Want more mods for RimWorld? Explore our entire collection!
Unbreakable
"Your colonists shrug off everything."

How do I install Unbreakable?
Download the free ProjectMods desktop app, then install Unbreakable for RimWorld in one click.
</>What does Unbreakable do?
In RimWorld, one stray sniper round or a single unlucky explosion can end a colonist you've raised for a hundred hours. Unbreakable takes that fear off the table. Bullets, blades, fire, falls, explosions — your colonists shrug all of it off and keep standing. That means you can throw your team straight into the fights you'd normally dread. Charge a mechanoid cluster head-on, hold a breach against a huge raid, walk a colonist through a burning building to the rescue — nobody goes down, nobody bleeds out, nobody dies. The tense math of "can my colony survive this" just disappears. This is for players who want the drama of huge battles without the gut-punch of losing a favorite survivor, and for anyone tackling the brutal end-game raids that normally chew through a colony. Turn it on for the big fights, turn it off when you want the stakes back.
</>What is Unbreakable?
Unbreakable makes your RimWorld colonists effectively invincible. Bullets, blades, fire, falls — they walk away from all of it, so the hardest raids, mech clusters, and infestations can't take anyone from you. Fight fearlessly and stop reloading after every casualty. Free from ProjectMods, one-click install.
</>Common questions about Unbreakable
What does Unbreakable do in RimWorld?
Unbreakable makes your RimWorld colonists effectively invincible, so they survive whatever the world throws at them — gunfire, melee blows, fire, explosions, and falls all stop being a threat. You can send your colony into the toughest raids, mechanoid clusters, and bug infestations knowing nobody is going to bleed out or get torn apart. It removes permadeath from the equation, which is the single most stressful part of RimWorld for a lot of players. Instead of reloading a save every time a favourite pawn dies, you fight freely and keep everyone. It's built for players who love the combat but hate the losses. Toggle it off to bring mortality and risk back.
Does Unbreakable protect against fire, falls, and explosions or just gunfire?
All of them. Unbreakable isn't limited to bullets — it keeps your RimWorld colonists safe from the full spread of dangers: melee weapons, fire and burning, explosions from grenades and mortars, and the falls and impacts that come with drop-pod raids and collapsing structures. Wherever damage would normally come from, your pawns walk away from it. That matters because in RimWorld the thing that kills a colonist often isn't a bullet — it's a fire that traps them or a mortar shell that lands wrong. By covering every damage source, the mod makes your colonists genuinely durable in every kind of crisis, not just firefights.
Can my colonists still get hurt or downed with Unbreakable on, or are they completely untouchable?
The aim of Unbreakable is that your colonists come through fights alive rather than being lost for good — no bleeding out, no fatal blows, no permanent casualties from the dangers of RimWorld. That's the protection players actually want: a colony you can't lose to one unlucky raid. Whether or not a pawn briefly reacts to being hit, the outcome you care about is that they survive and stay yours. It effectively takes death off the table so a brutal siege becomes a fight you can commit to without fear. If you ever want the real stakes back, toggling the mod off restores normal vulnerability instantly.
Does Unbreakable cover my whole colony or just one colonist?
Unbreakable is about keeping your colony intact, so it's built to protect your colonists as a group rather than shielding a single hero while the rest stay fragile. When you're facing a big raid or a mech cluster, the whole point is that none of your people fall, so you can throw your entire defence into the fight without triaging who can afford to be exposed. That makes drawn-out battles far less nerve-wracking — you're not constantly pulling wounded pawns out of the line. If you'd rather only some colonists be tough, that's a different kind of setup, but for keeping everyone alive, this covers your whole crew. Toggle off to return to normal risk.
Why would I use Unbreakable?
Because losing a colonist you've invested hours in — to a stray bullet, a fire, or a raid gone wrong — is the moment a lot of RimWorld players rage-quit or reload. Unbreakable takes that outcome off the table so you can enjoy the combat, the sieges, and the big set-piece battles without the gut-punch of permanent loss. It's great for players who love the fighting but not the funerals, for tackling brutal late-game threats head-on, and for protecting a story you're attached to. It's free from ProjectMods, the community-first modding platform for 400+ PC games, and installs in one click. Toggle it off whenever you want the stakes back.
What options does Unbreakable include?
Invincible Colonists
Master switch. Turn it on and your colonists take no damage. Off returns to normal.
Unbreakable makes your RimWorld colonists shrug off bullets, blades, fire, and falls, so you can take on the toughest raids without losing anyone — a free mod from ProjectMods.
System Requirements
What features does Unbreakable include?
- Keeps colonists standing through bullets, blades, fire, falls, and explosions alike
- Stops anyone from bleeding out, going down, or dying no matter how brutal the raid
- Lets you charge mechanoid clusters and hold breaches head-on without losing a soul
- Toggle off any time you want RimWorld's life-or-death combat stakes back
Best For
- Players attached to a long-running colonist who can't stomach losing them to one unlucky shot
- Aggressive commanders who want to charge huge raids and mechanoid clusters head-on
- Anyone tackling the brutal end-game and infestation raids that normally wipe half a colony
- Streamers running a big spectacle battle who need everyone to survive for the story they're telling

Trait Workshop
Add the traits you love and strip the ones you hate. Turn any colonist into exactly the survivor you want.

Miracle Worker
Patch up every wound, cure every illness, regrow lost limbs, and even bring the fallen back to life — all with a single press.

Second Wind (No Sleep Needed)
Your colonists stay wide awake around the clock, working through the night without ever crashing.














































































































