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GAME

Want more mods for Occupy Mars: The Game? Explore our entire collection!

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</> PREMIUM MOD

Free Build (Zero-Cost Construction)

"Dream big. The material list is on us."

Occupy Mars: The Game — Free Build (Zero-Cost Construction)
</> gameplay
PREMIUM

How do I install Free Build (Zero-Cost Construction)?

Download the free ProjectMods desktop app, then install Free Build (Zero-Cost Construction) for Occupy Mars: The Game in one click.

Version1.0.0
Updated2026/07/16
AuthorProjectMods
BuildingCraftingCreativeResources

</>What does Free Build (Zero-Cost Construction) do?

The best base ideas usually die on the material screen, one aluminium plate short of greatness. Free Build lets you construct and craft without draining your resource stockpile, so you can lay out sprawling domes, experiment with layouts, and finish that mega-base without grinding for every last part. Separate switches cover both crafting and building, so you can go fully creative or keep one side honest. The colony you imagine, minus the shopping list.

</>What is Free Build (Zero-Cost Construction)?

Free Build takes the material list out of Occupy Mars: The Game so you can lay out sprawling domes, experiment with layouts, and finish the mega-base instead of grinding for one more plate. Separate crafting and building switches let you go fully creative or keep one side honest. From ProjectMods, the community-first PC mod manager for 400+ games.

</>Common questions about Free Build (Zero-Cost Construction)

What does Free Build do in Occupy Mars: The Game?

Free Build lets you construct and craft in Occupy Mars: The Game without your resource stockpile going down. Place a wall, print a part, run a pipe, and the materials stay in storage. The best colony ideas usually die on the material screen, one aluminium plate short of greatness, and Free Build removes that wall entirely. You get to design the base you actually pictured instead of the base your ore count allows. It ships with two independent switches, one for crafting and one for building, so you decide how creative the run gets. Toggle either off and costs come straight back.

What is the difference between the crafting switch and the building switch?

They cover the two different places Occupy Mars: The Game charges you. The building switch handles anything you place in the world, so habitat modules, walls, solar panels, pipework and the structures that make up your colony. The crafting switch handles the workbench side: parts, components, tools and the items you assemble from raw resources. Because Free Build keeps them separate, you can run a half-and-half game. Turn building free so you can plan a huge layout without grinding, but leave crafting honest so components still cost something and mining still has a point. Or flip both and go fully creative.

Do I still need to unlock or research things to build them?

Yes. Free Build removes the material cost in Occupy Mars: The Game, not the tech tree. Anything you have not unlocked yet is still locked, and the blueprints available to you are the ones your colonist has actually earned. That keeps the sense of progression intact, because you are still working through the game technology, you are just not paying for every plate along the way. It also means Free Build slots neatly into an existing save rather than flattening it. Your colony grows the way you planned it; the shopping list is the only thing that disappears.

Can I use Free Build to test a base layout and then play normally?

That is one of the smartest ways to use it. Flip Free Build on in the ProjectMods launcher, rough out your Occupy Mars: The Game colony until the layout actually works, then toggle it off and carry on with normal costs from there. The switches are reversible, so the moment you turn one off the material bill lands exactly like the game intended. One thing worth knowing: whatever you put up while the switch was on stays up. Turning it off restores the cost of what you build next, it does not remove what is already standing. So if you want the finished colony to be an honest survival run, treat it as a sandbox first: prototype the dome cluster, learn where the corridors want to go, then rebuild it properly on a fresh map knowing the plan is sound.

Who is Free Build actually for?

Builders, mostly. The players who came to Occupy Mars: The Game for the colony and not for the ore quota. If you genuinely enjoy mining, Free Build will hollow out your run and you should probably skip it, or free up just one side so the other still sends you out to the drill. But if your favourite part is the architecture, the layout puzzles and the moment a base finally looks like the picture in your head, it removes the biggest thing standing between you and that. It sits well next to Turbo Colony if you would rather speed the grind up than delete it, and Longer Sols if daylight is your real constraint.

What options does Free Build (Zero-Cost Construction) include?

Free Crafting

Craft items without using up your materials.

Free Building

Place buildings and structures without using up your materials.

Quick Answer

Free Build is an Occupy Mars: The Game mod from ProjectMods that lets you build and craft without spending your materials, with separate switches for crafting and construction.

System Requirements

OS: Windows 10
Processor: Intel Core i5-6400 / AMD Ryzen 5 1500X
Memory: 8 GB RAM
Graphics: RX 570 4GB VRAM / GeForce GTX 970 4GB VRAM
DirectX: Version 11
Storage: 15 GB available space
Sound Card: DirectX compatible
Additional Notes: System requirements may change during the development of the game.

What features does Free Build (Zero-Cost Construction) include?

  • Build structures without the material cost, so a dome goes up because you want it there.
  • Craft parts and tools without draining the stockpile. No hunting for the one component you are short on.
  • Two separate switches: leave crafting honest while building runs free, or go fully creative with both.
  • Redesign as often as you like. Tearing down a bad layout costs nothing when the rebuild is free too.
  • Rough out the whole colony first, then switch it off and play the survival game around what you built.

Best For

  • Creative builders who want the colony in their head to exist, without the aluminium math in the way.
  • Testing a base layout before committing, to see how the domes actually connect once they are up.
  • Mega-base projects that need more parts than the map is realistically willing to hand over.
  • Returning players starting fresh on a new map who do not want to grind the same opening hours again.

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Last updated: 2026/07/16

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