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Instant Recharge (No Cooldowns & Stronger Magnet)
"Magnet again. And again. Bigger pulls, no waiting."
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How do I install Instant Recharge (No Cooldowns & Stronger Magnet)?
Download the free ProjectMods desktop app, then install Instant Recharge (No Cooldowns & Stronger Magnet) for Bunker Tidy Up in one click.
</>What does Instant Recharge (No Cooldowns & Stronger Magnet) do?
The abilities you buy in the Shop are some of the handiest tools in the bunker. Magnet pulls the nearest items of the same type into your hands, Match Finder shows every item on the floor that matches the one you're holding, Right Shelf shows which shelves accept it, and Everything Away scatters your armful onto shelves that already hold the same type. Then each one makes you wait before you can use it again. Switch on No Ability Cooldowns and every ability you've unlocked is ready again the moment it finishes, so you can lean on them as often as the mess demands. Highlights still last just as long as normal. Once you've unlocked Magnet, Stronger Magnet makes every pull count: each use pulls up to your Magnet Pull Amount instead of the normal amount, about four times faster, and never fewer than Magnet normally would. It still only grabs copies of the item in your hand and stops when your hands are full, so it pairs well with Deep Pockets. Use either switch on its own or both together, add Maxed Out if you want all four abilities unlocked, and turn a switch off whenever you'd like that part of the game back to normal.
</>What is Instant Recharge (No Cooldowns & Stronger Magnet)?
Instant Recharge is a Bunker Tidy Up mod from ProjectMods that removes ability cooldowns, so Magnet, Match Finder, Right Shelf and Everything Away are ready again the moment they finish. Its Stronger Magnet switch makes each Magnet use pull up to your Magnet Pull Amount, about four times faster, until your hands are full. Highlight durations stay as they were, and Maxed Out pairs with it when you want all four abilities.
</>Common questions about Instant Recharge (No Cooldowns & Stronger Magnet)
What does Instant Recharge do in Bunker Tidy Up?
Instant Recharge does two jobs, each with its own switch. No Ability Cooldowns removes the wait on the four abilities sold in the Bunker Tidy Up Shop - Magnet, Match Finder, Right Shelf and Everything Away - so every ability you've unlocked is ready again the moment it finishes. Stronger Magnet makes each Magnet use pull up to your chosen Magnet Pull Amount instead of its normal amount, and pull the items in about four times faster, though never fewer than it normally would. You can use either switch on its own or both together. Highlights from Match Finder and Right Shelf still last their normal time, and the mod only works on abilities you've already unlocked, so it slots into an ordinary playthrough just as well as one where Maxed Out has handed you everything up front.
Which abilities does Instant Recharge cover, and how does each one benefit?
All four of the game's abilities, once you've unlocked them. Magnet pulls the nearest items of the same type into your hands, so with no cooldown you can fire it again for the next batch as soon as the last pull finishes, and Stronger Magnet can make each of those pulls bigger and faster. Match Finder shows every item on the floor matching the one in your hands, which is ideal when you're tracking down the last few copies of a type room by room. Right Shelf shows which shelves accept the item you're holding, so you can check every new pickup instead of saving it for the confusing ones. Everything Away scatters your armful onto shelves that already hold the same types, and it's ready again for the very next armful you gather.
Do I need to unlock abilities in the Shop before Instant Recharge works?
Yes. Instant Recharge only removes the wait on abilities you've already unlocked; it doesn't unlock anything on its own, and Stronger Magnet needs Magnet unlocked too. If Magnet is the only ability you've bought so far, Magnet is the one that benefits, while Match Finder, Right Shelf and Everything Away stay locked until you buy them in the Shop with Points - after which they're covered too. If you'd rather have all four available straight away, pair it with Maxed Out. Its Unlock Every Ability button unlocks Magnet, Match Finder, Right Shelf and Everything Away and raises each to its top level for free, and Instant Recharge then keeps every one of them ready the moment it finishes. Either way, you still trigger each ability with its normal key.
Does Instant Recharge make Magnet pull more items or make highlights last longer?
Magnet can pull more if you want it to, but highlights stay exactly as they are. Turn on Stronger Magnet and each Magnet use pulls up to your Magnet Pull Amount - 100 to start, anywhere from 1 to 1,000 - instead of its normal amount, and pulls the items in about four times faster. It never pulls fewer than Magnet normally would, so a low setting can't weaken it. Magnet still only grabs copies of the item in your hand and stops when your hands are full, which is why it pairs well with Deep Pockets, and switching Stronger Magnet off returns Magnet to normal. Highlights are untouched either way: Match Finder and Right Shelf show their results for just as long as they normally do, whichever switches you use.
