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Speed, Jump & Climb
"Run faster, jump higher, climb ropes in a hurry."

How do I install Speed, Jump & Climb?
Download the free ProjectMods desktop app, then install Speed, Jump & Climb for Casualties: Unknown in one click.
</>What does Speed, Jump & Climb do?
Getting around the layers of Casualties: Unknown takes time: you walk at the pace your legs allow, a jump clears only a small ledge, and ropes are slow going. Speed, Jump & Climb lets you set all three for your own character. Switch on Speed, Jump & Climb Enabled, then set Movement Speed %, Jump Height % and Climb Speed % anywhere from 50 to 300 (100 is normal, each starts at 150). The game still slows you down for broken legs, heavy loads, hunger and cold; the sliders work on top of that. The game's limits for hard landings rise with your jump, so coming down from a big jump is as safe as a small hop. Switch on Unlimited Jumps and the jump key works while you're airborne too, so you can climb the air one jump at a time. Nothing is written into your run: switch the mod off and your normal speed, jumps and climbing come back at once, and your save keeps your character's own values.
</>What is Speed, Jump & Climb?
Speed, Jump & Climb changes how your character gets around in Casualties: Unknown. Movement Speed % sets how fast you walk and run, Jump Height % sets how high each jump goes, Climb Speed % sets how fast you go along ropes, and a fourth switch keeps the jump key working in the air. Injuries, weight and hunger still slow you down on top of the sliders, and switching the mod off brings your normal movement back at once.
</>Common questions about Speed, Jump & Climb
What does Speed, Jump & Climb do in Casualties: Unknown?
It sets how fast your character walks and runs, how high each jump goes and how fast you climb ropes, each anywhere from 50% to 300% of normal. Each slider starts at 150, and 100 gives you the game's own pace. One extra switch lets you keep jumping while airborne.
Do injuries and heavy loads still slow me down?
Yes. The game still works out your speed from your legs, carried weight, hunger, cold and stimulants exactly as usual, and the slider then scales that result. So a broken leg at 200% is still slower than a healthy leg at 200%, and an overloaded pack still drags you down.
Will a higher jump break my legs when I land?
No more often than a normal jump. While the mod is on, the game's limits for hard landings and limb damage rise with your jump and speed, so landing your own boosted jump counts like a normal landing. Long falls down a shaft still hurt and can still break bones. The limits follow Jump Height %, so dropping from high up after a string of mid-air jumps still hurts.
What happens to my character's speed after I quit with the mod on?
Nothing lasting. The mod never writes speed or jump values into your character; it adjusts them only while you move, so the run's save keeps the game's own values. Load that run later without the mod, or with it switched off, and you walk, jump and climb at normal speed.
Does it carry over to a new run?
Yes. It follows whichever character you are playing, Experiment, Milky or Dune, in every new or continued run, using the same slider settings each time. Your settings stay in the launcher, so there is nothing to set up again when you start over after a death.
What options does Speed, Jump & Climb include?
Unlimited Jumps
Lets you jump again in mid-air, as many times as you like.
Climb Speed %
How fast you go up and down ropes and ladders. 100 is normal.
Speed, Jump & Climb Enabled
Master switch for everything below. Switch it off and your normal speed, jumps and climbing come back.
Jump Height %
How high each jump goes. 100 is normal. Landing from a higher jump doesn't hurt more than a normal one.
Movement Speed %
How fast you walk and run. 100 is normal; injuries, weight and hunger still slow you down on top.
Speed, Jump & Climb is a ProjectMods mod for Casualties: Unknown that sets your movement speed, jump height and climbing speed from 50% to 300% of normal, so you cross layers and reach ledges faster.
System Requirements
What features does Speed, Jump & Climb include?
- Movement Speed % from 50 to 300; injuries, weight, hunger and cold still slow you down on top.
- Jump Height % from 50 to 300 sets how high each jump actually goes.
- Climb Speed % from 50 to 300 for going up and down ropes.
- Unlimited Jumps: press jump while airborne to go up again, with no limit on how many.
- Running into a wall at a higher speed is treated like bumping it at normal speed.
- Nothing is saved into your run: switch it off and your normal movement comes back.
Best For
- Crossing a wide layer to its exit takes too long, so set Movement Speed % to 200.
- A ledge is just out of reach, so set Jump Height % to 200 or switch on Unlimited Jumps.
- Long ropes down a shaft are slow to climb, so set Climb Speed % to 250.
- You want a calmer pace for careful looting, so set Movement Speed % to 80.
More Mods for Casualties: Unknown

Full Bright & Camera Zoom
Turn on Full Bright to see rock, tunnels and items clearly, set how far the camera zooms, and switch on Free Camera to look around the layer without walking anywhere.

Give Item
Hands you any of the game's 300 items by its in-game name, from a Med-kit or Morphine syringe to a Titanium machete or Advanced scuba diving gear, 1 to 99 at a time and at full condition. Give Starter Kit hands you the developers' starter kit.

Carry Weight
Raise how much your character can carry before counting as overweight, or switch off the overweight slowdown entirely. Both go back to normal when you turn them off.







