Want more mods for Cellar Keeper? Explore our entire collection!
Bigger Arms (Carry More)
"Ten bottles is a warm-up. Try a hundred."
/CellarKeeperBiggerArms2.jpg)
How do I install Bigger Arms (Carry More)?
Download the free ProjectMods desktop app, then install Bigger Arms (Carry More) for Cellar Keeper in one click.
</>What does Bigger Arms (Carry More) do?
Ten bottles a trip doesn't go far in a cellar holding thousands of them. You grab ten from a pile, walk them to their cabinets, come back for ten more, and the pile has barely shrunk. Bigger Arms makes the armful bigger. Switch on Carry More Bottles and your hands hold as many as Bottles You Can Carry allows, anywhere from 10 to 100. It starts at 30, three times the usual load. Hardcore keeps its two bottles, one in each hand. Switch Carry More Bottles off and Cozy and Speedrun go back to 10.
</>What is Bigger Arms (Carry More)?
However much is lying at your feet, Cellar Keeper stops your hands at 10 bottles (two in Hardcore). Bigger Arms moves that line: switch on Carry More Bottles, set Bottles You Can Carry from 10 to 100, and keep picking up. Hardcore's one-bottle-per-hand rule is never touched, nothing already in your hands is dropped when you lower it, and a Speedrun run that used it is kept off the online leaderboard.
</>Common questions about Bigger Arms (Carry More)
What does Bigger Arms do in Cellar Keeper?
It cuts down the trips. The game stops your hands at 10 bottles, so most of a run is walking between the piles and the cabinets. Bigger Arms raises that limit as high as 100 in Cozy and Speedrun, and you spend more of your time putting bottles away.
What happens to my armful if I lower the number?
Nothing falls. If you're holding more than the new limit, because you lowered Bottles You Can Carry or switched Carry More Bottles off, you keep every bottle. You just can't pick up another until you've shelved enough to get under it. The launcher tells you the same when you switch off: anything over 10 stays in your hands until you put it down.
Why is Hardcore left out?
Because its hand limit is part of the mode: two bottles, one in each hand, and a broken bottle ends the run. Bigger Arms doesn't touch it. If you want more in Hardcore anyway, House Rules has Bigger Hardcore Hands, with Hardcore Hand Size running from 2 to 12.
Will a Speedrun time still post with Bigger Arms on?
No. Once Carry More Bottles is on during a Speedrun run, a note in the game tells you: "This Speedrun run used Bigger Arms, so it will stay off the online leaderboard." Its finish time isn't sent. The mark stays on that run even if you switch off or quit, and clears when you start a fresh run with the switch off. Hardcore runs are never marked, because Bigger Arms never changes them, and Cozy has no leaderboard.
What options does Bigger Arms (Carry More) include?
Bottles You Can Carry
How many bottles you can hold at once while Carry More Bottles is on. The game's own limit is 10.
Carry More Bottles
Raises how many bottles you can hold in Cozy and Speedrun.
Bigger Arms is a ProjectMods mod for Cellar Keeper that lets you carry up to 100 bottles at once in Cozy and Speedrun, where the game normally stops you at 10.
System Requirements
What features does Bigger Arms (Carry More) include?
- Bottles You Can Carry moves in steps of one, so you can settle on 18 as easily as 100.
- The carry counter on your HUD counts up to the new limit, so you can see how much room is left.
- Change the number mid-run and the very next pickup uses it, no reload needed.
Best For
- The loose bottles you have left are all at the far end of the cellar from their cabinets. Set Bottles You Can Carry to 100 and bring them back in one walk.
- Your hands keep filling up halfway through a pile and you hate leaving the rest on the floor. Nudge Bottles You Can Carry up until the pile fits.
- With Bottles You Can Carry at 100, fill your arms, then press Cellar Sweep's Shelve What I'm Holding and watch every one of them head for its own slot.
- A Cozy save you'd like to finish this weekend. The default 30 cuts the back and forth without making the game feel like it's playing itself.
More Mods for Cellar Keeper
/CellarKeeperCellarHUD1.jpg)
Cellar HUD (Timer Off & Live Stats)
Takes the run clock and the main menu leaderboard off your screen, or adds a live line showing bottles and racks done, your hourly pace and your step count.
/CellarKeeperFreshCorks1.jpg)
Fresh Corks (No Cooldowns)
Every skill comes back as soon as it's done, one-use skills included, and timed skills like Spot Matches can run for up to five times their normal length.
/CellarKeeperTempo1.jpg)
Tempo (Game Speed)
Run the whole game anywhere from a quarter of its normal speed to four times as fast.







