.
What options does Featherweight (Moon Gravity) include?
Custom Gravity
Master switch for custom gravity. Turn off to go back to normal.
Solo And Split-Screen Only
Built for playing on your own or with someone on the same screen. When people on other machines are connected it pauses itself automatically so nobody's game gets shaky, then picks back up once you are on your own again.
Gravity
How strong gravity is. 1 is normal, lower floats, higher slams.
Featherweight from ProjectMods puts gravity on a slider in Super Bunny Man: drop it for long floating moon-style arcs, or raise it and watch your bunny, the crates and the boulders all slam into the floor.
System Requirements
What features does Featherweight (Moon Gravity) include?
- Turn gravity down and drift through a level in long lazy arcs, every bump sending you into a slow spin
- Crank it up instead and the world turns heavy — brutal landings, and boulders that hit like trucks
- Bend the physics for everything in the level, not just you: crates, boulders and anyone sharing your screen
- Built for solo and split-screen couch co-op, and steps aside on its own when friends on other machines join
Best For
- Couch co-op nights where two bunnies floating helplessly past the exit is funnier than actually finishing
- Creators shooting slow, floaty ragdoll footage that would be flatly impossible at normal gravity
- Players who want the opposite — heavy gravity for a genuinely mean run through a level they know well
- Anyone who has finished the story and wants the physics behaving completely differently on a second pass
More Mods for Super Bunny Man
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Spin Cycle (Turbo Roll)
Crank up how hard you roll and how fast you can spin. Blast through levels at a pace the game never intended.
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Badge Broker (Instant Medals)
Award yourself the completion, carrot and time-attack badges for a level, or for every level at once.
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Trophy Case (Achievement Unlocker)
Unlock any Super Bunny Man achievement you want, or all of them at once. You can lock them again too.























































































































