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</> PREMIUM MOD

Bullseye Streak

"Crit on everything, then crit again on the way through."

Zad Archery — Bullseye Streak
</> gameplay
PREMIUM

How do I install Bullseye Streak?

Download the free ProjectMods desktop app, then install Bullseye Streak for Zad Archery in one click.

Version1.0.0
Updated2026/09/14
AuthorProjectMods
CriticalCombatPierceDamage

</>What does Bullseye Streak do?

Zad Archery's damage really comes from its multipliers, not its base numbers. Criticals, double hits, triple hits and pierce are what turn a decent build into a screen clearer, and they are exactly the stats the upgrade trees make you grind hardest for. Bullseye Streak hands them over as five sliders. Set critical chance to land on every shot and push critical damage far past what the trees will ever give you. Stack double and triple damage chances on top, which roll separately and can all land on the same arrow. Then add pierce, so a single shot carries all of that through the whole line of monsters behind the first one. At the default settings your arrows already behave like a fully finished build. Pushed to the top they turn a wave into a single shot, and they stack with Bottomless Draw if that is still not enough.

</>What is Bullseye Streak?

Damage in Zad Archery comes from multipliers rather than base numbers, and the upgrade trees make you grind hardest for exactly those. Bullseye Streak turns criticals, double hits, triple hits and arrow pierce into five sliders you set yourself. Free-tier in the ProjectMods desktop app, a community-first game modding platform with one-click install for 400+ games.

</>Common questions about Bullseye Streak

What does Bullseye Streak do in Zad Archery?

Bullseye Streak turns the damage multipliers Zad Archery makes you grind hardest for into five sliders you set yourself. Critical Chance adds to how often a shot lands as a critical, and at 100 nearly everything crits. Critical Damage decides how much extra a critical does on top of the bonus the game already gives you. Double Damage Chance and Triple Damage Chance add separate rolls for a hit counting twice or three times. Extra Arrow Pierce decides how many more monsters one arrow punches through before it stops. A master switch above them turns the whole set on or off.

How do the double and triple damage chances work together?

They roll separately, so a single arrow in Zad Archery can pick up a critical, a double and a triple on the same shot rather than choosing between them. That is why Bullseye Streak feels different from a flat damage boost: the numbers on screen stop being predictable and start spiking. Push both chances up together and most hits land as some kind of multihit, while the ones that stack all three read like something went wrong with the game. Keep them low and you get the occasional pleasant surprise instead, which is closer to how a finished build plays.

What does Extra Arrow Pierce change?

Extra Arrow Pierce decides how many additional monsters a single arrow punches through before it stops. In normal Zad Archery an arrow is spent on the first thing it touches unless your build says otherwise, which is why dense waves take so long to clear. Add pierce and every critical, double and triple you rolled on that shot carries straight down the line behind the first monster. It is the slider that turns Bullseye Streak from a damage boost into a wave clear, and the first one to raise if your damage is fine but your runs still feel slow.

Can I set critical chance so that nearly every shot crits?

Yes. Critical Chance in Bullseye Streak adds to your own chance in Zad Archery, and at 100 nearly everything you fire lands as a critical. That is worth pairing with Critical Damage, which sits right below it and decides how much extra a critical does on top of the bonus the game already grants. Crits that land constantly but hit softly are not much of an upgrade. Every slider is separate, so you can leave the multihit and pierce sliders alone for a pure critical build, or spread the values out and let all five contribute.

Do I still need Bottomless Draw if I am running Bullseye Streak?

Not at first. Bullseye Streak works on the multipliers in Zad Archery while Bottomless Draw raises the base damage underneath them, so at default settings Bullseye Streak alone already makes your arrows behave like a fully finished build. The moment to add Bottomless Draw is when the monster level has climbed past what the multipliers can carry, which happens eventually because that level keeps rising every run. The two stack cleanly, and neither one reduces the damage monsters deal to you, so Ironhide is the third piece if you want a deep push to be safe as well as fast.

What options does Bullseye Streak include?

Bullseye Streak

Master switch for all five sliders below.

Critical Chance

Added chance for a shot to land as a critical. At 100 nearly everything crits.

Extra Arrow Pierce

How many extra monsters a single arrow punches through before it stops.

Critical Damage

How much extra damage a critical does on top of the game's own bonus.

Triple Damage Chance

Added chance for a hit to count three times.

Double Damage Chance

Added chance for a hit to count twice.

Quick Answer

Bullseye Streak is a free-tier ProjectMods mod for Zad Archery with five sliders covering critical chance, critical damage, double and triple hit chances, and how many monsters a single arrow punches through.

System Requirements

OS: Windows 10 64-bit
Processor: Intel Core i3 or AMD equivalent
Memory: 4 GB RAM
Graphics: DirectX 11 compatible
DirectX: Version 11
Storage: 1 GB available space

What features does Bullseye Streak include?

  • Push critical chance until nearly every shot crits, then push critical damage well past anything the trees offer.
  • Stack double and triple hit chances, which roll separately and can land together on the same arrow.
  • Add pierce so one shot carries all of that through the line of monsters behind the first.
  • Five sliders under one switch, so a mild build-finisher and a full screen clearer are the same mod.

Best For

  • You know your build lives on multipliers and the trees are charging you hours for every extra percent.
  • Players who want a build that feels finished now, without the twenty hours of upgrading sitting behind it.
  • Tightly packed waves where one arrow with real pierce should reasonably delete the whole line at once.
  • Anyone already running Bottomless Draw who wants criticals on top, because a thousand times damage somehow was not enough.

Last updated: 2026/09/14

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