Popular searches for Full Belly, Full Canteen (No Hunger & Thirst)

  • occupy mars no hunger mod
  • occupy mars no thirst mod
  • occupy mars infinite food and water
  • how to turn off hunger and thirst in occupy mars
  • occupy mars disable survival needs
  • projectmods occupy mars full belly full canteen
  • occupy mars stop starving mod
  • occupy mars never eat or drink again
  • occupy mars the game food water helper
  • ocupy mars hunger thirst mod
1
1
1
1
0
0
0
0
1
0
0
1
1
1
1
GAME

Want more mods for Occupy Mars: The Game? Explore our entire collection!

</>
</> FREE MOD

Full Belly, Full Canteen (No Hunger & Thirst)

"Skip the snack breaks. Mars won't wait and neither should you."

Occupy Mars: The Game — Full Belly, Full Canteen (No Hunger & Thirst)
</> character
FREE

How do I install Full Belly, Full Canteen (No Hunger & Thirst)?

Download the free ProjectMods desktop app, then install Full Belly, Full Canteen (No Hunger & Thirst) for Occupy Mars: The Game in one click.

Version1.0.0
Updated2026/07/16
AuthorProjectMods
HungerThirstSurvivalNeeds

</>What does Full Belly, Full Canteen (No Hunger & Thirst) do?

Growing crops and hauling water is fun until it becomes a chore that interrupts everything else you want to do. Full Belly, Full Canteen keeps your food and water needs satisfied so you can pour your time into building the colony of your dreams instead of chasing your next meal. Two separate switches let you turn off just hunger, just thirst, or both. Ideal for creative builders and anyone who would rather engineer Mars than snack on it.

</>What is Full Belly, Full Canteen (No Hunger & Thirst)?

Growing crops and hauling water is fun right up until it interrupts everything else you wanted to do. Full Belly, Full Canteen keeps food and water satisfied in Occupy Mars: The Game, with two switches so you can silence hunger, thirst, or both. One-click install from ProjectMods, the free community-first PC mod manager for 400+ games.

</>Common questions about Full Belly, Full Canteen (No Hunger & Thirst)

What does Full Belly, Full Canteen do in Occupy Mars: The Game?

Full Belly, Full Canteen keeps your hunger and thirst needs satisfied in Occupy Mars: The Game, so neither meter drops and neither one interrupts you. Instead of breaking off a build to go eat something or find water, you keep working. The name is the whole pitch: your colonist is permanently fed and permanently watered. Two independent switches mean you are not forced into all-or-nothing, so you can leave one need running if you still want a bit of survival pressure. Flip either off in the ProjectMods launcher and Mars goes back to making you eat.

What do the two separate switches control?

One switch handles hunger, the other handles thirst, and they work completely independently in Occupy Mars: The Game. That combination matters because the two needs pull on different systems in your colony. Food means greenhouses, crops and the whole farming loop. Water means extraction, storage and hauling. Some players want to keep farming because they actually enjoy running a greenhouse, but never want to think about water again. Full Belly, Full Canteen lets you make exactly that call rather than handing you one blunt on-off. Run either alone, run both, or change your mind halfway through a save.

Do my greenhouses and water systems still work with it on?

Yes. Full Belly, Full Canteen changes what your colonist needs in Occupy Mars: The Game, not what your colony can do. Crops still grow, water extractors still run and everything you built keeps functioning exactly as designed, so if you like the farm as a piece of engineering, you can keep tending it and simply never depend on it. That is also why it is a clean toggle to trial. Switch it off after a big build session and your existing food and water infrastructure is still standing, still stocked and ready to feed you again.

Does it stop oxygen, radiation or the other survival meters too?

No, and that is deliberate. Full Belly, Full Canteen covers hunger and thirst only in Occupy Mars: The Game. Your suit oxygen still counts down, radiation still builds up in the hot zones, and damage still hurts. It is a focused fix for the two needs that interrupt building most often, not a blanket survival switch. If you want the rest of the pressure gone as well, the Occupy Mars collection on ProjectMods covers each one separately: Endless Air for oxygen, Rad-Away for radiation and Tough Colonist for damage. Stack only the ones that annoy you and leave the rest honest.

Why would I use Full Belly, Full Canteen instead of just farming?

Because for a lot of players the farm is a chore standing between them and the colony they came to build. Occupy Mars: The Game asks you to be an engineer, a miner and a farmer at once, and the food-and-water loop is the one that pulls you away from a build most often. Full Belly, Full Canteen buys those hours back. It suits creative builders, anyone replaying the game who has already proven they can survive, and players who would rather engineer Mars than snack on it. It pairs neatly with Free Build and Longer Sols for an uninterrupted build run.

What options does Full Belly, Full Canteen (No Hunger & Thirst) include?

No Hunger

Keeps you fed while on. Turn off to get hungry normally.

No Thirst

Keeps you hydrated while on. Turn off to get thirsty normally.

Quick Answer

Full Belly, Full Canteen is an Occupy Mars: The Game mod from ProjectMods that stops hunger and thirst from dropping, with separate switches so you can mute one or both.

System Requirements

OS: Windows 10
Processor: Intel Core i5-6400 / AMD Ryzen 5 1500X
Memory: 8 GB RAM
Graphics: RX 570 4GB VRAM / GeForce GTX 970 4GB VRAM
DirectX: Version 11
Storage: 15 GB available space
Sound Card: DirectX compatible
Additional Notes: System requirements may change during the development of the game.

What features does Full Belly, Full Canteen (No Hunger & Thirst) include?

  • Holds hunger and thirst steady, so neither meter creeps down while you are mid-build or three caves deep.
  • Split switches let you turn off just hunger, just thirst, or both. Keep whichever half you enjoy.
  • Your greenhouse and water gear still work fine. You just stop being the reason they exist.
  • No need to pack food and water for every trip out the airlock, so those inventory slots are yours to fill with something else.

Best For

  • Creative builders who would rather engineer a colony than run a farm to feed exactly one person.
  • Players on a fresh save where food production is not online yet and the early hunger clock bites.
  • Long expeditions where the only thing forcing you home is an empty canteen, not an empty schedule.
  • Farm enjoyers who hate hauling water: silence thirst only, keep the hunger clock ticking, and your greenhouse still earns its keep.
  • Streamers running long sessions who do not want to break a base tour to go eat a potato.

Turbo Colony (Production Multiplier)
PREMIUM

Turbo Colony (Production Multiplier)

Crank up how fast your miners pull resources out of the ground.

By ProjectMods
Free Build (Zero-Cost Construction)
PREMIUM

Free Build (Zero-Cost Construction)

Build and craft without spending your materials, so you can design the colony you actually want.

By ProjectMods
Trophy Hub (Achievement Unlocker)
FREE

Trophy Hub (Achievement Unlocker)

Unlock all of the game's achievements in one click.

By ProjectMods

Last updated: 2026/07/16

ProjectMods logo
</> DESKTOP

Get the ProjectMods Desktop App

Easily manage all mods, control in-game settings, participate in events, earn rewards and badges, request custom mods for the community to vote on, and engage with fellow modders

Download for Windows