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Eureka (Instant Research)

"Skip the lab work and get straight to the good tech."

RimWorld — Eureka (Instant Research)
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PREMIUM

How do I install Eureka (Instant Research)?

Download the free ProjectMods desktop app, then install Eureka (Instant Research) for RimWorld in one click.

Version1.0.0
Updated2026/07/16
AuthorProjectMods
ResearchTechUnlockHelper

</>What does Eureka (Instant Research) do?

Research in RimWorld is a slow grind — you park a smart colonist at a bench for days while the tech trickles in. Eureka skips the wait. Pick the option to finish whatever you're currently studying in an instant, or unlock the entire tech tree in a single press. Want hydroponics before winter, or a full spread of turrets before the next big raid? Instead of rearranging your whole colony around research speed, you just have the tech. Finish Current Research clears the project you're on right now; Finish All Research hands you everything from the humble campfire all the way to the endgame ship. Made for players who've done the research slog a dozen times and want to jump straight to the base-building and combat, and for anyone starting a themed run who wants the toys unlocked from day one. Grab one project or grab them all — your call.

</>What is Eureka (Instant Research)?

Eureka gives you instant research in RimWorld. Finish whatever project is on the bench right now, or unlock every technology in the tree with one press, so you jump straight to the guns, medicine, and comforts you actually want to build. Two options let you go project-by-project or all-in. Free from ProjectMods, install in one click.

</>Common questions about Eureka (Instant Research)

What does Eureka (Instant Research) do in RimWorld?

Eureka gives you instant research in RimWorld, so you no longer wait for colonists to slowly rack up research points at the bench. It comes with two options: Finish Current Research completes whatever project you've currently selected the moment you use it, and Finish All Research unlocks the entire tech tree in a single press. Either way, the technologies immediately become available to build and use, from advanced weapons to hospital beds to climate control. It's built for players who've done the research grind before and would rather spend their time designing the colony than watching a progress bar fill. Toggle off to research normally again.

What's the difference between Finish Current Research and Finish All Research?

The two Eureka options cover different appetites. Finish Current Research completes only the single project you've queued on the research bench right now — perfect when you want one specific unlock, like a weapon tier or a medical tech, without skipping everything else. Finish All Research goes nuclear: it unlocks the entire RimWorld tech tree at once, every project across every tier, so nothing is ever locked behind research again. Use the first when you want to keep some sense of progression and just skip a bottleneck, and the second when you want the full toolbox from the start. You can use whichever fits the run you're playing.

Does Eureka work with modded research projects and DLC tech?

Eureka works with the research tree as your RimWorld install presents it, so if you're running the official DLCs their technologies appear in the tree and get completed right along with the base-game ones when you use Finish All Research. The mod completes whatever projects the game currently lists rather than a fixed hardcoded set, which means it keeps pace with the content you have enabled. If you add or remove DLC between sessions, the available tech simply reflects that the next time you research. For a clean run, unlock what you need and start building with the full set of options open.

Do I still need a research bench and researchers after using Eureka?

Not for the projects you've already completed with Eureka — once a technology is unlocked, it stays unlocked and you can build and use it freely without any further research. If you only use Finish Current Research on select projects, you'll still want a bench and a colonist assigned to research for anything you haven't instantly finished yet. After Finish All Research, though, there's nothing left to study, so your researcher is free to take on other work. It's a nice way to reassign a smart colonist to more useful jobs once the tech tree is done. Toggle the mod off to resume normal research.

Why would I use Eureka instead of researching normally?

Because the research grind is the same every playthrough, and sometimes you just want to get to the fun. Eureka lets you skip straight to advanced weapons for a combat-focused run, jump to medicine and comfort for a cozy colony, or open the whole tree to experiment with everything at once. It's great for testing base designs, for content creators showing off late-game tech, or for anyone replaying RimWorld who's tired of the early-game bottleneck. Pick Finish Current Research for a targeted skip or Finish All Research for the full set. It's free from ProjectMods and installs in one click through the desktop app.

What options does Eureka (Instant Research) include?

Finish Current Research

Instantly complete the project you are currently researching.

Finish All Research

Unlock every research project in the game at once.

Quick Answer

Eureka lets you finish your current RimWorld research instantly or unlock the whole tech tree at once, so you skip the lab grind and get straight to the good tech — free from ProjectMods.

System Requirements

OS *: Windows 7
Processor: Core 2 Duo
Memory: 4 GB RAM
Graphics: Intel HD Graphics 4000 or other shader model 4.0
Storage: 1 GB available space

What features does Eureka (Instant Research) include?

  • Finish Current Research completes whatever project you're studying the moment you press it
  • Finish All Research unlocks the entire tech tree in one go, from campfires to the endgame ship
  • Skips the days of bench time so you can jump straight to building with the tech you want
  • Choose a single project or the whole tree depending on how much of a head start you want

Best For

  • Veteran players who've ground out the tech tree many times and want to get straight to base design and combat
  • Themed-run planners who need specific tech unlocked from day one to build the colony they've imagined
  • Players racing winter who want hydroponics or heaters now instead of gambling on research speed
  • Storytellers setting up a scenario who want the full tree available so they can focus on the challenge itself

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