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Second Wind
"Outrun the dog, the guard, and your own cardio."

How do I install Second Wind?
Download the free ProjectMods desktop app, then install Second Wind for Crime Simulator in one click.
</>What does Second Wind do?
Nothing ruins a clean escape like running out of puff halfway down the street. Crime Simulator drains your stamina fast when you sprint, and once it bottoms out you're stuck jogging while the sirens get closer. Second Wind keeps the bar full. Sprint from the back bedroom to the van without a single pause, chain a whole night of jobs together, or just stop thinking about it entirely while you concentrate on the actual thieving. It also clears the winded state the game drops you into after a hard run - the one where the bar flickers and refuses to refill for a few seconds. No stutter, no waiting. Works solo and in co-op, and only affects your own stamina.
</>What is Second Wind?
Stamina is the quiet timer on every job in Crime Simulator. Sprint too long and you're jogging the last stretch while the sirens close in. Second Wind removes that timer. The bar stays full, and the winded state that normally leaves it flickering and refusing to refill is gone too, so a sprint never costs you anything afterwards. One switch, nothing to tune. Works solo and in co-op, and only touches your own stamina.
</>Common questions about Second Wind
What does Second Wind do in Crime Simulator?
Second Wind keeps your stamina bar full in Crime Simulator, so sprinting stops being something you have to budget for. The game normally drains stamina fast when you run, and once it bottoms out you're stuck jogging while the sirens get closer. With Second Wind on you can run the full length of a job without a single pause, chain a whole night of houses together, or just stop thinking about stamina entirely and concentrate on the actual thieving. It also clears the winded state that normally follows a hard run.
Does Second Wind also remove the winded state after sprinting?
Yes, and that second half matters more than it sounds. Crime Simulator drops you into a winded state after a hard run, where the stamina bar flickers and refuses to refill for a few seconds no matter what you do, which is exactly when a chase tends to catch up with you. Second Wind clears that as well as keeping the bar full, so there's no stutter and no waiting. The practical result is that a sprint never has a hidden cost attached to it, and stopping to catch your breath stops being part of your escape plan.
Does Second Wind affect my crew's stamina too?
No, it only affects your own stamina in Crime Simulator. Second Wind works the same whether you're playing solo or joining a friend's crew, and everyone else in the session keeps the stamina rules they came in with. That makes it comfortable to use in co-op without changing anyone else's game, which is not always true of movement mods. If your crew all want endless sprinting, each person runs it on their own game rather than one person switching it on for the whole lobby.
Can I turn Second Wind off mid-job?
Yes. Endless Sprint is a single switch, so you can flip it off partway through a night in Crime Simulator and stamina immediately goes back to draining and refilling exactly as it normally would. Nothing is left behind and nothing needs restarting. That makes it easy to use as a convenience rather than a permanent change, for example switching it on for the long walk to a property and back off for the job itself, so the tension of a chase still has real weight when it matters most.
When is Second Wind most worth having switched on?
Escapes, hauls and big maps. In Crime Simulator, a three-star chase across open streets is decided almost entirely by whether your stamina lasts, and Second Wind removes that from the equation so the outcome comes down to your route instead. It also helps on repeat trips carrying heavy loot back to the van, where the walk back and forth is the least interesting part of a good night. On the larger maps it simply removes a lot of dead time, which is the difference between one more house and calling it early.
What options does Second Wind include?
Endless Sprint
Keeps your stamina bar full so you can sprint as long as you like, with none of the winded stutter afterwards.
Second Wind is a free Crime Simulator mod from ProjectMods that keeps your stamina bar full, so you can sprint from the back bedroom to the van without stopping to catch your breath.
System Requirements
What features does Second Wind include?
- Keeps the stamina bar full, so a sprint never turns into a jog halfway down the street
- Clears the winded state too, so no flickering bar and no waiting around for it to refill
- One switch and nothing to tune, so you can stop thinking about your breath entirely
- Only affects your own stamina, behaving the same solo or in somebody else's crew
Best For
- Escapes where the van sits at the end of a very long street and the sirens are already up
- Chaining a whole night of jobs together without pausing between houses to recover
- Players who'd rather concentrate on the actual thieving than manage a draining bar
- Outrunning guard dogs that were always going to catch you on the old stamina numbers
- Co-op players who keep falling behind a crew that sprints absolutely everywhere
More Mods for Crime Simulator

Full Marks
Unlock any single achievement from a list, or every achievement in the game at once. There's a reset button if you'd rather start the collection over.

Mime Mode
Move in complete silence. Footsteps, dropped loot and the racket of hauling something heavy all stop reaching anyone's ears.

Party Tricks
Unlock every special ability, and stop them being used up so you can keep pulling the same trick all night.


























































































































































































