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Fast Track
"The whole roster shows up at level fifteen."

How do I install Fast Track?
Download the free ProjectMods desktop app, then install Fast Track for Otherworld Legends in one click.
</>What does Fast Track do?
Opening a new hero in Otherworld Legends should be exciting. Instead you get a level-one character with a stat line that can't survive the floors you're actually playing, and a long stretch of runs between here and useful. Fast Track picks a target level and brings every hero you own up to it in one press. The slider stops at fifteen because fifteen is where Otherworld Legends caps heroes - that's the ceiling, and this takes your roster to it. Heroes already sitting above your target are left exactly as they are, so you can pull the stragglers up without touching the ones you've been playing. The level and the progress bar underneath it agree afterwards, so nothing quietly resets the next time you open the character screen. It works straight from the main menu, no run required. The natural moment to use it is right after Full Roster opens a batch of new heroes, because otherwise you're looking at a character select screen full of level ones. Run the two together and your new arrivals turn up ready to fight rather than ready to die.
</>What is Fast Track?
Pick a level, press Level Up All Heroes, and every hero you own in Otherworld Legends is brought up to it from the main menu. The game caps heroes at 15, so that is where the slider stops. Heroes already above your target are left alone. A premium mod from ProjectMods, the community-first PC mod manager for 400+ games.
</>Common questions about Fast Track
What does Fast Track do in Otherworld Legends?
Fast Track raises every hero you own in Otherworld Legends to a level you choose. Set Target Level, press Level Up All Heroes from the main menu, and the whole bench comes up together — no run required. Both the level number and the experience behind it are set, so the character screen and the progress bar agree with each other instead of showing you two different stories. Heroes already above your target are left exactly as they are. It is most useful right after you open new heroes, when a handful of them are sitting at level one next to a roster you have played for weeks.
How high can Fast Track take my heroes?
Level 15. That is Otherworld Legends' own ceiling for heroes, not a limit Fast Track adds, so the Target Level control stops there and that is where your roster lands. There is no setting that reaches further and no number of presses that gets you past it — 15 is simply the top of the game. In practice it is the number you want anyway, because a hero at the cap is fighting with the full kit the game gives them. Set Target Level to 15, press Level Up All Heroes from the main menu, and the whole bench arrives there together.
What happens to heroes already above my Target Level?
Nothing — Fast Track leaves them alone. If you set Target Level to 10 and half your Otherworld Legends roster is already at 15, those heroes keep their level and their experience untouched, and only the ones below 10 are brought up. It never pulls a hero back down to match the number you picked. That means you can safely press Level Up All Heroes at any target without worrying about undoing progress on the heroes you actually play, which is the usual worry with anything that changes a whole roster in one press.
Will the character screen show the new level properly?
Yes. Fast Track sets the level and the progress bar together, so the number on your Otherworld Legends hero card and the fill underneath it tell you the same thing. Close the character screen, reopen it, quit to the main menu and come back — the level you asked for is still the level sitting there. That is the part that matters, because a level that looks right for a moment and then quietly reverts is worse than no change at all: you would walk into a floor expecting a hero who can take a hit and find out otherwise the hard way. Nothing else about the hero is touched, only the level and the experience behind it.
How does Fast Track pair with Full Roster?
They are the obvious pair. Full Roster opens the Otherworld Legends heroes you would otherwise have to earn — the paid add-on characters on the store are left alone — and every hero it opens turns up at level one. Fast Track then brings that whole new bench up to the level you pick, so you are judging each one on how they actually play instead of on how underlevelled they are. Run Full Roster first from the main menu, then set Target Level and press Level Up All Heroes. What you get is a roster you can genuinely audition in an evening, rather than a shelf of characters you never test because levelling each one is its own project.
What options does Fast Track include?
Level Up All Heroes
Press to bring every hero on your roster up to the level above. Heroes already higher are left alone.
Target Level
The level every hero is brought up to. Otherworld Legends caps heroes at 15, so that is as high as this goes.
Fast Track is a premium ProjectMods mod for Otherworld Legends that raises every hero on your roster to a level you choose, up to the game's own cap of 15, straight from the main menu.
System Requirements
What features does Fast Track include?
- Pick a target level and bring every hero you own up to it in a single press
- Tops out at fifteen, the level ceiling Otherworld Legends sets for its heroes
- Leaves heroes already above your target untouched, so the ones you main keep their progress
- Level and progress bar agree afterwards, so nothing snaps back on the character screen
- Works from the main menu, so there's no need to start a run first
Best For
- Players who just opened a new hero and don't fancy a dozen runs before that hero stops feeling fragile
- Roster completionists bringing the characters they never got round to playing level with the rest of the bench
- Streamers taking chat's hero pick without a level-one handicap ruining the bit
- Returning players catching an old save's back-bench heroes up to the ones they always use
More Mods for Otherworld Legends

Fleet Foot
A move-speed dial from 50% to 400%. Boss patterns get readable, cleared floors get short, and heavy heroes stop feeling like heavy heroes.

Coin Flood
Drops coins into your purse mid-run so the relic and weapon shops stop deciding your build. Coins belong to the run - spend them before it ends.

Rapid Fire
Skills come back the instant the animation ends, so cooldown timers stop deciding how your hero plays. Damage and animations are untouched.













































































































































































