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Conjurer's License
"Every recipe, every build, every enchantment - on the house."

How do I install Conjurer's License?
Download the free ProjectMods desktop app, then install Conjurer's License for Wizard with a Gun in one click.
</>What does Conjurer's License do?
Wizard with a Gun is a game about hauling powder, planks and resources across a dying world so you can afford one more upgrade. Conjurer's License is the paperwork that skips the hauling. Flip one switch and the whole workbench opens up. With it on, everything that normally asks you to pay stops asking. Recipes craft with an empty bag. Structures, walls and crafting stations go down without spending resources. Enchantments land without feeding the table. Deconstructing and scanning cost you nothing, and the bounty board hands over its contracts without touching your Arcana. It is one switch rather than six, because every one of those costs is drawing from the same well. That makes it the right pick for the sessions where the hauling is the only thing between you and the fun part - laying out a proper base before the apocalypse timer runs down, testing three gun builds back to back to find the one you actually enjoy, or rebuilding after a run went sideways when you really do not fancy farming the same biome twice. One thing to know up front so you do not report it as a bug: the recipe screen still draws the ingredient lines in red, as if you were short on materials. The craft goes through anyway. It is purely a display quirk in the menu - press the button and the item is yours. Turn the switch off and the game starts charging you again straight away, so you can take the shortcut for an afternoon of building and go back to honest scavenging whenever you like.
</>What is Conjurer's License?
Conjurer's License is the paperwork that skips the hauling in Wizard with a Gun. Flip one switch and recipes craft from an empty bag, walls and crafting stations go down for nothing, enchantments land without feeding the table, and the bounty board hands over contracts without touching your Arcana. Flip it back and normal prices return. From the ProjectMods catalogue of 1,600+ mods across 400+ games.
</>Common questions about Conjurer's License
What does Conjurer's License do in Wizard with a Gun?
Conjurer's License stops Wizard with a Gun charging you for the things you make. With the Free Crafting switch on, recipes craft with an empty bag, structures, walls and crafting stations go down without spending resources, enchantments land without feeding the table, deconstructing and scanning cost nothing, and the bounty board hands over its contracts without touching your Arcana. It is one switch rather than six because every one of those costs draws from the same well. Flip it back off and the game starts charging you again straight away, so you can take the shortcut for an afternoon and return to honest scavenging. ProjectMods builds and maintains Conjurer's License in-house, so you can flip it on from the launcher without leaving your save.
Which costs does the single switch actually cover?
Six things, all at once. Crafting recipes, building and placing structures, enchanting, deconstructing, scanning with the gun, and claiming bounties from the board all stop asking you to pay while Conjurer's License is on. That covers essentially every moment in Wizard with a Gun where the game checks what is in your bag. What it does not do is hand you items: your bag stays exactly as full or as empty as you left it, you simply are not charged for what you make. If you want the materials themselves sitting in your pack, that is a different job entirely.
Why does the recipe screen still show ingredients in red?
That is a display quirk rather than a failure, and it is the one thing worth knowing before you report it as a bug. With Conjurer's License on, the crafting menu in Wizard with a Gun still draws the ingredient lines in red as though you were short on materials. Press the craft button anyway and the item is yours. The menu is simply reading your bag and colouring the list the way it always has, while the charge itself never happens. So trust the result rather than the colour: red lines, successful craft, item in your pack.
Can I go back to paying normal prices mid-run?
Yes, and it takes effect immediately. Free Crafting is a switch rather than a one-way press, so you can flip Conjurer's License on for a big building session in Wizard with a Gun and flip it off again the moment you want the economy back. Nothing is left behind when you do, and the game charges you exactly as it always did for the next craft, the next wall and the next bounty. That makes it comfortable for people who enjoy the scavenging loop most of the time but do not fancy farming a biome twice to rebuild something they already built once.
When is Conjurer's License worth switching on?
When the hauling is the only thing between you and the part you actually want to play. Three cases come up constantly in Wizard with a Gun: laying out a proper base before the apocalypse timer runs down, testing three gun builds back to back to find the one that feels good in your hands, and rebuilding after a run went sideways when you really do not want to farm the same biome a second time. It is also kind on a world you share, because you can put down the workshop everybody benefits from without anyone grinding for the materials.
What options does Conjurer's License include?
Free Crafting
Master switch. Crafting, building, enchanting, deconstructing, scanning and the bounty board all stop charging you. Turn it off to pay normal prices again.
Conjurer's License is a ProjectMods mod for Wizard with a Gun that stops crafting, building, enchanting, deconstructing, scanning and the bounty board from charging you, so recipes go through with an empty bag.
System Requirements
What features does Conjurer's License include?
- Stops crafting, building, enchanting, deconstructing, scanning and the bounty board from charging you anything.
- Runs off one switch rather than six, because all of those costs come out of the same pocket.
- Lets you build with an empty bag, so a base goes down as fast as you can place it.
- Still draws the recipe ingredient lines in red even though the craft goes through - that is the menu, not a failure.
- Puts normal prices straight back the moment you flip the switch off, so honest scavenging is one click away.
Best For
- Laying out the base you actually wanted before the apocalypse timer runs down on your foundations.
- Testing three gun builds back to back to find the pairing that feels right in your hands.
- Rebuilding after a run went badly sideways, without farming the same biome all over again.
- Setting up a world for friends and stocking the Tower before anybody else drops in.
- Content creators building a set piece for video, where the hauling was never going on camera anyway.
More Mods for Wizard with a Gun

Endless Chamber
Endless Chamber stops your shots from drawing on your ammo supply, so one batch of bullets carries you through the whole apocalypse. Add Instant Reload and the wait on every reload shrinks to a blink.

Loot Conjurer
Search the game's entire item list, pick what you want, choose how many, and it goes straight into your pack. Powder, resources, potions, guns, robes, hats, masks, spells, enchantments - the lot.

Warded Hide
Warded Hide keeps you standing. Switch on full immunity, or dial incoming damage down to a level that still feels like a fight.













































































































































































