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Custom Music
"Your own soundtrack for every area and every boss."

How do I install Custom Music?
Download the free ProjectMods desktop app, then install Custom Music for Castlevania: Belmont's Curse in one click.
</>What does Custom Music do?
Switch on Play My Music, press Open Music Folder and drop your songs in. The folder is in your Windows Music folder, under Castlevania Belmont's Curse Custom Music. It has one folder per area (Poor Streets, Rich Streets, Innocents Cemetery, Catacombs, Millers Bridge, Notre Dame, Main Hall, Library, Clock Tower, Hall of Mirrors, Master Quarter), Bosses for boss fights, and All Areas for any area without files of its own. MP3, OGG, WAV, FLAC and AIFF files play. Your files play wherever the game's own area or boss music would, and the game's score goes quiet while they do. A folder you leave empty keeps the game's music there, so you can replace just the boss themes or just one area. Area and boss tracks fade into each other, and after a boss fight your area track carries on from where it stopped. Rooms the game keeps silent stay silent, and your boss track pauses whenever the game pauses its own boss music. The files play through the game's own sound engine, inside its music channel. My Music Volume sets how loud they are (0 to 150%), Track Order picks Shuffle or By file name, and Next Track skips the song playing now. New files are picked up within a few seconds, with no restart. Mute Game Music on its own silences the game's area, boss and save room music, while sound effects, voices and cutscenes keep playing. Neither switch changes your save or your settings: switch them off and the game's music comes straight back.
</>What is Custom Music?
Custom Music gives Castlevania: Belmont's Curse a soundtrack of your choosing. Your songs go in ordinary folders, one per area plus one for bosses, and the mod plays them through the game's own sound engine wherever the game would play its area or boss music. Empty folders keep the original music, so you can swap a single area or only the boss themes. If you just want quiet, Mute Game Music turns the score off and leaves every other sound alone.
</>Common questions about Custom Music
Where do I put my music files?
In your Windows Music folder, under Castlevania Belmont's Curse Custom Music (normally C:\Users\<your name>\Music). The easy way: press Open Music Folder, and the mod makes the folders and opens them in File Explorer. Copy songs into the folder of an area you want to change, such as Catacombs or Clock Tower, put boss themes in Bosses, and use All Areas for music that should play in any area without files of its own. Then switch on Play My Music; it starts with the next area or boss music the game plays.
Which file types work?
MP3, OGG, WAV, FLAC and AIFF. Put the files straight into a folder, because files in folders inside it are not played. New files are picked up within a few seconds, without restarting the game. If the game's sound engine can't open a file, the mod skips it and plays the next one in that folder.
What happens in an area whose folder is empty?
The mod plays your All Areas files there. If All Areas is empty too, you hear the game's own music in that area. The Bosses folder works the same way for boss fights, with no fallback: leave it empty to keep the game's boss music.
Does it change my save or my volume settings?
No. The mod never writes to your save or to the game's settings, so your volume sliders stay where you put them. It mutes the game's music inside the sound engine only while a switch is on, and that is gone when the game closes. Switch the mod off and the game's music comes straight back.
Can I just turn the game's music off?
Yes. Switch on Mute Game Music and leave Play My Music off: the game's area, boss and save room music stop while everything else carries on, which suits listening to a podcast or your own music player. With both switches on, the score stays muted even in places where none of your folders has files.
What options does Custom Music include?
Open Music Folder
Makes the music folders if they're missing and opens them in File Explorer.
Mute Game Music
Silences the game's music: area, boss and save room music. Sound effects, voices and cutscenes keep playing. Off: the music comes back.
Play My Music
Plays your own music files in place of the game's area and boss music. Put them in your Music folder under Castlevania Belmont's Curse Custom Music: one folder per area, Bosses for boss fights, All Areas for any area without files of its own. MP3, OGG, WAV, FLAC and AIFF files play. A folder left empty keeps the game's own music there. Off: the game's music comes back.
My Music Volume
How loud your files play, in percent. 100 is the file's own level.
Track Order
The order the files in each folder play in. Normal: Shuffle.
Next Track
Skips to the next file in the folder that's playing now.
Custom Music is a ProjectMods mod for Castlevania: Belmont's Curse that plays your own music files in place of the game's score, with a folder for each area and one for boss fights, or simply mutes the game's music.
System Requirements
What features does Custom Music include?
- A music folder for each of the game's 11 areas, plus Bosses and All Areas.
- Plays MP3, OGG, WAV, FLAC and AIFF files through the game's own sound engine.
- The score goes quiet only where you've added files; empty folders keep the original music.
- Smooth fades between area and boss tracks, and your area track picks up again after a boss fight.
- Shuffle or By file name order, a Next Track button and a volume from 0 to 150%.
- A separate switch that only mutes the game's score.
Best For
- You've heard the Catacombs theme a hundred times while hunting for secrets, so you put a few of your favourite albums in the Catacombs folder.
- You want classic Castlevania tracks for every boss, so you fill the Bosses folder and leave the areas with the game's own music.
- You'd rather listen to a podcast or your own playlist, so you switch on Mute Game Music and keep the sound effects.
More Mods for Castlevania: Belmont's Curse

Speed, Jumps & Dashes
Changes how Rose moves in Castlevania: Belmont's Curse: run speed from 25% to 500%, higher or lower jumps, lighter or heavier gravity, and up to 10 extra air jumps and air dashes.

Enemy Health, XP Bar & Death Counter
Adds health bars with numbers over enemies, an XP bar with your level and a death counter to the screen in Castlevania: Belmont's Curse, each on its own switch, without changing the game or your save.

Unlock All Abilities
Gives Rose every ability in Castlevania: Belmont's Curse at once: Arcane Whip, Holy Light, Smash, Aerial Rush and Double Jump. They arrive through the game's own reward call and stay in your save from its next save on.







