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</> PREMIUM MOD

Rapid Fire

"The cooldown bar stops running the fight."

Otherworld Legends — Rapid Fire
</> character
PREMIUM

How do I install Rapid Fire?

Download the free ProjectMods desktop app, then install Rapid Fire for Otherworld Legends in one click.

Version1.0.0
Updated2026/09/09
AuthorProjectMods
SkillsCooldownCombatCombos

</>What does Rapid Fire do?

In Otherworld Legends a hero's rhythm is really their cooldowns. You hold the dash because you might need it. You save the big skill for the elite that hasn't shown up yet. Rapid Fire deletes the waiting: the moment a skill's animation finishes, it's ready again. Nothing else moves. Damage numbers are the same, animations play out the same, the skills do exactly what they always did — you just aren't standing there counting seconds between them. On movement-heavy heroes it's a different game entirely. Dashes become how you get around a room rather than an emergency button, and the chained combos that normally need one specific relic to be viable become your default way of fighting. It's also a fast way to actually understand a hero you've never clicked with. Fire everything, in every order, and find out what the kit is really built for. Toggle it off and normal cooldowns come straight back. Stack it with Ironhide when you want to treat the combat system as a sandbox — no timers to wait on and a lot less punishment for experimenting.

</>What is Rapid Fire?

The best move in your Otherworld Legends hero's kit is usually the one you get to use least. Rapid Fire removes the wait — skills come back the instant the animation ends, with damage and animations untouched. Dashes become travel, and chained combos become the default. A premium ProjectMods mod.

</>Common questions about Rapid Fire

What does Rapid Fire do in Otherworld Legends?

Rapid Fire makes your Otherworld Legends skills available again the instant their animation finishes, so the cooldown timer stops deciding how a hero plays. It is a single switch. Damage numbers and animations are untouched — nothing is made stronger and nothing is skipped, the wait between uses is simply removed. That changes movement-heavy heroes completely: dashes become how you cross a room rather than something you hoard, big finishers become how you open a fight, and chained combos that normally need a very specific relic drop become your default rhythm instead of a lucky run.

Does Rapid Fire change my damage or skip the animations?

Neither. Rapid Fire leaves Otherworld Legends damage numbers exactly as they are and plays every skill animation in full — the only thing it removes is the wait afterwards. Attack speed is untouched too, so your basic attacks swing at exactly the same rate they always did. That is a deliberate line: a hero using their kit constantly is already a big change to how a run feels, and inflating the numbers on top of it would turn the game into something else entirely. In practice your damage per hit is identical to the unmodded game; you simply land far more hits, and animation length becomes the real limit on how fast you can act.

Which Otherworld Legends heroes change the most with Rapid Fire?

The movement-heavy ones. Otherworld Legends heroes built around dashes and repositioning are transformed by Rapid Fire, because a dash you can use whenever you like stops being an escape you save for emergencies and becomes how you get around the room. Heroes whose identity is a single big finisher change almost as much — the move you normally hold back for the right moment becomes your opener. Heroes whose pace is set by long attack animations rather than by cooldowns feel the difference least, since the animation is still the thing holding them up. If you like a hero on paper but find them too slow, try this on them first.

Can I turn Rapid Fire off partway through a run?

Yes. Rapid Fire is one switch, and turning it off puts your Otherworld Legends cooldowns straight back to normal from that moment — there is nothing left running and nothing to reset by hand. That makes it easy to use selectively: on for the early floors you have cleared a hundred times, off before the boss so the fight is still a real fight. You can flip it back on later in the same run as many times as you like, and no skill is left in a strange state when you do.

How does Rapid Fire pair with Ironhide?

Rapid Fire removes the waiting and Ironhide removes the punishment, which together make an afternoon of experimenting with a hero's kit actually possible. Instead of trying a skill once and losing the Otherworld Legends run to it, you can work through the whole kit over and over until you know exactly what each move does. It is a quick way to find out whether a newly opened hero suits you before you commit a serious run to them. Both are premium ProjectMods mods, and you can switch Rapid Fire off the moment you want a normal run back.

What options does Rapid Fire include?

Rapid Fire

Master switch. Skills come back as soon as the animation ends. Turn off to go back to normal cooldowns.

Quick Answer

Rapid Fire is a premium ProjectMods mod for Otherworld Legends that makes skills available again the moment their animation finishes, so cooldowns stop setting your hero's rhythm.

System Requirements

OS: Windows 10 64-bit
Processor: Intel Core i3 or equivalent
Memory: 4 GB RAM
Graphics: DirectX 11 compatible
DirectX: Version 11
Storage: 2 GB available space

What features does Rapid Fire include?

  • Skills come back the second their animation finishes, so nothing sits waiting on a timer
  • Damage numbers and animations stay exactly as they are — only the waiting disappears
  • Turns dashes into how you cross a room rather than something you hoard for emergencies
  • Makes the chained combos that normally need a specific relic your default rhythm
  • Flip it off and standard cooldowns come straight back, exactly as they were

Best For

  • Players learning a new hero's kit by firing everything rather than waiting between casts
  • Movement-focused hero mains who would rather dash constantly than ration it all run
  • Streamers who want a run that looks spectacular on camera from the very first floor
  • Anyone who loves the combat and could do without the part where you stand around waiting for it

Last updated: 2026/09/09

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