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Nine Lives (Death-Proof)
"Shrug off every grisly playground demise."
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How do I install Nine Lives (Death-Proof)?
Download the free ProjectMods desktop app, then install Nine Lives (Death-Proof) for Kindergarten in one click.
</>What does Nine Lives (Death-Proof) do?
Kindergarten is a very dangerous school. One wrong move and you're eating a poisoned nugget, getting stuffed in a locker, or worse — and it's back to the last checkpoint. Nine Lives lets you keep going. With it switched on, the deaths that would normally end your run are simply shrugged off, so you can experiment freely, poke at things you're not sure about, and explore every corner without losing progress. Turn it off to bring the danger back.
</>What is Nine Lives (Death-Proof)?
Kindergarten is a very dangerous school — one wrong move and you're eating a poisoned nugget, stuffed in a locker, or worse, and it's back to the last checkpoint. Nine Lives lets you keep going. With Death Proof on, the deaths that would normally end your run are simply shrugged off, so you can experiment and explore every corner without losing progress. Free in the ProjectMods launcher.
</>Common questions about Nine Lives (Death-Proof)
What does Nine Lives do in Kindergarten?
Nine Lives is a mod for Kindergarten that stops the game's lethal moments from ending your run. Kindergarten is a surprisingly deadly school — a poisoned nugget, a stuffing in a locker, the wrong person catching you at the wrong time — and normally any of those sends you straight back to the last checkpoint. With the Death Proof switch turned on, those deaths are simply shrugged off and you keep right on playing. That freedom lets you experiment with risky plans, poke at things you're unsure about, and explore every corner of the school without the constant fear of losing progress. Flip Death Proof off whenever you want the danger back. It's a free-tier mod in the ProjectMods launcher.
How does the Death Proof switch work?
Death Proof is the single master switch that runs Nine Lives in Kindergarten. Flip it on and any moment that would normally kill your character and bounce you to the last checkpoint is quietly ignored — you shrug it off and carry on from exactly where you were. There's nothing else to configure: it's one clean toggle. Flip it off and Kindergarten's danger comes straight back, so the school is as lethal as ever. Because it's a switch rather than a one-time action, you can leave it on for a whole exploratory session, then turn it off the moment you want real stakes again. That makes it easy to bounce between a safe scouting run and a genuine, danger-filled attempt whenever the mood takes you.
Does Nine Lives protect me from every kind of death in Kindergarten?
Nine Lives is built to catch the lethal moments that would normally send you back to a checkpoint in Kindergarten — the poisoned food, the locker stuffing, the various grisly ways the school can end your day. While Death Proof is on, those run-ending outcomes are shrugged off so you stay in the scene and keep playing. What it doesn't do is change the story or the missions themselves: characters still react, events still play out, and objectives still need completing the normal way. It simply removes the you-died-restart consequence so a bold experiment doesn't cost you your progress. Think of it as a safety net for exploration and testing plans, not a rewrite of how Kindergarten's missions work. Turn it off and every hazard becomes real again.
Can I turn Nine Lives on and off during a run?
Yes. Death Proof is a live toggle, so you can switch Nine Lives on and off at any point during a Kindergarten session without restarting. That's the whole appeal: leave it on while you're scouting a dangerous room, trying a risky sequence, or figuring out what a suspicious item does, then flip it off the second you want the real, high-stakes version of a mission. Because it takes effect immediately, you're never locked into one mode for the day. A common rhythm is to explore death-proof first to learn a room's traps, then turn protection off and play the moment for real now that you know what's coming. It's one switch, always within reach, and it never touches your saved progress either way.
Why would I play Kindergarten with Nine Lives on?
Nine Lives is for players who want to explore Kindergarten freely without the punishment of a checkpoint reset every time an experiment goes wrong. The school is packed with hidden interactions, dangerous items, and plans that only work once you understand the moving parts — and figuring those out normally means dying, restarting, and losing chunks of your day again and again. With Death Proof on, you can poke at everything, learn what each hazard does, and map out a mission at your own pace. It's great for first-timers who find the difficulty spikes frustrating, for completionists testing tricky story paths, and for content creators who want to demonstrate the game's darker moments without a restart cutting the footage short. When you're ready for the tension back, one switch restores it.
What options does Nine Lives (Death-Proof) include?
Death Proof
Master switch. While it's on, lethal moments are shrugged off and you keep playing instead of restarting.
Nine Lives is a free ProjectMods mod for Kindergarten that lets you shrug off the game's lethal moments and keep playing, so a poisoned nugget or a locker stuffing no longer sends you back to the last checkpoint.
System Requirements
What features does Nine Lives (Death-Proof) include?
- Shrugs off the deaths that would normally end your run and boot you to the last checkpoint.
- Poke at the poisoned nuggets, the lockers, and every other lethal surprise without losing progress.
- Experiment with actions you're unsure about — a wrong guess won't cost you the whole day.
- Turn it off any time you want the school's lethal surprises to bite again.
Best For
- You want to explore every gruesome corner of the school without redoing a full day.
- Testing which action sets off a death scene without actually paying for it with a restart.
- First-timer who wants to see the comedy demises without the checkpoint punishment.
- Streamer riffing with chat on 'what happens if I do this' and keeping the run alive.
More Mods for Kindergarten

Wall of Fame
Award any Steam achievement, or every one at once. There's a clear button too if you want to wipe the slate and earn them for real.
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Sugar Rush (Fast Feet)
Slide a speed dial to zip around the school. Great for beating tight timers and skipping the slow walk between classrooms.

Fast Forward
A game-speed dial from slow motion up to 4x. Fast-forward through repeated days, or slow the mayhem down to catch every detail.







