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</> PREMIUM MOD

Second Wind (Grip That Never Quits)

"Hang off the ledge all day. Your arms have stopped complaining."

Gang Beasts — Second Wind (Grip That Never Quits)
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PREMIUM

How do I install Second Wind (Grip That Never Quits)?

Download the free ProjectMods desktop app, then install Second Wind (Grip That Never Quits) for Gang Beasts in one click.

Version1.0.0
Updated2026/08/17
AuthorProjectMods
StaminaClimbingGripBrawl

</>What does Second Wind (Grip That Never Quits) do?

Every dramatic Gang Beasts moment ends the same way: you're dangling off a girder, your arms give out, and you flop into the water. Second Wind ends that. Your grip stops draining. Hold onto a ledge indefinitely, climb a whole tower without pausing, drag a struggling opponent the full length of the stage, and keep your fists clamped shut for as long as the round lasts. The bar that used to run out simply refills. This is the mod that makes climbing stages actually climbable and turns every ledge grab into a real threat instead of a countdown. Works a treat next to Vice Grip, which handles how HARD you hold on while this one handles how LONG. It works in solo, in local couch play, and online whenever you are the one hosting the match.

</>What is Second Wind (Grip That Never Quits)?

Second Wind stops your Gang Beasts grip from draining. Hang off a girder for as long as you like, climb a whole tower without a rest, drag a struggling opponent the length of the stage, and keep your fists clamped shut for the entire round. The bar that used to run out simply refills. Available from ProjectMods, the community-first PC mod manager for 400+ games.

</>Common questions about Second Wind (Grip That Never Quits)

What does Second Wind do in Gang Beasts?

Second Wind stops your grip from running out. Every dramatic Gang Beasts moment tends to end the same way, with you dangling off a girder while your arms give up and drop you into the water below. This mod removes that timer. Hold a ledge for as long as you like, climb an entire tower without pausing halfway, drag a struggling opponent the full length of the stage, and keep your fists clamped shut for the whole round. The bar that used to empty simply refills, so hanging on becomes a decision rather than a countdown.

What actually changes when Gang Beasts grip stamina stops draining?

Three things, and they all matter more than they sound. Climbing becomes real, because a Gang Beasts tower that needed three rests now needs none and you arrive at the top with hands to spare. Ledge grabs turn into genuine threats instead of countdowns, since hanging off the edge holding somebody is now a plan you can commit to. And carrying gets much better, because dragging a squirming rival across a stage no longer ends with your arms quietly opening. Second Wind does not change the game's rules so much as remove the clock from them.

Does Second Wind make my grip stronger as well?

No, and the distinction is worth knowing before you install. Second Wind is about how long you hold on, not how hard. Your Gang Beasts hands keep their normal strength, so genuinely heavy objects and thrashing opponents can still be too much for them. You simply never get tired of trying. Vice Grip is the mod that handles the strength side by letting you lift things that normally sag out of your arms. Running the two together is the popular setup, since your grip ends up both unbreakable and untiring, which is a very difficult combination to fight.

What does the Second Wind Diagnose button tell me?

It writes a short report into your ProjectMods folder showing what the mod can currently see, which is the thing to check if your arms still seem to be tiring in Gang Beasts. Load fully into a round before pressing it, since a fighter who has not spawned yet gives it nothing to report on. Beyond that button there is only one master switch, turning the endless grip on and back off, so you can flip it mid-session without leaving your match. Setup is deliberately thin here because there is nothing about endless grip worth tuning.

Should I run Second Wind and Vice Grip together in Gang Beasts?

Most people who like one end up running both, because the two split the same job cleanly. Second Wind decides how long you hold on, Vice Grip decides how hard, and together your Gang Beasts hands stop being the weak part of you. Flypaper Fists adds the third piece by keeping things from slipping loose in the first place. If you enjoy climbing, add Pogo Legs so you can reach the girder you want before you start hanging off it. All of them live in the same Gang Beasts collection on ProjectMods and run together happily.

What options does Second Wind (Grip That Never Quits) include?

Enabled

Master switch. Turn it on to stop your grip draining, off to go back to normal.

Diagnose

Writes a short report to your ProjectMods folder showing what the mod can see - handy if your grip is still tiring.

Quick Answer

Second Wind is the Gang Beasts grip mod on ProjectMods that stops your stamina draining, so you can hang off a ledge indefinitely, climb without pausing and keep your fists clamped for a whole round.

System Requirements

OS *: Windows 7
Processor: 2nd generation Core i3, AMD A6, or higher
Memory: 4 GB RAM
Graphics: Nvidia 8800 GT, AMD 5670, Intel HD 3000
Network: Broadband Internet connection
Storage: 2 GB available space
Additional Notes: DirectX 10 or higher

What features does Second Wind (Grip That Never Quits) include?

  • Keep your grip topped up so hanging, climbing and carrying never end with your arms giving out
  • Dangle off a girder for as long as you like instead of counting down to a swim
  • Drag a struggling opponent the full length of a stage without stopping for a breather
  • Climb a whole tower hand over hand in one go, no pauses and no slow slide back down
  • Save a short readout to your ProjectMods folder if your arms somehow still get tired

Best For

  • Players who lose more rounds to tired arms than to anything an opponent actually did
  • Climbers working out routes up the taller stages that were never possible in a single go
  • Anyone filming a long ledge-hang standoff that needs to last more than four seconds
  • Players stacking it with Vice Grip for hands that are both unbreakable and untiring
  • Party hosts who want a ledge grab to be a real threat rather than a countdown

Last updated: 2026/08/17

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