Want more mods for ZED ZONE? Explore our entire collection!
Damage Multiplier
"Make your hits in ZED ZONE land harder, or softer."

How do I install Damage Multiplier?
Download the free ProjectMods desktop app, then install Damage Multiplier for ZED ZONE in one click.
</>What does Damage Multiplier do?
Switch on Damage Multiplier and set Damage Dealt Percent below it. It goes from 10 to 1000 and starts at 200, so your hits deal twice their normal damage. It covers bullets, arrows, melee weapons and unarmed hits, and grenades that hit someone directly, on zombies, creatures, bandits and bosses alike. The number scales the damage the game works out for each hit, so armour, critical hits and weak spots still count on top of it. Explosions keep their normal damage. Only your own hits change. Damage you take, fights between other characters and hits on co-op players and allies stay as they are. Horde runs that post to the leaderboard keep normal damage. You can change the number while you play and it applies to your next hit. Switch it off and your hits deal their normal damage again. In co-op it works whether you host the game or join one: your hits reach the host with the damage you set.
</>What is Damage Multiplier?
Damage Multiplier changes how hard you hit in ZED ZONE. Set the damage of your bullets, arrows, melee swings, punches and direct grenade hits anywhere from a tenth of normal to ten times as much, and change it while you play. Damage you take, fights between other characters and hits on your co-op friends stay normal, and switching it off brings back normal damage.
</>Common questions about Damage Multiplier
What does Damage Multiplier do in ZED ZONE?
It multiplies the damage of every hit you land on another character by the Damage Dealt Percent you pick. 100 leaves it as it is, 200 doubles it and 50 halves it. Your gun, bow, melee weapon and fists all use the setting, and so does a grenade that strikes someone before it goes off. Armour, critical hits and weak spots still apply, because the mod scales the game's own number for each hit.
Will zombies and bandits hit me harder too?
No. The mod only changes hits that you deal. Damage from zombies, bandits, creatures, falls and anything else that hurts you stays at its normal amount, and fights between other characters are left alone as well. Before it scales a hit, the mod checks that the attack came from your own character, so the game plays exactly as usual on your side of every fight.
Do grenade explosions deal more damage?
No. A grenade that strikes someone directly before it goes off uses your setting, because that hit is worked out like any other weapon hit. The blast that follows is worked out separately by the game, body part by body part, so explosions keep their normal damage whatever number you choose.
Can I use it when I join a friend's co-op game?
Yes, whether you host the game or join one. When you join, the game sends your hits to the host's game, and they arrive with the damage you set. Hits on other players and on allies stay at normal damage, so friendly fire is not made any stronger, and your friends' own hits are not changed by your setting.
Does turning Damage Multiplier off change my save?
No. The mod writes nothing into your save. It only changes the damage of each hit you land while the switch is on, so the moment you switch it off your next hit deals its normal damage again. Zombies and bosses you already hurt keep the health they had, just as after any other fight.
What options does Damage Multiplier include?
Damage Multiplier
Your gun, bow, melee and unarmed hits, and grenades that strike someone directly, deal the share of their normal damage set below. Explosions, hits on you and hits on co-op players and allies stay normal. Off by default. Switching it off brings back normal damage.
Damage Dealt Percent
How hard your hits land while Damage Multiplier is on. 100 is normal damage, 1000 is ten times as much, below 100 is weaker.
Damage Multiplier is a ProjectMods mod for ZED ZONE that sets how much damage your own hits deal, from 10% to 1000% of normal, for guns, bows, melee weapons and direct grenade hits, without changing the damage you take.
System Requirements
What features does Damage Multiplier include?
- Damage Dealt Percent from 10 to 1000, starting at 200.
- Covers bullets, arrows, melee swings, punches and direct grenade hits.
- Only your own hits change: damage you take stays the same.
- Co-op players and allies take normal damage from you.
- Works whether you host a co-op game or join one.
- Switching off brings back normal damage straight away.
Best For
- A horde night is coming and your ammo is low, so set Damage Dealt Percent to 300 and make every bullet count.
- A boss fight drags on too long, so raise the number to 500 for that fight and lower it again afterwards.
- You want a harder game, so set Damage Dealt Percent to 50 and every zombie takes twice as many hits.
More Mods for ZED ZONE

Unlimited Fuel & Battery
Three switches for ZED ZONE: the vehicle you're in stops using fuel and battery, your exoskeleton's flight stops using its fuel or battery, and flashlights and other battery items you carry stop draining.

Give Item
Pick any item in ZED ZONE by its in-game name, set how many, and press Give Item. It lands in your bag, in full stacks, the same way the game hands out a new character's starting kit.

Raise Co-op Player Cap
Raise the number of players a ZED ZONE co-op game you host takes, from the normal 8 up to 16, you included. Horde sessions keep their limit of 4, and only the host needs the mod.







