Want more mods for Wanderburg? Explore our entire collection!
Siege Master (Damage Boost)
"Arrows, cannonballs, flames and fists. All of them hit like a boss now."
/WanderburgSiegeMaster1.png)
How do I install Siege Master (Damage Boost)?
Download the free ProjectMods desktop app, then install Siege Master (Damage Boost) for Wanderburg in one click.
</>What does Siege Master (Damage Boost) do?
Wanderburg spreads your damage across five flavours: arrows from the towers, cannon shot, melee from rams and knights, magic from your wizards, fire from anything that burns. Siege Master boosts all five at once, the same way a stack of damage artifacts would. Set Damage Bonus % and switch on Damage Boost: 100 doubles your output, 500 turns your castle into a rolling artillery park. Overkill is the big red button - while it is on, anything you hit goes down, bosses included, which makes it perfect for clearing a biome you have already beaten a dozen times. Works with every build, because it does not care which modules you picked.
</>What is Siege Master (Damage Boost)?
Wanderburg spreads your damage across five flavours: arrows, cannon shot, melee, magic and fire. Siege Master boosts all five at once, the way a stack of damage artifacts would: 100 doubles your output, 500 turns your castle into a rolling artillery park. Overkill drops anything you hit, bosses included. From ProjectMods, the community-first PC mod manager for 400+ games across Unity, Unreal, and Godot.
</>Common questions about Siege Master (Damage Boost)
What does Siege Master do in Wanderburg?
Siege Master raises the damage of everything on your Wanderburg castle at once. Set a Damage Bonus % and switch on Damage Boost, and arrows from your towers, cannon shot, melee from rams and knights, magic from your wizards and fire from anything that burns all hit harder by that amount: 100 doubles your output, 500 turns the castle into a rolling artillery park. Overkill is the separate big red button; while it is on, anything you hit goes down in one blow, bosses included. Both work with every build, because the mod does not care which modules you picked, and both switch off cleanly.
Which damage types does Damage Boost cover?
All five that Wanderburg tracks. Siege Master's Damage Boost adds your Damage Bonus % to arrow damage from your towers, cannon damage from your cannons, melee damage from rams, knights and anything that hits up close, magic damage from wizards, and fire damage from any module or effect that burns. It works like a stack of extra damage artifacts, so it piles on top of the ones you have already collected rather than replacing them. That is why it suits mixed builds: a castle running towers, a ram and a wizard gets the same lift on every one of them, with no single damage type left behind.
Does Overkill work on bosses?
Yes. Overkill in Siege Master adds an enormous bonus across all five damage types in Wanderburg, so large that anything your castle hits goes down in a single blow, and that includes every biome boss. It is intended for clearing a biome you have already beaten many times, for speeding through a run to reach Overtime, or for a content creator who needs a boss gone on cue. Because it works through your castle's own attacks, you still have to actually hit the target; Overkill makes the hit lethal, it does not aim for you. Switch it off and your Damage Bonus % takes over again as normal.
How high should I set Damage Bonus %?
Damage Bonus % in Siege Master runs from 0 to 1000 in steps of 10, added on top of whatever damage artifacts your Wanderburg run has gathered. 50 is a noticeable edge that keeps fights honest, 100 doubles your output and makes the early biomes comfortable, 300 makes later waves crumble, and 1000, the top of the slider, turns most fights into a formality. If you want guaranteed one-hit kills, that is what the Overkill toggle is for. A good approach is to raise it biome by biome, so the castle stays a little ahead of the difficulty curve rather than deleting it entirely. You can change the value mid-run and your next shot uses it.
How does Siege Master pair with Big Guns and Rapid Fire?
Siege Master is the damage half of a three-mod set for Wanderburg. It makes every hit land harder; Big Guns makes blasts reach wider and abilities play faster; Rapid Fire removes cooldowns so all of it fires constantly. Run all three and your castle hits harder, wider and more often at once. On its own, Siege Master is the pick for players who like the pacing of a normal run but want fights to end sooner, and Overkill is the tool for anyone who wants a specific boss or biome out of the way tonight. It never touches enemy stats, so pair it with Paper Castles if you want both sides changed.
What options does Siege Master (Damage Boost) include?
Damage Bonus %
Extra damage on arrows, cannons, melee, magic and fire. 100 doubles your output.
Damage Boost
Every weapon type gets the Damage Bonus % below while this is on.
Overkill
Anything you hit goes down in one blow, bosses included, while this is on.
Diagnose
Quick status check - whether the mod is awake, what it can see in the game right now, and the live numbers it is working with.
Siege Master is a ProjectMods mod for Wanderburg that adds a Damage Bonus % across all five damage types - arrows, cannons, melee, magic and fire - and includes an Overkill toggle that drops anything you hit in one blow, bosses included.
System Requirements
What features does Siege Master (Damage Boost) include?
- Adds up to 1000% bonus damage to arrows, cannon shot, melee, magic and fire all at once
- Doubles your output at 100%, or turns the castle into a rolling artillery park at 500%
- Finishes anything you hit in one blow while Overkill is on, bosses included
- Stacks on top of your damage artifacts and works with any build, since it boosts weapon types rather than specific modules
- Drops back to your earned damage the moment you toggle both off
- Keeps your Steam leaderboards clean: any run played with this mod active is never posted to the global or friends boards
Best For
- Players re-clearing a biome they have beaten a dozen times who want the boss to fall in one volley with Overkill
- Wizard-heavy builds whose magic never quite kept up with the cannons, boosting all five weapon types evenly
- Overtime chasers who need output to scale with late-run health pools instead of hoping for damage artifacts
- Anyone pairing it with Rapid Fire and Big Guns for a castle that hits harder, faster and wider at once
More Mods for Wanderburg
/WanderburgHallOfBanners1.png)
Hall of Banners (All Achievements)
Unlocks all 26 Wanderburg achievements at once and tells you exactly how many landed on your Steam profile.
/WanderburgStoneSkin1.png)
Stone Skin (Indestructible Castle)
Makes your castle impossible to damage, shrugs off stuns, burns, slows, fear and knock-ups, and repairs you to full whenever you ask.
/WanderburgPhantomFortress1.png)
Phantom Fortress (Ghost Drive)
Drive your castle straight through rocks, cliffs, walls, water and enemy blockers while the harvester keeps eating everything in front of you.













































































































































































