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Ghost Walker
"Walls? In this economy?"

How do I install Ghost Walker?
Download the free ProjectMods desktop app, then install Ghost Walker for Dome Keeper in one click.
</>What does Ghost Walker do?
Ghost Walker lets you phase through dirt and stone like they aren't there. No more committing to a tunnel direction — just walk in a straight line to the gem or the spot you need to be. Especially handy mid-wave when you need to reposition fast, or for runs where you'd rather explore the whole tile without zigzagging back and forth.
</>What is Ghost Walker?
Ghost Walker is a ProjectMods mod for Dome Keeper that turns terrain into a non-obstacle. Phase through dirt and stone in a straight line to reach gems, reposition mid-wave, or explore a tile without zigzagging tunnels. One Enabled toggle, no other config needed.
</>Common questions about Ghost Walker
What does Ghost Walker do in Dome Keeper?
Ghost Walker is a ProjectMods mod for Dome Keeper that disables collision between the player and the terrain layer, so dirt and stone stop blocking your movement. With the mod enabled, you walk straight through whatever's in front of you instead of having to mine a tunnel first. The terrain itself is still there visually and resources still need to be mined to collect them — Ghost Walker only changes how your character interacts with solid blocks. It's a movement helper for Dome Keeper runs where committing to a tunnel direction feels like wasted time, especially when a gem is two squares to your left and a wave is about to land.
How do I turn Ghost Walker on and off mid-run in Dome Keeper?
Ghost Walker has a single Enabled toggle in the ProjectMods launcher, and flipping it takes effect immediately in your Dome Keeper run — no restart, no save reload. Turn it on when you need to phase through stone to grab a gem or get back to the dome before a wave hits, then turn it off to play a section normally. Because the mod only disables player-terrain collision, toggling it doesn't touch your resources, upgrades, or wave progress. It's designed to be flipped on and off as often as you want during a single Dome Keeper session, so you can decide moment to moment whether you're playing with terrain or through it.
Can I still mine resources with Ghost Walker enabled in Dome Keeper?
Yes — mining still works normally with Ghost Walker active in Dome Keeper. The mod only disables the collision check that stops your character from entering a terrain tile; it does not change how the drill or any other mining tool behaves. You can phase into a pocket of stone and start drilling from inside it, or walk straight to a gem and mine it where it sits. The practical effect is that you choose when to dig and when to skip the dig. Ghost Walker is a ProjectMods movement helper, not a resource changer, so iron, water, gems, and cobalt all still need to be mined the normal way to actually pick them up.
Does Ghost Walker work with the Assault Mode wave timer in Dome Keeper?
Yes — Ghost Walker works in any Dome Keeper mode, including Assault Mode and Prestige runs, because all it does is switch off player-terrain collision. The wave timer, monster pathing, dome health, and prestige modifiers are untouched. In practice this is exactly when the mod earns its slot: when the countdown is at ten seconds and you're three tiles deep with a curve in your tunnel, Ghost Walker lets you walk straight back to the dome in a flat line. ProjectMods built it as a repositioning tool first, so Assault Mode is the scenario it was tuned around — but it works the same in Relic Hunt and Sandbox.
Which other ProjectMods mods for Dome Keeper pair well with Ghost Walker?
Ghost Walker pairs well with several other ProjectMods Dome Keeper mods depending on what kind of run you want. Turbo Legs stacks with it so you phase through terrain at boosted speed, which is the closest thing to teleporting between the gem and the dome. Drill Sergeant speeds up the actual mining for the moments you do choose to dig. Magnet Hands pulls resources to you so you don't have to walk over every pebble. Dome Daddy, Ironclad, and Glass Cannon change dome and combat balance rather than movement, so they layer cleanly on top. Resource Dump and Time Warp are the other common companions for a relaxed, exploration-first Dome Keeper run.
What options does Ghost Walker include?
Enabled
Master switch. Turn off to become solid again.
Ghost Walker is a ProjectMods mod for Dome Keeper that disables player-terrain collision, letting you phase straight through dirt and stone instead of mining tunnels to get where you want to go.
What features does Ghost Walker include?
- Walk straight through dirt and stone so you can take the shortest path to any gem or spot you need
- Single Enabled toggle — flip it on when you want to phase, flip it off to play the dig puzzle normally
- Reposition mid-wave without committing to a tunnel direction, no zigzag backtracking required
Best For
- Sprint back to the dome mid-wave when monsters break through and you're stranded on the far side of the cavern
- Sweep a full tile for gems and relics without spending a run carving switchback tunnels
- Mess around in casual or sandbox-style runs, record clean content, or scout a new biome without the dig grind

Resource Dump
Floods your inventory with iron, water, cobalt, and gems on demand — skip the mining loop entirely.

Time Warp
Stretches the wave timer so cycles last much longer. Buy more mining time, slow the difficulty curve.

Dome Daddy
Your dome is invulnerable. Monsters can hit it forever and it won't drop a single point of health.














































































































