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Green Thumb (Farm & Fish Boost)
"For the half of Core Keeper that isn't stabbing things."
How do I install Green Thumb (Farm & Fish Boost)?
Download the free ProjectMods desktop app, then install Green Thumb (Farm & Fish Boost) for Core Keeper in one click.
</>What does Green Thumb (Farm & Fish Boost) do?
Plenty of people play Core Keeper mainly to farm, fish and cook, and that side of the game gets almost no help from the usual combat mods. Green Thumb is built for exactly that half. Fishing gets noticeably better so the rare catches actually turn up, crops yield more per harvest, and cooking produces extra portions with a better shot at the rare versions. There's a separate switch that makes the buffs from cooked meals last far longer, which quietly changes how worthwhile cooking is at all. It's the mod for a cosy evening laying out plots and filling a kitchen, and it pairs well with Big Breakfast if you'd rather food be a hobby than a requirement.
</>What is Green Thumb (Farm & Fish Boost)?
Green Thumb, a Core Keeper mod from ProjectMods, is built for the half of the game that isn't stabbing things. Fishing gets better so rare catches turn up, crops yield more, cooking gives extra portions, and a separate switch makes meal buffs last far longer. Four dials, all independent.
</>Common questions about Green Thumb (Farm & Fish Boost)
What does Green Thumb do in Core Keeper?
Green Thumb covers the farming, fishing and cooking side of Core Keeper — the half that most mods ignore in favour of combat. Turn it on and you land fish you'd normally lose, plots pay out more per harvest, and a cooking session ends with extra portions and better odds on the rare versions of a dish. A separate switch stretches the buffs from cooked meals far past their usual timer, so a good meal carries you through an expedition instead of the first few minutes of it. Each control sits on its own dial, so you decide how much of that you actually want.
How does the Fishing Skill dial change fishing?
The Fishing Skill slider in Green Thumb decides how much better you are at landing fish in Core Keeper. Turn it up and the catches that normally slip away start coming in, which means the rare fish you need for specific dishes actually turn up in a session rather than over a fortnight. You still cast, you still play the catch — it just stops being a numbers game you lose most of the time.
What does the Longer Food Buffs switch do?
It makes the buffs from cooked meals last far longer in Core Keeper. That's the quiet one in Green Thumb, because Core Keeper's food buffs are genuinely strong but short enough that most players stop bothering. Stretch them out and cooking becomes something you plan a session around rather than a top-up you forget. It's a simple on-or-off switch, separate from the yield dials, so you can use it without changing anything else.
Can I boost only crops and leave fishing alone?
Yes. Green Thumb keeps its dials separate: Fishing Skill, Extra Crop Chance and Extra Cooked Food Chance are independent, with Longer Food Buffs as its own switch. So if you're mid-way through a big Core Keeper farm build and want harvests to keep up without touching how fishing plays, raise Extra Crop Chance and leave the rest at normal. Green Thumb is the master switch above all of them, so the whole set flips off in one press.
How does Green Thumb pair with Big Breakfast?
They cover opposite halves of the same problem. Big Breakfast stops your Core Keeper food meter draining, so eating stops being a requirement, and Green Thumb makes the farming, fishing and cooking around it more rewarding — so food becomes a hobby rather than a chore. Run both and a cosy evening laying out plots and filling a kitchen is exactly that, with no countdown in the corner and a pantry that fills faster than you empty it.
What options does Green Thumb (Farm & Fish Boost) include?
Extra Crop Chance
How much extra your crops tend to yield.
Green Thumb
Master switch. While it's on, the dials below apply. Turn it off to go back to normal.
Fishing Skill
How much better you are at landing fish.
Extra Cooked Food Chance
How often cooking gives you extra portions and rare versions.
Longer Food Buffs
Makes the buffs from cooked meals last far longer.
Green Thumb is a Core Keeper mod from ProjectMods that improves fishing, increases crop yields, gives you extra cooked portions, and makes food buffs last far longer.
System Requirements
What features does Green Thumb (Farm & Fish Boost) include?
- Sharpens your fishing so the rare catches actually turn up instead of teasing you all evening
- Boosts crop yields per harvest, so a plot pays out closer to what the effort deserves
- Adds extra portions when you cook, with better odds at the rare versions of a dish
- Keeps cooked-meal buffs running long enough to cover a whole dig, not just the walk out of camp
- Splits into separate dials, so you can push the fishing and leave the farm exactly as it is
Best For
- Cosy players who spend more time on plots and kitchens than on boss arenas
- Anglers chasing one specific rare fish for a recipe or an aquarium they're putting together
- Cooks who want a meal buff to last through a whole expedition rather than the first fight
- Filling the food chest for a shared base without turning your evening into a harvest shift
- Decorators who need bulk crops for a big farm build and don't want to wait out ten cycles
More Mods for Core Keeper
/CoreKeeperBigBreakfast1.png)
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Your food meter stops draining, so long digs and deep expeditions don't get cut short by hunger.
/CoreKeeperDiamondPick1.png)
Diamond Pick (Dig Through Anything)
Separate dials for mining power, swing speed and digging, so tunnelling stops being the slow part.
/CoreKeeperMotherlode1.png)
Motherlode (Richer Walls)
Walls and crops pay out extra, so a normal mining run fills your inventory instead of teasing it.


























































































































































