What happens when I turn the options off, and is my save affected?
Switching No Ability Cooldowns off brings back the normal cooldowns, so each ability makes you wait between uses again, and switching Stronger Magnet off returns Magnet to its normal pull. Disabling the mod in the ProjectMods launcher does both at once, and no clean-up is needed. Instant Recharge never touches your Points, and it doesn't unlock abilities or change their levels, so your save holds exactly the abilities and upgrades you bought and the Points you earned. The tidying you did with its help still counts, of course: items you shelved stay shelved and item types you finished stay Sorted, all kept the next time the game saves. It works well as a short-term boost - switch it on for a big push through a messy part of the bunker, then off again when you'd rather play to the game's own rhythm.
What options does Instant Recharge (No Cooldowns & Stronger Magnet) include?
No Ability Cooldowns
While on, the abilities you've unlocked - Magnet, Match Finder, Right Shelf and Everything Away - are ready again the moment they finish. Turn it off to bring the normal cooldowns back.
Magnet Pull Amount
How many items one Magnet use pulls while Stronger Magnet is on. Magnet never pulls fewer than its normal amount, and it stops once your hands are full.
Stronger Magnet
While on, each Magnet use pulls up to your Magnet Pull Amount, about four times faster and never fewer than normal, stopping when your hands are full. You still need Magnet unlocked; turn this off to return Magnet to normal.
Instant Recharge is a ProjectMods mod for Bunker Tidy Up that removes the cooldowns on Magnet, Match Finder, Right Shelf and Everything Away, and adds a Stronger Magnet that pulls up to the number of items you choose, about four times faster.
System Requirements
What features does Instant Recharge (No Cooldowns & Stronger Magnet) include?
- Magnet, Match Finder, Right Shelf and Everything Away are ready again the moment they finish - no cooldown to sit through.
- Stronger Magnet makes each Magnet use pull up to your Magnet Pull Amount - 100 to start, up to 1,000 - about four times faster than normal.
- Magnet never pulls fewer than it normally would, still only grabs copies of the item in your hand, and stops when your hands are full, so Deep Pockets makes a great partner.
- Covers every ability you've unlocked, and pairs with Maxed Out to unlock all four at their top level.
- Highlights last their usual time, and switching either option off brings that part of the game back to normal, with every ability and upgrade you bought still in place.
Best For
- Copies of one item type are strewn all over a room - turn on Stronger Magnet so each pull grabs up to your Magnet Pull Amount, and with No Ability Cooldowns fire it again the moment it finishes.
- You keep picking up items you've never placed before - use Right Shelf on every single one to see which shelves accept it, instead of saving it for the trickiest.
- An item type won't count as Sorted because a few copies are still lying somewhere - hold one and fire Match Finder in each room you enter until the stragglers turn up.
- Your hands are full of item types that already have shelves started - use Everything Away, gather the next armful and use it again straight away.
- You've just unlocked all four abilities with Maxed Out and want to use them freely, rather than rationing each one for the perfect moment.
More Mods for Bunker Tidy Up
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Tidy Sweep (Auto-Shelve Items)
Send the items in your hands, the loose supplies around you or every loose item in the bunker flying onto correct shelves, with Points paid out exactly as if you'd shelved them yourself.
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Maxed Out (Max All Upgrades & Abilities)
Buy every remaining level of all five Upgrades and unlock all four Abilities at their top level for free, without spending a single Point.
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Clutter Radar (Find Loose Items & Mistakes)
Outline every item still lying around and every shelf holding something from the wrong category, and pull up a progress summary that shows exactly how much of the bunker is left to sort.



























































































































































































