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Treasure Tide
"Call in a supply drop whenever the deck looks a bit bare."

How do I install Treasure Tide?
Download the free ProjectMods desktop app, then install Treasure Tide for Ship of Fools in one click.
</>What does Treasure Tide do?
Ship of Fools runs on five things, and you never seem to have the right one. Treasure Tide fixes that with a supply drop you control: pick what you want, pick how much, press the button, and it lands on the deck like any other pickup. Cash for the shops between islands. Harpoons when the big ones start circling. Shields when the next stretch looks rough. Shards for the long-term unlocks. Planks for patching up mid-fight. It all arrives the normal way, with the normal pickup chime, so the game counts it exactly as if you had earned it. Handy when you want to try a build without grinding the currency for it first, and very handy when a friend joins halfway through and needs kitting out fast. Amounts go up to 9,999 per drop, and you can press the button as many times as you like.
</>What is Treasure Tide?
Ship of Fools runs on five supplies and you rarely have the one you need. Treasure Tide turns that around with a supply drop you control: choose cash, harpoons, shields, shards or planks, set the amount, and it lands on your deck as a normal pickup. Cash covers the shops between islands, harpoons and shields cover the fights, shards feed the long-term unlocks and planks patch you up mid-voyage. It is especially useful for testing a build you have not unlocked the currency for yet, and for getting a friend up to speed when they drop into your run late.
</>Common questions about Treasure Tide
What does Treasure Tide do in Ship of Fools?
Treasure Tide calls in a supply drop onto your deck whenever you want one in Ship of Fools. You choose which of the game's five supplies you need, set how much should arrive, and press the button. It lands on the Stormstrider as a normal pickup that you walk over, exactly like anything the game hands you itself. The whole game runs on those five supplies and you almost never have the right one at the right moment, which is usually what decides whether you can afford the upgrade you actually wanted. Treasure Tide takes that decision back, without changing anything about how the run plays.
Which supplies can Treasure Tide drop, and what is each one for?
Treasure Tide can drop all five of the supplies Ship of Fools runs on. Cash is what the shops between islands take, so it is the one to reach for when you want a specific ship or cannon now rather than three runs from now. Harpoons are your answer when the big things start circling. Shields cover you through a stretch that looks rough. Shards feed the long-term unlocks that carry between runs. Planks patch the hull mid-fight, which is the difference between a scare and a sinking. Pick one from the dropdown, set your amount and press, and if you want a bit of everything, change the selection and press again.
Do the supplies just appear in my counter, or do they land on the deck?
They land on the deck. Treasure Tide delivers your supplies the same way Ship of Fools delivers anything you find on a voyage: they drop onto the Stormstrider as pickups, complete with the usual chime, and you walk over them to collect. Nothing is quietly added to a counter behind your back. That is a deliberate choice rather than a cosmetic one, because supplies arriving the normal way means the game treats them exactly as if you had earned them, so everything downstream, from what the shops will sell you to what carries over between runs, behaves the way it should. It also means your crewmate can grab a share of a drop you called in.
How much can Treasure Tide drop at once?
Treasure Tide drops up to 9,999 of a single supply per press in Ship of Fools, and there is no limit on how many times you press. In practice you rarely want the ceiling: a few hundred cash is usually enough to buy the ship and cannon you had in mind and get on with the voyage, and dropping ten thousand planks onto the Stormstrider mostly makes a mess of the deck. Set a smaller amount and press twice if you would rather top up gradually. The Amount box and the Supply Type dropdown are independent, so you can leave the amount where it is and just change which supply you are calling in.
When is Treasure Tide most useful?
Two moments, mainly. The first is when you want to try a build you have not earned the currency for yet. Instead of grinding three runs to afford the ship and cannon combination you are curious about, Treasure Tide lets you drop the cash, buy it, and find out in ten minutes whether it is any good. The second is when a friend drops into your Ship of Fools run halfway through and needs kitting out fast, so they are not sailing the rest of the voyage with nothing. It is also the quiet fix for a run that has gone well but left you one plank short of surviving the next boss.
What options does Treasure Tide include?
Drop Supplies
Press to drop the chosen supply onto your deck.
Amount
How much arrives per drop.
Supply Type
Which supply lands on the deck.
Treasure Tide drops whichever supply you choose onto your deck in whatever quantity you set, as a normal pickup you walk over.
System Requirements
What features does Treasure Tide include?
- Choose between cash, harpoons, shields, shards and planks.
- Set any amount from 1 to 9,999 per drop.
- Supplies land on the deck as ordinary pickups, sound and all.
- Press as many times as you like, whenever you like.
Best For
- Trying out an expensive build without grinding the currency for it first.
- Kitting out a friend who has just joined your run halfway through.
- Topping up harpoons or planks mid-fight when the sea has not been generous.
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/ShipOfFoolsUnsinkable1.png)
Unsinkable (Hull of Steel)
Your ship stops taking damage, so a bad wave or a missed block no longer ends the run.
























































































































































