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</> PREMIUM MOD

Maxed Out (Max All Upgrades & Abilities)

"Every upgrade maxed, every ability unlocked — two presses."

Bunker Tidy Up — Maxed Out (Max All Upgrades & Abilities)
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PREMIUM

How do I install Maxed Out (Max All Upgrades & Abilities)?

Download the free ProjectMods desktop app, then install Maxed Out (Max All Upgrades & Abilities) for Bunker Tidy Up in one click.

Version1.0.0
Updated2026/10/07
AuthorProjectMods
UpgradesAbilitiesUnlock AllProgression

</>What does Maxed Out (Max All Upgrades & Abilities) do?

Quick Step, Grabby Hands, Springiness, Autoloader and Compaction each take several trips to the Shop to finish, and the four Abilities have prices of their own. Maxed Out cuts all of that down to two buttons. Max Every Upgrade buys every level you're still missing through the game's own Shop, so the moment you press it you move faster, jump higher, carry more, can hold the button to keep placing items, and have identical items stacking in your hands. Unlock Every Ability does the same for Magnet, Match Finder, Right Shelf and Everything Away, unlocking each one and raising it to its top level, ready to use with its usual key. Neither button costs a Point, and each one tells you what it changed - or that everything was already maxed. Your new levels become part of your save as soon as the game next saves.

</>What is Maxed Out (Max All Upgrades & Abilities)?

Maxed Out is a ProjectMods mod that finishes the Bunker Tidy Up Shop for you. Max Every Upgrade buys every remaining level of Quick Step, Grabby Hands, Springiness, Autoloader and Compaction through the game's own Shop, so the effects start immediately. Unlock Every Ability unlocks Magnet, Match Finder, Right Shelf and Everything Away at their top level. Both are free, leave your Points alone, and report exactly what changed.

</>Common questions about Maxed Out (Max All Upgrades & Abilities)

What does Maxed Out do in Bunker Tidy Up?

Maxed Out completes the Bunker Tidy Up Shop for you with two buttons. Max Every Upgrade buys every level you don't already own of Quick Step, Grabby Hands, Springiness, Autoloader and Compaction, so you move faster, carry more, jump higher, can hold the button to keep placing or taking items automatically, and have identical items gather into one stack in your hands. Unlock Every Ability unlocks Magnet, Match Finder, Right Shelf and Everything Away and raises each to its top level. Both buttons are completely free and leave your Points balance untouched. After each press the mod reports what changed - something like "raised 3 upgrades by 9 levels" - or tells you everything was already maxed, so you always know whether it did anything.

How does Max Every Upgrade work, and when do the upgrades take effect?

Max Every Upgrade goes through the game's own Shop and buys, for free, every level you're still missing across all five Upgrades: Quick Step for movement speed, Grabby Hands for how many items you can carry at once, Springiness for jump height, Autoloader so holding the button keeps placing or taking items for you, and Compaction so identical items in your hands gather into one stack. Because the levels are bought the same way a normal purchase is, the effects kick in the moment you press it - you'll feel the extra speed and jump height on your very next step. Your Points balance isn't touched, so whatever you had saved is still there afterwards.

I've already bought some levels - does Maxed Out stack with them or waste my Points?

It builds neatly on top of what you have and never wastes anything. Max Every Upgrade only buys the levels you're missing, so everything you already paid for with your own Points stays put and simply gets topped up to the maximum. If Grabby Hands is already maxed but Compaction has never been touched, only the unfinished upgrades move. Unlock Every Ability works the same way: abilities you already own are raised to their top level and the rest are unlocked. No Points are taken and none are refunded - your balance is exactly the same afterwards. Once there's nothing left to buy, pressing a button again just tells you everything is already maxed, so a second press is harmless.

Does Unlock Every Ability remove the ability cooldowns?

No. Unlock Every Ability unlocks Magnet, Match Finder, Right Shelf and Everything Away and raises each to its top level, but you still use them the way the game intends: press each ability's normal key, and wait for its cooldown before using it again. As a reminder of what you're getting, Magnet pulls the nearest items of the same type into your hands, Match Finder shows every item on the floor that matches the one you're holding, Right Shelf shows the shelves that accept it, and Everything Away scatters what you're carrying onto shelves that already hold the same type. If you'd like them ready again the moment they finish, Instant Recharge is the ProjectMods mod for that, and it pairs naturally with Maxed Out.

Are the upgrades permanent, and what happens if I turn Maxed Out off?

Everything Maxed Out buys counts as normal progress, so your new levels become part of your save as soon as Bunker Tidy Up next saves, through autosave or a save to one of your slots. Disabling the mod afterwards doesn't take anything away: your upgrades and abilities stay at their top levels, because Maxed Out has no switch that keeps running - just two one-off buttons. There's also no button to remove levels again, so if you'd like to keep a run where you earn every upgrade yourself, use Maxed Out on a separate save slot. That way one save stays fully kitted out while the other keeps the slow climb through the Shop.

What options does Maxed Out (Max All Upgrades & Abilities) include?

Max Every Upgrade

Buys every remaining level of Quick Step, Grabby Hands, Springiness, Autoloader and Compaction for free, so the effects kick in straight away. Your Points are untouched.

Unlock Every Ability

Unlocks Magnet, Match Finder, Right Shelf and Everything Away and raises each to its top level for free. You still use them with their normal keys.

Quick Answer

Maxed Out is a ProjectMods mod for Bunker Tidy Up that buys every remaining level of Quick Step, Grabby Hands, Springiness, Autoloader and Compaction and raises Magnet, Match Finder, Right Shelf and Everything Away to the top, Points untouched.

System Requirements

OS: Windows 10
Processor: Intel Core i7 8700K
Memory: 16 GB RAM
Graphics: RTX 3060
Storage: 3 GB available space

What features does Maxed Out (Max All Upgrades & Abilities) include?

  • Max Every Upgrade buys every remaining level of Quick Step, Grabby Hands, Springiness, Autoloader and Compaction in a single press.
  • Unlock Every Ability unlocks Magnet, Match Finder, Right Shelf and Everything Away and raises each one to its top level.
  • Upgrades are bought through the game's own Shop, so the extra speed, jump height, carry room, Autoloader and Compaction kick in immediately.
  • Costs nothing at all — your Points balance reads the same after both presses as it did before.
  • Reports what it changed, such as how many upgrades rose and by how many levels, or tells you everything is already maxed.

Best For

  • You've already reached the ending once and want your next save fully kitted out from the start — press both buttons and tidy the whole bunker at full power.
  • You bought Quick Step and Grabby Hands the normal way but never got round to Autoloader or Compaction — Max Every Upgrade fills in just what's missing and leaves your Points where they are.
  • You keep second-guessing where a stray item belongs — unlock Right Shelf to see which shelves take the item in your hands, and Match Finder to spot every matching copy on the floor.
  • You poured every Point into upgrades and never tried an ability — unlock all four, pull a handful of matching items in with Magnet, then send them onto shelves already holding that item with Everything Away.
  • The last few Springiness levels are all that stand between you and a fully upgraded run — press Max Every Upgrade and spend that time sorting instead of saving up.

Last updated: 2026/10/07

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