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Overtime (Endless Actions)
"The bell can wait. Stay as long as you like."
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How do I install Overtime (Endless Actions)?
Download the free ProjectMods desktop app, then install Overtime (Endless Actions) for Kindergarten in one click.
</>What does Overtime (Endless Actions) do?
Every room in Kindergarten gives you a handful of actions before the bell rings and shoves you along to the next scene. Overtime takes the timer off. With the counter frozen you can talk to everyone twice, snoop through the whole room, grind a little pocket money, and line up your plan without the clock breathing down your neck. Flip it off any time to play the normal, bell-on way again.
</>What is Overtime (Endless Actions)?
Every room in Kindergarten gives you only a handful of actions before the bell rings and shoves you to the next scene. Overtime takes the timer off. With Endless Actions on, the counter stops ticking down, so you can talk to everyone twice, snoop the whole room, and line up your plan without the clock breathing down your neck. Free in the ProjectMods launcher.
</>Common questions about Overtime (Endless Actions)
What does Overtime do in Kindergarten?
Overtime is a mod for Kindergarten that freezes your action counter so the bell can't cut a room short. Normally each room gives you only a handful of actions — talk to someone, examine a thing, do a task — and once they're spent, the bell rings and drags you off to the next scene whether you were ready or not. With the Endless Actions switch on, that counter simply stops ticking down. You can chat with every character twice, search every corner, do odd jobs for a little pocket money, and set up your plan at a relaxed pace. Flip the switch off any time to play the normal, bell-on way again. It's a free-tier mod in the ProjectMods launcher.
How does the Endless Actions switch change a room in Kindergarten?
Endless Actions is the single toggle behind Overtime, and it changes the fundamental rhythm of a Kindergarten room. Normally your actions are a budget — spend them and the bell ends the scene. Turn Endless Actions on and that budget never runs out: the counter holds steady no matter how many things you do, so the bell never triggers to push you along. In practice that means one room becomes an open sandbox. You can exhaust every conversation option, revisit characters, complete tasks in whatever order you like, and grind small amounts of pocket money without the pressure of a shrinking counter. Nothing else about the room changes — the same people, items, and events are all there. You just get unlimited time with them until you decide to move on.
Does Overtime let me earn extra money by doing more actions?
It can, indirectly. Because Overtime keeps the action counter from ticking down in Kindergarten, the bell never cuts a room short — which means the little money-earning tasks in a room aren't capped by how many actions you have left. If a chore pays out and you'd normally run out of actions before repeating it, Endless Actions removes that limit so you can keep going. That said, Overtime doesn't hand you cash directly; it just gives you unlimited time to do whatever the room already offers. If your real goal is a full wallet without the busywork, the Get Rich mod tops up your lunch money on demand instead. Many players run Overtime for the freedom to explore and Get Rich for the money, so neither the clock nor the coins slow them down.
Can I switch Overtime off when I want the bell back?
Absolutely. Endless Actions is a simple on/off switch, so the bell is always one toggle away in Kindergarten. Leave it on for a relaxed, no-pressure session where you explore a room top to bottom, and turn it off the moment you'd rather play with the game's natural pacing — where the limited actions force quick, tactical decisions about how to spend each turn. Some players enjoy that tension and only flip Overtime on for specific rooms they want to study, then switch it back off. Because it takes effect right away, you're never committed for the whole day. There are no values to tune and no complicated setup: one switch, on for endless time in a room, off for the normal bell-driven rhythm. It never alters your saved progress either way.
Why would I want unlimited actions in a Kindergarten room?
The action limit in Kindergarten is a puzzle in itself — you rarely have enough turns to do everything, so you're forced to pick and choose. That's fun when you know a room, but painful when you're still learning it or replaying to catch every secret. Overtime removes that squeeze. With Endless Actions on, you can talk to every kid, examine every object, test different approaches, and quietly earn pocket money all in a single visit, instead of burning a whole day just to try one more thing. It's ideal for completionists piecing together a tricky mission, for players who find the action budget stressful, and for content creators who want to show off everything in a room without editing around forced scene changes. When you want the challenge back, flip it off.
What options does Overtime (Endless Actions) include?
Endless Actions
Master switch. The action counter stops ticking down, so the bell never forces you out of a room.
Overtime is a free ProjectMods mod for Kindergarten that freezes your action counter, so the bell never forces you out of a room and you can snoop, chat, and plan as long as you like.
System Requirements
What features does Overtime (Endless Actions) include?
- Freezes your per-room action counter so the bell never yanks you into the next scene early.
- Talk to everyone twice, snoop the whole room, and line up a plan with no clock running.
- Grind a little pocket money in a room without burning through your limited moves.
- Switch it off to bring back the normal bell-on rhythm and its pressure whenever you like.
Best For
- You need to chat up two characters in one room but only get enough actions for one.
- Untangling a mission that wants several steps done before the bell cuts you off.
- Completionist sweeping every interaction in a room to make sure nothing's missed.
- Streamer reading every line aloud without the timer rushing them out the door.
More Mods for Kindergarten
/KindergartenSugarRush1.png)
Sugar Rush (Fast Feet)
Slide a speed dial to zip around the school. Great for beating tight timers and skipping the slow walk between classrooms.

Fast Forward
A game-speed dial from slow motion up to 4x. Fast-forward through repeated days, or slow the mayhem down to catch every detail.
/KindergartenNineLives1.png)
Nine Lives (Death-Proof)
Lethal moments stop sending you back to the last checkpoint — you shrug them off and keep playing so you can explore without fear.







