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Offline Tycoon
"Your desk earns while you don't."

How do I install Offline Tycoon?
Download the free ProjectMods desktop app, then install Offline Tycoon for Upload Labs in one click.
</>What does Offline Tycoon do?
Offline Tycoon stacks three attributes at once: max_rest_time (offline cap in seconds), rest_time_multiplier (how fast the offline bank fills), and offline_time_multiplier (how much throughput catches up when you return). With the defaults your offline earnings effectively ignore the usual cap. Dial it down if you want a gentler boost. Plays great with Time Warp active when you're online and Offline Tycoon gating the away time.
</>What is Offline Tycoon?
Offline Tycoon is a free Upload Labs mod from ProjectMods that boosts away-from-keyboard income. It stacks three attributes at once: max_rest_time (offline cap), rest_time_multiplier (how fast the offline bank fills), and offline_time_multiplier (throughput catch-up on return). Pair it with Time Warp for online play and let Offline Tycoon handle the away hours.
</>Common questions about Offline Tycoon
What do the three Offline Tycoon attributes actually do in Upload Labs?
Offline Tycoon stacks three separate Upload Labs attributes rather than touching a single dial. max_rest_time raises the offline cap, which is the maximum number of seconds the game will count as legitimate away time when you return. rest_time_multiplier controls how fast the offline bank fills while you are logged out, so a higher value packs more potential earnings into the same real-world minutes. offline_time_multiplier scales the throughput catch-up payout when you actually log back in, turning that banked time into upload revenue. Stacking all three at the defaults effectively removes the usual offline cap so your desk keeps earning across long away sessions.
How do I dial Offline Tycoon back to a gentler boost in Upload Labs?
The default Offline Tycoon values are intentionally generous and essentially ignore the vanilla offline cap, which is great for testing but can flatten Upload Labs progression. For a gentler boost, lower each of the three attributes individually in the mod's settings rather than disabling the whole mod. Try halving rest_time_multiplier first so the bank fills at a calmer rate, then trim offline_time_multiplier so the catch-up payout on return feels rewarding without being absurd. Leave max_rest_time higher if you want long away sessions to still count, or drop it down if you prefer a tighter, more vanilla-feeling cap. Adjust one attribute at a time and reload.
What happens to my offline earnings if I toggle Offline Tycoon off mid-session in Upload Labs?
Anything Upload Labs has already paid out to your in-game balance is yours and stays in your save. Offline Tycoon only modifies the three attributes that govern offline accrual and catch-up, so toggling it off mid-session does not retroactively remove revenue that's already been deposited. What changes from that moment forward is how Upload Labs treats your next away session: the offline cap, bank fill rate, and throughput catch-up snap back to vanilla values. If you toggle Offline Tycoon back on later, the boosted values resume from that point. Save your game before toggling if you want a clean rollback point.
How should I pair Offline Tycoon with Time Warp in Upload Labs?
Offline Tycoon and Time Warp cover different halves of the same problem. Time Warp speeds things up while you are actually playing Upload Labs, so an active session feels like a much longer one. Offline Tycoon handles the away half, banking and catching up earnings while you're logged out. The clean pairing is: leave Time Warp active during play to compress grinding, then rely on Offline Tycoon to keep the desk earning between sessions. They don't conflict because they target different systems. If progression feels too fast, dial back Time Warp's multiplier first since active-session boosts compound more aggressively than offline catch-up.
Do returning Offline Tycoon resources still respect Upload Labs in-game caps?
Offline Tycoon changes how much revenue Upload Labs calculates while you are away, not what the game's other systems will accept on return. Any cap that Upload Labs enforces at deposit time, such as a balance ceiling, storage limit, or upload throughput ceiling on a specific tier, still applies when your banked earnings are paid out. In practice that means very large offline banks can hit a wall at the in-game cap and lose surplus. If you regularly come back to full caps, lower rest_time_multiplier so the bank fills less aggressively, or log in more often. Offline Tycoon boosts the pipeline, but the game still decides what it will hold.
What options does Offline Tycoon include?
Multiplier
Stacking multiplier for the offline attributes.
Enabled
Toggle Offline Tycoon on/off.
Offline Tycoon is a free Upload Labs mod from ProjectMods that stacks three offline-earning attributes so your desk keeps banking revenue while you're away, then pays it out when you log back in.
What features does Offline Tycoon include?
- Massive offline-time cap so the game keeps banking earnings long after you walk away
- Fat offline-rate multiplier that fills the bank way faster than the base rules allow
- All three knobs are tunable — dial it down for a gentler boost or leave defaults to effectively ignore the cap
Best For
- Close the game overnight or for a workday and come back to a stacked bank instead of a capped trickle
- Skip the early-game offline grind and jump straight to the part of Upload Labs where you're actually scaling the business
- Stack with Time Warp for a setup where online sessions move fast and offline hours pay out hard

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