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Green Thumb (Instant Harvest)
"Plant in the morning, harvest by lunch."

How do I install Green Thumb (Instant Harvest)?
Download the free ProjectMods desktop app, then install Green Thumb (Instant Harvest) for RimWorld in one click.
</>What does Green Thumb (Instant Harvest) do?
Farming in RimWorld means planting, then waiting whole seasons while your crops crawl toward maturity — and praying nothing eats them first. Green Thumb rips the wait out. Your plants shoot up to fully grown almost the instant they go in the ground, so your fields are basically always ready to harvest. Rice, corn, cotton, healroot, smokeleaf, whatever you're growing — sow it and it's ripe. That turns a single farm plot into a nonstop supply line and makes short growing seasons and cold biomes a total non-issue. Blight sweeps through? Replant and you've recovered in moments instead of losing a season. Built for players who love a self-sufficient colony but hate watching a progress bar for days, and for anyone tackling a harsh tundra or desert map where the growing window is painfully short. Keep it on for endless harvests or switch it off when you want honest farming back.
</>What is Green Thumb (Instant Harvest)?
Green Thumb gives you instant harvests in RimWorld. Your planted crops race to full maturity almost the moment they go in the ground, so fields are constantly ready to reap and your stockpiles stay full no matter the season or the soil. No more waiting out long growing periods. Free from ProjectMods, one-click install.
</>Common questions about Green Thumb (Instant Harvest)
What does Green Thumb (Instant Harvest) do in RimWorld?
Green Thumb makes crops in your RimWorld colony grow to full maturity almost instantly instead of over many in-game days. You plant a field of rice, corn, healroot, or devilstrand, and it's ready to harvest in a fraction of the usual time, so your farms are more or less always at full growth. That turns farming from a slow, seasonal waiting game into an on-demand food and materials supply. It's especially handy for slow-growing crops and for keeping a big colony fed without enormous fields. Your colonists still do the planting and harvesting work — the plants just mature far faster. Toggle it off for normal growth.
Does Green Thumb work on all crops, including slow ones like devilstrand?
Yes. Green Thumb speeds the growth of the plants your colonists sow, which includes the notoriously slow ones. Devilstrand normally takes an age to mature, which is why so many players skip it, but with instant growth on it becomes a practical source of that excellent armour material. The same applies to healroot for medicine, cotton for cloth, and every food crop. Because the mod accelerates growth rather than skipping the harvest step, you still gather the yield the normal way — you just don't wait weeks for it. It makes crops that were previously not worth the time genuinely viable in a single run.
Do I still need good soil, light, and the right temperature for crops?
Green Thumb speeds up how fast your RimWorld crops mature, but it doesn't override the conditions plants need to grow in the first place. Crops still won't grow in the dark, in freezing temperatures, or in a blight, and rich soil versus gravel still affects your setup the way it normally does. What changes is the time axis — when conditions are right for growth, that growth happens dramatically faster. So a well-lit, heated indoor grow room or a fertile field in the growing season will churn out harvests rapidly, while a patch that couldn't grow anything before still can't. Plan your farm placement as usual.
Can Green Thumb keep a large colony fed without huge fields?
Easily. Because your crops mature almost instantly, a modest plot can produce as much food as a sprawling farm normally would, since the same tiles get replanted and reharvested far more often. That's great for cramped mountain bases, for early colonies short on cleared land, or for anyone who'd rather not devote half the map to agriculture. You get a reliable, fast-refilling food supply from a small footprint, freeing up space for defences, workshops, and living quarters. Pair it with a couple of dedicated growers and your stockpiles stay comfortably full. Toggle the mod off any time you want the slower, space-hungry vanilla pace back.
Why would I use Green Thumb?
Because waiting out RimWorld's growing seasons is one of the slowest parts of the early game, and a single blight or cold snap can wipe out weeks of patience. Green Thumb removes that fragility: your food and materials come in fast and steady, so you're never one bad harvest away from a crisis. It's ideal for players who want to focus on building and defence, for short-growing-season maps like tundra and ice sheet, and for finally making slow crops like devilstrand worthwhile. It's free from ProjectMods, installs in one click through the desktop app, and toggles off whenever you want normal growth again.
What options does Green Thumb (Instant Harvest) include?
Instant Crop Growth
Master switch. Turn it on to grow your planted crops to ripe. Off returns to normal growth.
Green Thumb makes your RimWorld crops shoot up to fully grown almost instantly, so your fields are always ready to harvest — a free mod from ProjectMods.
System Requirements
What features does Green Thumb (Instant Harvest) include?
- Grows crops to full maturity almost instantly the moment they're planted
- Turns any farm plot into a nonstop harvest instead of a season-long wait
- Makes short growing seasons and cold biomes a non-issue for your food supply
- Lets you bounce back from blight or a bad season by simply replanting on the spot
Best For
- Self-sufficient colony builders who want a steady food and cloth supply without babysitting the calendar
- Players stuck on harsh tundra or desert maps where the natural growing window is brutally short
- Anyone who just lost a field to blight and wants to recover instantly instead of eating a whole lost season
- Drug or textile industrialists who need a constant flow of smokeleaf, cotton, or healroot to keep production humming

Cloud Nine
Keep every colonist cheerful no matter what the storyteller throws at them. No more mental breaks in the middle of a crisis.

Full Belly
Your colonists never get hungry, so you can focus on building and fighting instead of babysitting the kitchen.

Unbreakable
Bullets, blades, fire, falls — your colonists walk away from all of it. Take on the toughest raids without losing anyone.














































































































