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Fleet Feet (Speed & Jump Boost)

"Shorter trips, higher jumps, same old mess to sort."

Bunker Tidy Up — Fleet Feet (Speed & Jump Boost)
</> character
FREE

How do I install Fleet Feet (Speed & Jump Boost)?

Download the free ProjectMods desktop app, then install Fleet Feet (Speed & Jump Boost) for Bunker Tidy Up in one click.

Version1.0.0
Updated2026/10/07
AuthorProjectMods
MovementSpeedJumpHelper

</>What does Fleet Feet (Speed & Jump Boost) do?

Every item in the bunker has its shelf somewhere else, and until you've saved up the Points for Quick Step and Springiness, that means a lot of slow walking back and forth. Fleet Feet puts your movement on three sliders - Walk Speed Multiplier, Sprint Speed Multiplier and Jump Height Multiplier - so you can pick the pace that suits you, from a brisk stroll to a flat-out dash across the bunker. Once Speed Boost Enabled is on, you're moving at your chosen pace. Crouch speed follows Walk Speed Multiplier, and a Jump Height Multiplier of 2.0 sends you twice as high. The boost stacks on top of any Quick Step and Springiness levels you've already bought, it never costs a single Point, and switching it off puts you back at your exact normal speeds.

</>What is Fleet Feet (Speed & Jump Boost)?

Fleet Feet is a Bunker Tidy Up mod from ProjectMods that cuts down the endless walking between piles of supplies and their shelves. Three sliders set your walk, sprint and jump multipliers, with crouching scaling alongside your walk and jumps reaching up to five times their normal height. The boost stacks on top of Quick Step and Springiness, and one master switch brings back your exact normal speeds whenever you want them.

</>Common questions about Fleet Feet (Speed & Jump Boost)

What does Fleet Feet do in Bunker Tidy Up?

Fleet Feet speeds up the way you get around the bunker. It gives you a master switch, Speed Boost Enabled, and three sliders: Walk Speed Multiplier, Sprint Speed Multiplier and Jump Height Multiplier. Turn the switch on and you walk, sprint and jump by the multipliers you've chosen - out of the box that's 1.5x walking and sprinting with your usual jump. It's made for the constant back-and-forth of Bunker Tidy Up, where every item you pick up off the floor has its shelf somewhere else and the trips add up fast. The boost stacks on top of the Quick Step and Springiness upgrades rather than replacing them, it doesn't cost any Points, and switching it off returns you to your exact normal speeds.

How do Walk Speed Multiplier and Sprint Speed Multiplier differ?

They're separate so you can shape how movement feels. Walk Speed Multiplier sets your everyday walking pace, and your crouch speed scales with it, so crouching keeps up with everything else. Sprint Speed Multiplier only changes how fast you go while holding Sprint. Both run from 0.5 to 4.0 in steps of 0.1, with 1.0 as the game's normal speed, and both start at 1.5. Splitting them lets you pair a gentle 1.2x walk for careful work around the shelves with a 3.0x sprint for crossing the bunker, or keep the sprint modest if you rarely use it. Anything under 1.0 slows you down, which helps when you want finer control while lining items up. Neither slider does anything until Speed Boost Enabled is on.

How does the Jump Height Multiplier work?

Jump Height Multiplier scales how high you jump: 2.0 means exactly twice your normal height, and 0.5 means half. It ranges from 0.5 to 5.0 in steps of 0.1. Unlike the two speed sliders, it starts at 1.0, so switching on Fleet Feet leaves your jump untouched until you decide to raise it - handy if you only want the speed boost at first. Push it up when you'd rather hop over the supplies scattered across the bunker floor than walk around them, or simply for a bouncier tidy-up. If very high values start to feel floaty in the tighter rooms of Bunker Tidy Up, ease it back toward 1.0. Like walking and sprinting, your jump is only boosted while Speed Boost Enabled is switched on.

Does Fleet Feet stack with the Quick Step and Springiness upgrades?

Yes. Fleet Feet works on top of whatever your Shop upgrades already give you instead of replacing them. If you've bought a few levels of Quick Step, the walk and sprint multipliers boost that upgraded pace, not the slow starting one, and Jump Height Multiplier does the same for the height you get from Springiness. That means the Points you've already spent keep paying off - the upgrades still do their job, and Fleet Feet adds its boost on top. It's also why you might want gentler settings later in a save: 1.5x on a well-upgraded Quick Step is a lot quicker than 1.5x on a fresh one. Fleet Feet never buys upgrade levels or changes them, so whatever you've purchased stays exactly as it was.

What happens when I turn Speed Boost Enabled off, and does Fleet Feet affect my save?

Switching Speed Boost Enabled off, or turning off the mod itself in the ProjectMods launcher, puts your walking, sprinting, crouching and jumping back to your exact normal speeds - the ones your bought upgrades give you. There's nothing to undo and nothing left behind. Fleet Feet doesn't spend Points, buy upgrades or move items around, so your save keeps your Points, your Quick Step and Springiness levels and everything you've shelved exactly as you earned them. The boost isn't something you own in the game; it simply applies while the switch is on. So you can save it for when it matters: switch it on for a long session of hauling supplies, and off again when you'd rather take the bunker at its intended pace.

What options does Fleet Feet (Speed & Jump Boost) include?

Sprint Speed Multiplier

How fast you sprint compared with normal, where 1.0 is the usual pace.

Walk Speed Multiplier

How fast you walk compared with normal, where 1.0 is the usual pace. Crouching speeds up or slows down with it.

Speed Boost Enabled

Master switch for the boost. Turn it off to go back to your exact normal speeds.

Jump Height Multiplier

How high you jump compared with normal. 2.0 is twice as high.

Quick Answer

Fleet Feet is a ProjectMods mod for Bunker Tidy Up that boosts walking, sprinting and jump height with three adjustable multipliers, stacking on top of Quick Step and Springiness and putting you back at your exact normal speeds when switched off.

System Requirements

OS: Windows 10
Processor: Intel Core i7 8700K
Memory: 16 GB RAM
Graphics: RTX 3060
Storage: 3 GB available space

What features does Fleet Feet (Speed & Jump Boost) include?

  • Three independent sliders for walking, sprinting and jump height, each a multiplier where 1.0 is your normal pace.
  • Crouch speed scales with the Walk Speed Multiplier, so crouching never lags behind the rest of your movement.
  • Jump anywhere from half to five times your normal height - set 2.0 and you jump exactly twice as high.
  • Stacks on top of the Quick Step and Springiness levels you've bought in the Shop instead of replacing them.
  • One master switch, Speed Boost Enabled, puts you back at your exact normal speeds whenever you turn it off.

Best For

  • Fresh save, no Points for Quick Step yet, and every walk from a pile of supplies to its shelf drags - switch on Fleet Feet at the default 1.5x and get moving.
  • You've bought a few levels of Grabby Hands and want to dash each full armful across the bunker in one go - push Sprint Speed Multiplier to 3.0 for the long hauls.
  • Searching every corner of the bunker for hidden collectibles - a faster walk and sprint means more time looking and less time trudging between rooms.
  • Supplies piled across the floor keep getting in your way - raise Jump Height Multiplier to 2.0 and hop straight over them instead of walking around.
  • Lining items up on a crowded shelf and wanting finer control over where you stand - drop Walk Speed Multiplier below 1.0 for slower, steadier footwork, then put it back up for the trip to the next pile.

Last updated: 2026/10/07

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