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Crops Never Wither
"Plant it, leave it, come back to a healthy harvest."

How do I install Crops Never Wither?
Download the free ProjectMods desktop app, then install Crops Never Wither for RuneScape: Dragonwilds in one click.
</>What does Crops Never Wither do?
Every morning at 04:30 each crop in a Dragonwilds farming plot grows a stage and rolls for disease. A sick crop that is not treated with Plant Cure by the next morning dies and takes its compost with it, so a trip to Fellhollow can cost you a whole field. Crops Never Wither ends that. With Crops Never Wither on, the disease roll for every crop in the world comes up clean, including fields far away while you explore, because the world's water settings for disease (0.8 for dry soil, 0.3 for dirty water, 0.2 for clean) are held at zero. Crops that were already sick are cured without a potion once you are near their plot; one you don't reach before its next morning still dies. Faster Growth hands every growing crop near you the Rapid Growth spell's boost once a day, so a fresh planting is usually ready at the next dawn instead of the one after. Each boost rolls for disease just like the spell, so leave Crops Never Wither on with it. Switching either off returns the normal disease odds and growth pace straight away. Crops keep whatever stage they reached, and dead crops stay dead until you clear them.
</>What is Crops Never Wither?
Crops Never Wither changes the odds the game already uses for crop disease instead of touching your plots directly. Crops Never Wither zeroes the disease chance tied to watering and asks the game to cure any sick crop it finds near you. Faster Growth triggers the Rapid Growth effect on growing crops once a day. It works on the host's farm for solo worlds and worlds you host, and it never adds seeds, produce or Farming experience.
</>Common questions about Crops Never Wither
What does Crops Never Wither do in RuneScape: Dragonwilds?
It keeps your farm alive. Healthy crops stop catching disease, so they never sicken or die, crops that were already sick get cured when you come near, and an optional switch makes everything you plant near you grow faster than usual.
How does disease normally kill crops?
When a crop grows a stage each morning, the game multiplies four numbers to get its chance of falling sick: the plant's own risk, the stage, the compost level and how it was watered. Unwatered soil carries 0.8 of that risk, Dirty Water 0.3 and Clean Water 0.2, and a plot the plant doesn't prefer raises it several times over. A diseased crop dies at the next growth unless Plant Cure reaches it first. The mod holds the water part at zero, so the whole product is zero for every crop.
Why is Faster Growth not instant?
Because the game only grows crops one stage per in-game morning, and its Rapid Growth spell adds exactly one stage before locking that crop until its next natural growth. Faster Growth uses that same boost on every crop near you, so each crop gets two stages a day instead of one. A day lasts 24 real minutes, and every crop needs two stages, so planting before 02:30 usually means harvesting at the next 04:30 sunrise. Like the spell, each boost also rolls for disease, which is why it pairs with Crops Never Wither.
Does it work in a friend's world or for friends in my world?
Farming runs on the host. In your solo world or a world you host, every healthy crop is protected from disease, including your friends' fields, and the auto cure and Faster Growth reach any plot near you. In someone else's world their game decides, so both switches do nothing there. Jagex allows mods for single-player play, so in a hosted world use it with friends who agree.
Will I still earn Farming experience and the farming achievements?
Yes, because harvesting stays completely normal. Picking a crop gives the usual Farming experience and seeds, so leveling to 99 and the Steam achievement for it, Granny's Favourite Farmer, unlock the ordinary way, as does harvesting 24 plots with one Uproot cast. The mod's own cures and growth boosts give no experience at all.
What options does Crops Never Wither include?
Faster Growth
Every growing crop near you gets the Rapid Growth spell's boost once a day: one extra stage, so a fresh planting is usually ready at the next dawn. Each boost rolls for disease, so keep Crops Never Wither on too.
Crops Never Wither
Healthy crops in a world you host stop falling sick, near you or far away, and sick crops near you are cured without a potion. A sick crop you don't reach before its next morning still dies.
Crops Never Wither is a ProjectMods mod for RuneScape: Dragonwilds that stops healthy farming plot crops from catching disease, cures sick crops near you and can add a daily Rapid Growth boost to every growing crop nearby.
System Requirements
What features does Crops Never Wither include?
- Crops Never Wither covers every plot in the world, loaded or not, because the game checks all of them each morning against odds the mod has set to zero.
- Crops already diseased when you switch it on are cured within two seconds of their plot loading near you, with no Plant Cure used.
- Faster Growth gives each growing crop near you one Rapid Growth stage per day, skipping any crop that is sick, overgrown with weeds or ready to pick.
- Neither switch saves anything of its own: stages reached and crops harvested stay, and the game's disease odds come back the moment you switch off.
Best For
- You are heading off on a long quest and your onion and flax plots will be on their own for days, so switch on Crops Never Wither and they will be waiting healthy when you return.
- Your Plant Cure supply ran out with three plots already looking sick, so turn on Crops Never Wither and stand next to the field until they turn healthy again.
- You want a full set of herbs for potions by tomorrow, so plant this evening with Faster Growth and Crops Never Wither both on and pick them after the next sunrise.
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