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Chronomancer
"Crawl through the hard bits, sprint through the quiet ones."

How do I install Chronomancer?
Download the free ProjectMods desktop app, then install Chronomancer for Wizard with a Gun in one click.
</>What does Chronomancer do?
Wizard with a Gun asks you to reload, roll and aim all at once, and there are moments where you would give anything for a couple of extra heartbeats. Chronomancer gives you those heartbeats. Slide it down to a quarter speed and a rift full of enemies turns into something you can actually read - you can see the tell, pick your roll, and put the shot exactly where you wanted it. Slide it up to four times normal and the long stretches shrink: hauling powder back to the Tower, walking out to a bounty, laying down a big base, all of it happens in a fraction of the time. It moves the whole world, not just you. Enemies, animations, growing crops, the Chaos clock - everything runs on the same dial, so a slowed fight really is slower rather than you simply being quicker. That makes it as good for lining up a screenshot as it is for surviving a bad ambush. The slider sits at 1 to start with, and 1 means the game is left completely untouched. Opening your pause menu still pauses properly, and closing it hands your chosen speed straight back. Turning the mod off puts the game back to normal speed immediately. One honest note: this changes the pace on your own machine, so keep it for solo runs. In a shared world the other wizards are still living at normal speed and you will end up out of step with them.
</>What is Chronomancer?
Chronomancer gives Wizard with a Gun one speed slider. Drop it to a quarter and a rift full of enemies becomes something you can read, tell by tell. Push it to four and hauling powder, walking out to a bounty and laying out a base all shrink to a fraction of the time. A free mod from ProjectMods, the community-first PC mod manager for 400+ games.
</>Common questions about Chronomancer
What does Chronomancer do in Wizard with a Gun?
Chronomancer puts the speed of the whole game on one slider in Wizard with a Gun, from a quarter of normal up to four times normal. Slide it down and a rift full of enemies turns into something you can actually read, so you see the tell, pick your roll and put the shot where you meant to. Slide it up and the long stretches shrink: hauling powder back to the Tower, walking out to a bounty, laying down a big base. The slider sits at 1 to start with, and 1 leaves the game completely untouched.
Does Chronomancer slow the enemies too, or only me?
Everything. Chronomancer moves the whole world in Wizard with a Gun rather than just your wizard, so enemies, animations, growing crops and the Chaos clock all run on the same dial. That is what makes a slowed fight genuinely slower instead of simply making you quicker: the boss winds up in slow motion, the shots crawl, and you get real time to read the pattern. It cuts the other way too, because at four times normal the world is every bit as frantic as you are. The side benefit is screenshots, since you can slow the action to a crawl and line the shot up properly.
How slow and how fast can the slider go?
A quarter speed at the bottom and four times normal at the top, with 1 as the default, meaning the game is left exactly as it shipped. In practice a quarter is the setting for learning a boss or surviving an ambush you walked into, half is a gentle assist for a messy rift, and two to four is for travel, gathering and building in Wizard with a Gun. The slider moves in quarter steps, and Chronomancer picks up your new setting straight away, so you can drop it mid-fight and push it back up the moment the room is clear.
Does the pause menu still work with Chronomancer on?
Yes. Opening the pause menu in Wizard with a Gun still pauses properly with Chronomancer running, and closing it hands your chosen speed straight back, so you never end up with a half-frozen world or a menu that will not respond. Turning the mod off puts the game back to normal speed immediately, and setting the slider to 1 does the same without switching anything off. That makes it comfortable to leave installed and only reach for when a particular fight or a particular haul calls for it, rather than something you have to remember to undo.
Can I use Chronomancer in a shared world?
Keep it for solo runs. Chronomancer changes the pace on your own machine, so in a shared Wizard with a Gun world the other wizards are still living at normal speed and you will end up out of step with them, with your slow-motion boss fight as their ordinary one. There is no harm in it beyond the confusion, but it stops being useful the moment somebody else is relying on the same fight running at the same rate. Play solo when you want the slider, and set it back to 1 before you open the world up to friends.
What options does Chronomancer include?
Game Speed
How fast the whole game runs. 1 is normal and leaves the game alone. Lower values help in a tricky fight where you need time to read what is coming. Higher values are for travelling, gathering and building when you just want to get on with it.
Chronomancer is a free ProjectMods mod for Wizard with a Gun that puts the whole game's speed on one slider, from a quarter-speed crawl up to four times normal, moving enemies, animations, crops and the Chaos clock together.
System Requirements
What features does Chronomancer include?
- Slides the whole game from a quarter speed crawl up to four times normal on one dial.
- Moves enemies, animations, crops and the Chaos clock together, so a slowed fight is genuinely slower.
- Shrinks the dull stretches - hauling powder, walking out to a bounty, laying down a big base.
- Sits at 1 by default, which leaves the game completely untouched until you decide otherwise.
- Hands your chosen speed back after the pause menu, and returns to normal the instant you switch off.
Best For
- Reading a boss pattern for the first time at quarter speed so you can see the tell coming.
- Skipping the long trudge back to the Tower with an armful of powder at four times normal.
- Lining up a clean screenshot of a rift mid-fight while everything is crawling at quarter speed.
- Solo runs where travel is the boring part and the fights are the reason you turned the game on.
- New players learning the roll-and-reload rhythm without dying to it twenty times first.
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