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Kill All Enemies
"Clear every active enemy from the level in one action."
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How do I install Kill All Enemies?
Download the free ProjectMods desktop app, then install Kill All Enemies for ULTRAKILL in one click.
</>What does Kill All Enemies do?
Kill All Enemies clears the active enemy roster with one button press. Any living enemies currently present in the level are defeated immediately, and a short message reports how many were cleared. The action is useful when an encounter is blocking progression, an enemy is stuck outside the arena, or you want to move past a fight during exploration and testing. It affects the enemies already active when the button is pressed. Press Kill All Enemies again whenever a later wave or newly spawned group appears. The mod does not prevent future spawns and does not remain active in the background.
</>What is Kill All Enemies?
This ULTRAKILL kill all enemies mod provides a one-click way to clear the current level's active enemies. Use it for stuck encounters, unwanted combat waves, exploration, or fast level testing. The action only affects enemies present at that moment, so later spawns remain available unless you press it again.
</>Common questions about Kill All Enemies
Which enemies does the action affect?
It affects every living enemy currently active in the level.
Will it stop new enemies from spawning?
No. Later waves and new spawns can still appear normally.
Can I use it again on a later wave?
Yes. Press the action again whenever more enemies become active.
Does it damage the player?
No. The action targets active enemies and does not change player health.
What options does Kill All Enemies include?
Kill All Enemies
Instantly defeats every living enemy currently active in the level.
Press Kill All Enemies to instantly defeat every living enemy currently active in the level.
System Requirements
What features does Kill All Enemies include?
- Instantly defeats every living enemy active in the current level.
- Reports how many enemies were cleared after each action.
- Runs only when pressed and does not block future enemy spawns.
Best For
- Clear a stuck enemy that is preventing an arena from completing.
- Skip an active combat wave while exploring or testing a level.
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Infinite Health
Prevents incoming damage from reducing your health, letting you survive combat while the option is enabled.

No Weapon Cooldowns
Removes weapon cooldown restrictions so supported attacks and weapon abilities can be used again immediately.
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Infinite Jumps
Allows repeated jumps in mid-air, giving you as many jumps as you need before landing.














































































































